As an ardent fan of the original part, I was really looking forward to the release of this game. In the last days of January and the first days of February, I just wanted to skip it. Every day I told myself, “Today is one day less until the release.” And so I waited for the release..... And I want to tell you that I was not at all disappointed in the game, I really liked it despite the predictable plot and I will now tell you what exactly:
1. Parkour - it’s quite dynamic but all the necessary skills are revealed closer to the middle of the game, for example, skills such as - Quick climbing, long jump, running along walls, high jump, etc.
2. Combat - if everything is clear with zombies, you hit them and dodge As the zombies get closer, it becomes more and more interesting with people, you can mock them as you want: parry, break through a block, fly in with two legs, break heads by jumping from above, etc. but again, many skills are unlocked closer to the middle of the game.
3. Multi-level locations - if in the first part there were low slums and not exactly tall buildings in Sector 0, then in the sequel they are just huge skyscrapers that you can’t easily climb, you need to look for ways of which there are, by the way, a lot and advance carefully, at least until you get a paraglider, and even that sometimes doesn’t save you.
4. Choice - there is a lot of it, from plot choices that will affect the further game and to additional choices. quests that will determine whether you get hit in the neck or get money and resources. The choice between factions (Survivors and Peacekeepers) was also interesting, although probably most players played the game as Survivors because the rewards are cooler there and they all add dynamics to parkour.
5. Fullness of the game world - the world here cannot be called empty; there are a bunch of “Dark Places” in which suvatsa during the day is equal to suicide, a bunch of VGM - Anomalies and containers with inhibitors, a bunch of specials. zombies and night missions, etc.
So you can go through its advantages and interesting features for a long time, but I won’t waste your time and tell you about the disadvantages
There are not many of them here, but they are there, as in every game
1. Predictability of the plot - I don’t want to say at what point you will begin to guess about the ending as I don’t want to spoil it for those who haven’t played yet
2. Optimization - I mention it only as a common problem (although I don’t I encountered some drawdowns, etc. although I play through the Nvidia cloud)
3. Slow development - although for me this is not a minus, but I’ll just add complexity because anyone who doesn’t want to worry about development would choose the easy level complexity
Well, I have everything, thanks for your attention to those who read to the end. I will be glad to see your like for your efforts