This game is most interesting because of the Hellas setting, it is interesting, not common, and overall quite nicely presented. But the question arises: what are the assassins doing there? And yet, let's move on to the gameplay part: the first few hours are interesting to explore the game world: everything looks worked out to the smallest detail, the locations are not boring, the combat (which has gone towards RPG, which is also quite interesting for a series of games) is also not infuriating, and the opponents, whose strength depends on their level, which in turn depends on the location, really interest you. And it would seem that this is a great part with good leveling and an interesting shift in genres, and even a well-developed game world. But at some point, after a few hours, you realize: this is all a well-covered set of scripts, the “magic” of which disappears. This is not bad, after all, almost all old RPGs were like that. The bad thing is that this is already on Assasin's Creed, this is an old-style RPG, not at all about secretive assassins, but about paladins. However, if we evaluate the game in isolation from the rest of the series, then it turned out well and the developers should think about working in the field of those same RPG games, because everything here comes from them: a supposedly open world, which is beautiful, but is based on scripts, leveling (which can be and deepen), loot and the like, enemies whose strength depends on their level, who are not dynamic and who seem to hint “you’re nobody here yet, you can’t destroy the Greeks who love philosophy, and then just as easily destroy the Spartans ( for a second, the strongest warriors of Hellas).
Verdict: the game is good in itself, but terrible as a part and logical continuation of the story of the assassins.