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VGTimes Interview with the Creators of Misery: Discussing the Challenges of Solo Development, Bug Fixing, the Value of Feedback, and Future PlansVGTimes Interviews January 21, 2026Misery is a post-apocalyptic co-op survival game in the spirit of Lethal Company, featuring procedural level generation, crafting, anomalies, monsters, and a manual gnome that you can give alcoholic drinks to. We spoke with the main developer from Platypus Entertainment, who originally worked on Misery alone, as well as a representative from the publisher Ytopia, and found out a lot of interesting things: how difficult it is to make games solo, how the idea for the project was born, and why there were so many bugs at launch. In this interview, you’ll learn how to start creating your own projects and what challenges you may face if you decide to embark on the path of game development.
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VGTimes Report from ADATA’s CES 2026 Booth: Highlights from a Leading Memory and Storage ManufacturerHardware and Technologies January 12, 2026During CES 2026, VGTimes Editor-in-Chief Rodion Ilin took a look at the latest products from ADATA — a major manufacturer of memory and storage solutions specializing in DRAM, SSDs, and flash products for both consumer and professional markets. Many of the company’s technologies and gaming-oriented products were showcased in Las Vegas under the XPG brand.
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Hardware and Technologies January 10, 2026At CES 2026, VGTimes Editor-in-Chief Rodion Ilin visited AMD’s exhibition area, where he explored the company’s latest products, attended presentations, and spoke with brand representatives about the most relevant technologies and solutions.
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Hardware and Technologies January 10, 2026At CES 2026, we saw a wide range of smart devices — from smart footwear and home SPA systems to AI-powered toys designed for emotional support. However, VGTimes Editor-in-Chief Rodion Ilin also had the chance to explore more unconventional innovations, including smart nails that can change color and an AI-powered fragrance device capable of creating scents on its own. We spoke with representatives of these brands to learn more about the technologies behind them.
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Hardware and Technologies January 9, 2026In Las Vegas, VGTimes Editor-in-Chief Rodion Ilin spoke with Oliver Tesoro — a representative of My Arcade, a manufacturer of portable and tabletop retro consoles and arcade devices officially licensed to feature classic video games from Atari, Sega, Bandai Namco, and Capcom. Tesoro showcased the company’s current product lineup brought to CES 2026 and also answered several of our questions.
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Hardware and Technologies January 9, 2026CES 2026 demonstrates how smart technologies are increasingly moving beyond smartphones and becoming integrated into a wide range of everyday devices and objects. Today, smart features can be found in home SPA systems, children’s toys, and even footwear. At the exhibition, VGTimes Editor-in-Chief Rodion Ilin spoke with representatives of companies developing these innovative solutions.
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VGTimes Interview with Razer at CES 2026: Advanced Controllers, an AI Accelerator, and a Smart Companion You Can Place on Your DeskHardware and Technologies January 8, 2026At CES 2026, VGTimes Editor-in-Chief Rodion Ilin visited the exhibition areas of MSI and GIGABYTE and also stopped by the Razer booth — a company that traditionally attracts gamers’ attention with its unusual and technologically advanced devices. Razer representatives gave VGTimes an interview and talked about their key gadgets.
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Hardware and Technologies January 8, 2026VR technology already delivers a strong sense of immersion on its own, but developers continue to look for ways to push it even further. One of the most logical approaches is to let players move using their entire body. At CES 2026 in Las Vegas, VGTimes Editor-in-Chief Rodion Ilin took a closer look at the Virtuix Omni One — a system that allows players to physically walk and run in virtual reality — and spoke with company representative Sergio Garcia about how this approach changes the VR gaming experience.
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Hardware and Technologies January 8, 2026Engineers have long been exploring alternative ways to control games, from experimental controllers to gesture-based systems. Among all these ideas, brain–computer interfaces now stand out as the most ambitious approach, allowing players to interact with games directly through thought. During CES 2026 in Las Vegas, VGTimes Editor-in-Chief Rodion Ilin took a closer look at such a device and spoke with Jinglun Uang and Xingjian Yan, representatives of LumiMind, the company behind its development.
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VGTimes interview with GIGABYTE representatives at CES 2026: the top-tier GIGABYTE RTX 5090 graphics card and the "wooden" motherboardHardware and Technologies January 8, 2026Among PC and computer hardware manufacturers at CES 2026, GIGABYTE also made its presence felt. VGTimes editor-in-chief Rodion Ilin spoke with company representatives to learn more about the new products they brought to the show. These include a prebuilt PC, a new graphics card, and a motherboard.
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Hardware and Technologies January 8, 2026One of the central exhibits at CES 2026 is a large passenger drone positioned as an air taxi. Rodion Ilin learned more about this aircraft during a conversation with Hyojung Sun, a representative of Sambo Motors, the company developing this vehicle.
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Hardware and Technologies January 7, 2026At CES 2026, the world’s leading showcase of technological innovation, there was also room for the latest advances in robotics. VGTimes editor-in-chief Rodion Ilin couldn’t miss the chance to talk with Binjian Meng, a representative of the Chinese company AgiBot, which brought its humanoid A2 Ultra robot to the event.
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Hardware and Technologies January 7, 2026During CES 2026 in Las Vegas, VGTimes editor-in-chief Rodion Ilin visited NVIDIA’s booth, where a company representative Kyle Suddarth used Black Myth: Wukong to clearly demonstrate the difference between the previous version of the DLSS upscaler and its new generation.
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VGTimes interview with an MSI representative at CES 2026: rising DDR prices, voice control, and competition with the Steam DeckHardware and Technologies January 7, 2026This is an interview by VGTimes editor-in-chief Rodion Ilin with Andy Chu from MSI — a continuation of the report on the visit to the company's exhibition area at CES 2026. Before reading, we recommend checking out the first part, where we looked at the updated Prestige lineup for business and productivity, as well as the second article dedicated to MSI’s new gaming laptops.
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VGTimes interview with the developer of IriyGate: Path of Sin. Aerial combat in the style of Bayonetta and time rewind inspired by Prince of PersiaVGTimes Interviews December 24, 2025As part of Comic Con IgroMir 2025, we spoke with Evgeny Zobov — head of Weavers Team studio and the main visionary and developer of the game IriyGate: Path of Sin. In a conversation with VGTimes' editor-in-chief Rodion Ilin, the project’s creator talked about the game's key features, aerial boss battles, in-game jokes hidden within the mechanics, and the challenges of securing funding. Read more in this article.
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Papers, Please With Anthropomorphic Animals: VGTimes Interviews The Developer Of Sobakistan: The Land of DogsVGTimes Interviews December 19, 2025As part of Comic Con Igromir 2025, VGTimes had the opportunity to speak with Vitaly Terletsky — artist, head of Terletski Games, and co-author of the widely discussed An alt girl for skoof. In a conversation with editor-in-chief Rodion Ilin, the developer talked about his next project — the narrative adventure Sobakistan: The Land of Dogs.
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VGTimes Interviews December 18, 2025At Comic Con IgroMir 2025, our editor-in-chief Rodion Ilin managed to talk with several developers behind intriguing indie projects. One of them was Lekano World Online. In a conversation with Artur Lekano, head of the LEKANO GAME studio, Rodion learned many details about the upcoming hit. Read the full interview below.
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VGTimes Interview with Steel Ark Representative — Train Survival, Handcrafted Levels, and Buggy as Main FeatureVGTimes Interviews December 17, 2025During Comic Con IgroMir 2025, VGTimes editor-in-chief Rodion Ilin spoke with Alexander Zizyulin, representative of 4Tale Production studio, which brought a demo of their new game Steel Ark to the exhibition — a survival shooter about surviving on a train in an abandoned world. The project has already been showcased at gamescom and ChinaJoy, and is now being presented to the Russian audience for the first time. We discussed the genre, inspiration, development on Unreal Engine 5, and player reactions.
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Big Interview with the Developer of No, I’m not a Human: How the Game Was Created, Who the "Guests" Are, and What the Main Plot Is Really AboutVGTimes Interviews November 2, 2025No, I’m not a Human is, without exaggeration, one of the main indie phenomena of this autumn. This inherently niche game has broken out of the indie “for insiders” sector, becoming a subject of widespread discussion and analysis. We spoke with its game director from Trioskaz studio to ask about all the most important things: from behind-the-scenes development secrets and the plot to upcoming large-scale updates for the project. In this interview, fans will finally get answers to the most pressing questions (or at least hints at those answers) regarding the lore, and aspiring developers will get a great dose of motivation to create their own video games.
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VGTimes Interview with Meghan Morgan Juinio, Former Santa Monica Studio Director of Product Development (God of War & Spider-Man: Shattered Dimensions)VGTimes Interviews October 27, 2025At gamescom asia x Thailand Game Show 2025, VGTimes Editor-in-Chief Rodion Ilin had the opportunity to speak with Meghan Morgan Juinio, who formerly was part of teams that brought to life games like God of War (2018) and Spider-Man: Shattered Dimensions. In addition to questions from the editors, we asked her about what interests our readers.