Perhaps, as a fan of the Darksiders series of games, the review will be too laudatory, but I liked the game. CAUTION, I MAY HAVE A SPOILER.
- The developers, taking into account the financial failure of the second part, decided to return to the roots. Of course, I was more of a fan of Part 2, but I fell in love with the series thanks to Part 1, and it’s always nice to look at something new.
- The game has become linear, the world, although it looks big, consists of “guts” hidden behind beautiful graphics (maybe that’s why there is no map in the game).
- Loot has become more modest, and weapon upgrades have become more interesting.
- There are not quite as few types of enemies as I expected, and yes, they can be very difficult to kill (except for the recently added classic mode).
- As a player who grew up playing Sega games, where there is either no saving, or somewhere at the beginning (I remembered Doom Troopers and Earthworm Jim), it was nice for me to die, go through it again, and worry about getting to the next checkpoint. It kept you in suspense and never got boring (although you don’t have to kill all the enemies to complete it).
- The bosses are awesome, all 7 sins went down with a bang (even the very first one, I won’t say why).
- In each part we are introduced to a new rider with different abilities. They are all special in their own way (I read the comics and abomination vault), and it’s cool to know, for example, why Death could be transported anywhere, but Fury and War could not (through Vulgrim’s holes). I was always pleased with the approaches to small details that created an atmosphere of unity of what was happening.
- There are a lot of references in the game (the developers even made fun of themselves), which is good news.
- For the first time playing as a character, you don’t feel perfect or unshakable. Yes, you confidently commit sins, but the weaknesses and development of the character are shown, which makes him seem interesting.
- I’ll still note a couple of disadvantages - it’s an inconvenient target acquisition. Previously, when an enemy died, the capture would automatically “jump” to another, and then it would simply turn off.
- Not many combat combinations or "combos", but with different weapons. I think it's a matter of taste. I'm fine.
- The plot is not ideal or unique, but it provides answers to the necessary questions.
- Regarding graphics, FPS, etc. etc. I won’t write, because... I passed almost at the minimum wage (I’m collecting “souls” for an upgrade). The picture was pleasing to the eyes, the colors were saturated, and at the same time the post-apocalypse was quite noticeable.
- For a newcomer to the DS series, the game will be incomprehensible, the backstory doesn’t tell much, so I think the game was made primarily for fans of the series (especially seeing Discord, and everyone together at once is just a thrill ).
In general, I tried to tell more from myself, and not what is already hackneyed on the internet.
I would rate it “perfect”, but until I play at maximum speed, it will be simply “super”.