The third game from the BIA series turned out to be ambiguous. Almost everything is the same thing that was in the two previous games, but the third part of the brothers became a very console game. There were shelters, behind which you need to sit out during the battles, and also a health author has appeared. The firing mechanics became completely casual because there is no return and it often happened so instead of tactically bypassing the Fritz from the flanks they simply shot them in hatchots because Fritz now puts their heads specially and for a long time. Fritz has ceased to be a threat. For in the game there are sections in which Baker at one helmet pumps out the detachments of the guys in a gray form. It has become more dissected, yes, it was before, but now it will be reaped in the head or explosion of grenades in Sloumo and at first it looks cool, but then it just bothers, it’s good at least optional. Even on the tank will be given a couple of times to ride. But the very laughter is the story and setting of the KAT scenes. Raspers in a compartment with obsolete graphony piled so much “pathos”, “drama” and replaying Troy Backer, which was painful to watch in places. Of the advantages: art design, destroying, and in the bonno on the hellish highway.