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We Attended a Private Press Event for Darkest Dungeon 2: What's New in the Major Free Update Kingdoms and the Inhuman Bondage DLCVGTimes Interviews January 27, 2025, 09:00 PMTo Darkest Dungeon 2, on January 27th, a major free update called Kingdoms and a paid DLC titled Inhuman Bondage were released. The first introduces a new game mode with elements of classic strategy, while the latter adds a new region and another hero. We were among those who got to explore the new features before release and had a chance to chat with the developers at a closed press event.
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VGTimes Interviews November 15, 2024, 04:47 PMOn February 5, 2021, Nioh 2: Complete Edition was released on consoles and Steam. The complete edition of the game became available for PC gamers, received improvements for PlayStation 5, introduced a number of gameplay changes, and offered to go through all three previously released add-ons. Not only did we play the PC version, but we also took an exclusive interview with the creator of Nioh Fumihiko Yasuda.
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VGTimes interview with a Valheim developer: how five people with a minimal budget created a hit in two yearsVGTimes Interviews November 15, 2024, 04:11 PMIron Gate Studios gave us a brilliant survival Valheim, capable of fighting on equal terms with a real AAA. Since its release, the project has been leading the Steam charts and drawing more and more players into its net. A few days ago, I interviewed Henrik Törnqvist, the co-founder of the studio, tried to find out the secrets of the developers' success and am ready to tell you about our conversation. Spoiler: no one seems to understand the reasons for the incredible rise.
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VGTimes Interviews November 14, 2024, 03:39 PMThe announcement of The Day Before attracted a lot of attention: the gameplay videos of the MMO survival game look more than decent. But how did a studio with not the most extensive experience take on such an ambitious project?
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Exclusive for VGTimes! The creators of Postal explain why Postal 3 became «crap on the hands» and who came up with «shoving all sorts of things up cats' butts»VGTimes Interviews November 14, 2024, 03:26 PMPostal is the most ultra-violent and intolerant game series in history: here you can use cats as silencers, pee on everyone you meet, and turn life in the town of Paradise into a living nightmare. The project was banned in many countries, but in Russia it was received with special love. To make the story of the Dude's adventures interesting and convincing, I interviewed the creators of the series Vince Desi and Mike Jaret and now I'm ready to tell you what madness is. It's going to be hot!
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VGTimes Interviews November 13, 2024, 03:07 PMKing's Bounty II is a huge open world, tactical battles, beautiful graphics — it's no wonder that so many gamers loved this game. We decided to talk to the developers and ask questions about the plot, music, gameplay and much more. General Director of 1C Entertainment Nikolay Baryshnikov and PR manager Ilia Svanidze volunteered to talk about their brainchild.
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VGTimes Interviews November 12, 2024, 05:01 PMReleased in 2019, Disco Elysium was a sensation. Created by a small Estonian team, the game gave gamers deep characters, an incredibly well-developed story, made them cry and laugh — for many gamers, this gaming experience surpassed everything they had received from games before.
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VGTimes Interviews November 11, 2024, 05:02 PMGamers praised Black Book for its charming Slavic setting and interesting plot — it's no surprise that 94 percent of reviews on Steam are positive. We talked to the game's author Vladimir Beletsky and learned a lot of interesting things. How the project was created, where the money came from, what he thinks about criticism of the combat system and much more — more about this in our article.
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VGTimes Interviews November 8, 2024, 04:47 PMOn April 13, 2021, Hobo: Tough Life left early access. The homeless simulator turned out to be an unusually deep and well-developed project, which earned 80 percent of positive reviews on Steam. We interviewed the developer Petr Bělohrad. Did the authors consult with real homeless people, do they plan to create a franchise from Hobo in the spirit of Assassin's Creed with survival in different countries and eras, and how did the project sell? Read on for more details in our article!