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"We Want To Make The Best Version of Wolf Among Us That Has Ever Been": VGTimes Interview With The Game Director of The Wolf Among Us Remastered at gamescom 2026
VGTimes Interviews September 4, 2026, 05:00 PMAt gamescom 2026, VGTimes spoke with The Wolf Among Us Remastered game director Matt Saia and asked him a few questions ahead of the game's October 29 release. Back in 2019, Telltale Games announced a sequel to Wolf Among Us, scheduled for 2027, but before its release, they decided to refresh fans' memories of the events of the first part. For some, this will be a return to a beloved game in a more modern form, while for others, it will be their first encounter, as 13 years have passed since the release of Wolf Among Us. -
VGTimes Interview with the Developers of We Were Here Tomorrow — Two-Player Puzzles in a Retrofuturistic Setting
VGTimes Interviews September 3, 2026, 05:00 PMWe Were Here Tomorrow is a cooperative puzzle game in which 2 players must overcome a variety of challenges. To progress, they need to coordinate their actions over voice chat and make decisions together. We spoke with one of the developers to get the full picture. -
Wardens of Avalon Developers on a Darker King Arthur, Rebuilding Camelot, Co-op and Chaotic Boss Fights
VGTimes Interviews September 3, 2026, 04:14 AMAt gamescom 2026, VGTimes played Wardens of Avalon and spoke with Runes Studio Creative Director Kévin Renault. We discussed the team's darker take on King Arthur, why rebuilding ruined Camelot is a core part of progression, how the oath and classless build systems work, how the game scales between solo and co-op play, and why boss fights with a full group can turn into complete chaos. -
VGTimes Interview with the Developer of Hanno: A Magical Tale — a Game About the Friendship Between a Boy and a Baby Elephant
VGTimes Interviews September 2, 2026, 08:00 PMHanno: A Magical Tale is an adventure game following a teenage boy and a baby elephant. Players explore the tropical forests and ancient temples of Ashar, solve puzzles, and take part in battles. At gamescom 2026, we had the opportunity to speak with one of the developers of this indie game. -
VGTimes Interviews September 1, 2026, 03:00 PMVGTimes interviews from gamescom 2026: developers and game company representatives discuss new projects, technologies, and the state of the industry.
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Valor Mortis Developers on Gameplay, Inspirations, and the Game’s Core Message — A VGTimes Interview at gamescom 2026
VGTimes Interviews August 31, 2026, 08:00 PMThe creators of Valor Mortis discussed first-person combat, an alternate Europe, the influence of *Souls* and *BioShock*, as well as themes of war and power. -
VGTimes Interview with the Developers of God Save Birmingham — a Medieval Zombie Survival Game with Realistic Physics
VGTimes Interviews August 31, 2026, 04:00 PMGod Save Birmingham’s developers discuss its physics-driven combat, co-op survival, finite zombie population, and recreation of medieval Birmingham. -
POSTAL 2 Redux Developer on Censorship, Mods, Smarter NPCs and VR: “If the Cat Silencer Isn’t in the Game, We’re Doing Something Wrong”
VGTimes Interviews August 30, 2026, 09:13 PMAt gamescom 2026, VGTimes spoke with POSTAL 2 Redux developer and Flat2VR Studios Director Tom Raudys. He discussed mod support, smarter NPCs, the move to Unity, the VR version, new content, the team's approach to censorship, and its close collaboration with Vince Desi and Running With Scissors. -
“The Number One Thing That Was Most Important Is Staying True To The Aion Franchise”: A VGTimes Interview with Aion 2 Creators at gamescom 2026
VGTimes Interviews August 30, 2026, 07:00 PMAt gamescom 2026, the editors of VGTimes managed to talk with developers from the Korean studio NCsoft, who are preparing for the global release of Aion 2, the sequel to the famous open-world MMORPG AION 2008. In South Korea, the sequel was released in November 2025, and on the eve of the game's release to the world market, developers came to the world's largest gaming exhibition to show the press the gameplay of the game and answer questions. -
SAW: Genesis Developer on Villain Gameplay and What Sets It Apart from Dead by Daylight — A VGTimes Interview
VGTimes Interviews August 30, 2026, 06:00 PMAt the turn of the 2000s and 2010s, games based on the Saw film series were already coming out. These were single-player horror titles with decent puzzles and dull combat. The new SAW: Genesis is betting on multiplayer, featuring villains and those trying to survive. It sounds like we're dealing with an analog of Dead by Daylight, but this project has its own distinctive features. To get to the bottom of all the details, we conducted an interview with a developer. -
"We're Not Just Putting History and Gameplay Together": Gate Zero Director Arve Solli Interview at gamescom 2026
VGTimes Interviews August 29, 2026, 07:00 PMAt gamescom 2026, VGTimes got hands-on with Gate Zero, a story-driven action-adventure that takes players from a dystopian future to first-century Israel. -
Stupid Never Dies Game Director on a Chaotic Action RPG With Lightning-Fast Leveling — A VGTimes Interview
VGTimes Interviews August 29, 2026, 06:00 PMStupid Never Dies is a game about an ordinary zombie who battles all kinds of monsters. Thanks to an extensive arsenal, active and passive abilities, and unusual combat styles, you'll be able to develop your own unique build that matches your tactics. The goal of the protagonist, Davey, is to save a student named Julia. -
VGTimes Interviews August 29, 2026, 05:00 PMAt gamescom 2026, VGTimes spoke with Wolcen 2 Game Director Cristian Tudor about the studio's next action RPG. We discussed what the team learned from the first Wolcen, how character building is changing, the redesigned Shadow Form system, co-op, and what players can expect from the endgame.
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VGTimes Interviews August 29, 2026, 04:00 PMA developer from Mimic discussed the hunt for a hidden monster, an AI-controlled android, the influence of Twitch viewers, and the game's release date.
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Transport Fever 3 Is Getting Deeper Without Becoming Hard for the Sake of It — A VGTimes Interview from gamescom 2026
VGTimes Interviews August 28, 2026, 03:00 PMIn an interview at gamescom 2026, the developers of Transport Fever 3 discussed city development, contracts, road management, modding, and optimization. -
Roco Kingdom Dev on Jinies, the Open World, Monetization and Going Global — A VGTimes Interview from gamescom 2026
VGTimes Interviews August 27, 2026, 03:00 PMAt gamescom 2026, VGTimes spoke with Xiaoye Tang, Narrative Director and Localization Lead for Roco Kingdom. We discussed why the hugely popular Chinese game is heading to global markets, what separates it from other creature-collecting titles, how Jinie progression, multiplayer and the open world work, how the free-to-play game will be monetized, and why the team is keen to stress that Roco Kingdom is not a gacha game. -
VGTimes Interview with the Creators of Misery: Discussing the Challenges of Solo Development, Bug Fixing, the Value of Feedback, and Future Plans
VGTimes Interviews January 21, 2026, 10:48 PMMisery is a post-apocalyptic co-op survival game in the spirit of Lethal Company, featuring procedural level generation, crafting, anomalies, monsters, and a manual gnome that you can give alcoholic drinks to. We spoke with the main developer from Platypus Entertainment, who originally worked on Misery alone, as well as a representative from the publisher Ytopia, and found out a lot of interesting things: how difficult it is to make games solo, how the idea for the project was born, and why there were so many bugs at launch. In this interview, you’ll learn how to start creating your own projects and what challenges you may face if you decide to embark on the path of game development. -
VGTimes Report from ADATA’s CES 2026 Booth: Highlights from a Leading Memory and Storage Manufacturer
Hardware and Technologies January 12, 2026, 08:35 PMDuring CES 2026, VGTimes Editor-in-Chief Rodion Ilin took a look at the latest products from ADATA — a major manufacturer of memory and storage solutions specializing in DRAM, SSDs, and flash products for both consumer and professional markets. Many of the company’s technologies and gaming-oriented products were showcased in Las Vegas under the XPG brand. -
Hardware and Technologies January 10, 2026, 07:22 PMAt CES 2026, VGTimes Editor-in-Chief Rodion Ilin visited AMD’s exhibition area, where he explored the company’s latest products, attended presentations, and spoke with brand representatives about the most relevant technologies and solutions.
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Hardware and Technologies January 10, 2026, 11:24 AMAt CES 2026, we saw a wide range of smart devices — from smart footwear and home SPA systems to AI-powered toys designed for emotional support. However, VGTimes Editor-in-Chief Rodion Ilin also had the chance to explore more unconventional innovations, including smart nails that can change color and an AI-powered fragrance device capable of creating scents on its own. We spoke with representatives of these brands to learn more about the technologies behind them.
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This page features exclusive VGTimes interviews with game developers, gaming industry specialists, professional players, IT innovators, and other extraordinary and outstanding personalities from the world of video games and technology.
With our interviews you can learn about the features of the game, the target audience, the platforms it supports, the release date, whether it has multiplayer, the storyline, and other information that would be interesting to hear firsthand. Materials from our "VGTimes Interviews" category allow you to be among the first to learn details about projects you're interested in and information about popular personalities (cosplayers, developers, streamers, etc.).