The most disappointing part
And not even because it's complete crap. Not at all. The game is simply very beautiful, the re-animated parkour is visually pleasing, the combat system has finally stopped being based on counterattacks, crowds of people with dozens of animations that make you believe that the world is alive, a normal ratio of buildings. All this is very pleasing until the first hour of the game passes.
I'm silent about bugs and glitches. I am silent that stable 60 fps is an unrealistic legend. The game simply put together and implemented its ideas very crookedly. The plot is so full of holes that it feels like you are watching an alpha version of the script. The main tasks copy 2-3 templates. There are side tasks and you don’t even understand at the beginning what they are and what to do with it. Although it is fun to change clothes, it is at least somehow useful only at the end or when storing ammunition. You suddenly need to buy skills from somewhere (throwing a smoke bomb is an art, apparently). Doing business stupidly has no incentive and is unprofitable. The amount of money in side effects is not always comparable to their complexity (you can get 25k by doing basic stuff).
If you round up, then everything, absolutely everything could be better. There are good characters, really memorable tasks, atmosphere, cool setting, but they were implemented in an asshole. And although the game is disappointing, I liked it a little more than most of the latest assassins.
I would like to believe that in the next part the ideas and their implementation will be brought to fruition. I would like to, but I don’t believe it.
P.s. The voice acting, by the way, is a little better than I thought, but still typical Akella. A couple of people are trying, some are pretending, and passers-by seem to be voicing
P.S. The only way to save the Assassins Creed series is to stop making games of pro-assassin parkourists who have their own business. We need spinoffs with completely different gameplay.