I started the game with a desire to pause and shout loudly “What’s going on here?”, everything was so vaguely narrated, but to be honest, this is an amazing move, this vagueness of events contains many questions, and the desire to get answers makes me break away from reality and in one breath get used to the role of Sam, for whose cast the ideal option was chosen, Norman Reedus, known to many of the “walkers”, get used to this role and along with receiving answers, receive positive emotions, and, well, orders) To be honest, I was I have heard about the game as a Yandex.Delivery simulator, but this is not so, every accepted and completed order shows us how people can unite, share experiences and survive during cataclysms. In the game, the goal is not to get from point A to point B, the main goal will be to answer the questions “How to get there? Using what?” Every time we are given cool equipment and the thoughts arise: “Wow, with this thing I can easily deliver all the packages.”, with each such thought something more surprising and productive appears, which was not expected at all. I was hooked on the plot very greedily, but every time I came to the end, I thought, “How? But I want to learn so much about this world. How can this end?”, but the plot was structured in such a way that after each such thought there was a continuation , more answers and even more questions, and in the end everything became clear and I was completely satisfied, but an ordinary person cannot build, invent and implement everything like that, I now know one thing for sure: Kojima is a Genius!