A long-released mod for Warcraft III became the starting point for the emergence of the MOBA genre. The instantly popular Dota is getting a separate game. Valve's product turned out to be good as always.
Dota 2 is truly a true team game in which you need to act together, otherwise you will simply lose the match. The game is addictive and I don't want it to be. There is an “ideal donation” that provides visual beauty and does not affect the gameplay in any way. About a hundred unique heroes who have both strengths and weaknesses. Pleasant visual style of design of locations, characters and everything else. Very good balance in battles. And perhaps the most important thing is that the game is absolutely free.
Of the minuses: a fairly high barrier to entry for beginners and not very clear controls. Instead of playing the game, I had to study a huge number of different guides in order to at least understand something and not play. So, to really feel at ease, it will take a lot of time to master. Sometimes teams come across inadequate players who frankly ruin the whole game, so I advise you to play with friends or acquaintances.
After the stunning success of Dota 2, clones of various stripes began to appear, which either disappeared due to a bad start, or appeared with new ideas, but Dota 2 is always unchanged, and this is precisely the main problem of the game, it simply does not develop on a large scale, it practically stands still while other competitors are actively experimenting and are already ahead of the simple race initiator by several laps.