Dying Light 2 Stay Human
Add to My gamesA sequel to Dying Light with a new protagonist, characters, setting, and story that expands the game universe. The original’s celebrated formula of... Read more
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A sequel to Dying Light with a new protagonist, characters, setting, and story that expands the game universe. The original’s celebrated formula of “zombies, parkour, and survival” has been reworked, with many new mechanics added.
Its protracted development left Stay Human feeling like a PS4/XOne-generation game: primitive surface geometry, outdated particle and lighting systems, a lack of variety in plant, zombie, character, and enemy models, and an overall blurry look.
The Last Days
The world survived a disaster that engulfed Harran and its surroundings, and a vaccine was developed to stop further zombie outbreaks. But secret experiments on the Harran virus continued, carried out by scientists and the military. A new strain escaped from yet another laboratory, spread across the planet in no time, and brought human civilization to its knees.
As the world sank into darkness and chaos, order was preserved in Villedor—a fictional city somewhere in Europe. Surrounded by an impassable wall because of its many laboratories, in case of a zombie apocalypse within the city, Villedor was unaffected by the outbreak outside. But that didn’t last long. A vaccine prototype developed by local scientists was dispersed inside the city, turning many residents into zombies and killing off the vegetation.
The events of Stay Human begin 20 years after the outbreak in Harran and 10 years after the fall of Villedor. By then, there isn’t a single place on the planet the damn virus hasn’t reached. The few survivors live in fortified settlements scattered hundreds of kilometers apart. Brave adventurers known as Pilgrims travel between them alone, carrying out assignments and delivering packages. The protagonist, Aiden Caldwell, is one of them. He comes to Villedor in search of his sister.
A Blooming Garden
Stay Human’s seamless open world is twice the size of Harran and consists entirely of urban development, interspersed with cathedrals, hospitals, radio towers, skyscrapers, factories, and other points of interest, all connected by a network of roads, highways, and subway lines. Several layers of verticality and the large number of buildings you can explore inside add even more depth.
Everything is just beginning to fall into disrepair, letting you explore the city’s architecture, run along building facades and rooftops, and stroll through its streets. Villedor is divided into two vast districts that reflect their character: Old Town, with its 18th- and 19th-century courtyards, and Central Loop, with its modern office blocks and apartment buildings. Nature doesn’t wait around: plants take over the city’s rooftops, avoiding the poisoned ground.
The designers built Villedor to make moving around and parkour feel smooth: buildings form a “continuous facade,” while ladders, cables and ropes, bars and trampolines, and grappling hook anchors let you cross open spaces. As you progress, you unlock the paraglider and aerial launchers. It’s a great playground for freerunning.
When the game begins, three major factions are fighting for control of the city: the brutal marauders known as the Renegades, the freedom-loving hippies known as the Survivors, and the heavily armed authoritarians known as the Peacekeepers. Zombies swarm the city, but are more active at night, hiding in the underground and lower floors during the day.
Stay Human
Despite Techland’s efforts and promises, Dying Light 2’s story falls short of the first game: it lacks coherent storytelling and a connection between the story and gameplay, and is riddled with inconsistencies and contradictions. The massive script and thousands of voiced lines, without a clear plan, turned out to be a collection of quests and events. Only a small fraction of them make for an engaging story or evoke any emotion.
There are plenty of characters, but they’re all just passing acquaintances: they tell you about themselves, their lives, and their plans for the future, then disappear once their quest is done. Only the most charismatic friends, with whom Aiden spends a lot of time having heart-to-heart talks, are memorable. The antagonist is a thoroughly clichéd fool, full of contradictions, and the search for Aiden’s sister eventually turns into a soap opera.
The dialogue system doesn’t live up to its potential, offering just a couple of lines and questions, like in Fallout 4 . The promised choices are an illusion: everything either gets back on track or ends up meaning nothing. The ending, the state of the world, and the characters’ fates are determined by a handful of key decisions.
The gang war for Villedor, which Aiden gets caught up in early on, remains somewhere in the background. The factions are stereotypical, lack motivation and any broader goals, and the script immediately spells out who’s good and who’s bad. Interactions with them boil down to handing over important locations, which the hero repairs to unlock parts of the city and complete side quests.
The atmosphere itself has changed. The survivors have gotten used to the risk of turning into zombies at any moment and realized that life goes on after the apocalypse. Campfire get-togethers with a guitar, bars and drinks, life’s simple pleasures, and the warm color palette in Stay Human have replaced the despair, fear, and disaster unfolding before your eyes in Dying Light.
Survive at Any Cost
Stay Human’s gameplay is built around the idea of an MMORPG adapted for solo play. Everything involved in gameplay has levels, ranks, or quality grades; the balance is governed by auto-leveling, and possible fights are limited by the hero’s progression (you can’t defeat an enemy of a higher rank).
The protagonist’s progression is split into two branches—combat and parkour—with experience earned through the relevant activities. But you can’t unlock the skills you need without upgrading stamina and health. As a result, the gameplay only opens up in the second half of the game, while combat, with its core actions available from the start, outshines parkour for a long time. Parkour needs perks to feel fluid and connected.
There’s a lot of gear. Weapons, armor, equipment, gadgets, consumables, and tools all have dozens of components (or blueprints for them), and those need to be upgraded too (up to nine times!). The items and armor the hero wears have passive stats that point toward one build or another.
To find high-quality resources and gear, you’ll have to scour every inch of the world. All collected resources go into a bottomless inventory, then get used to craft useful items—but only from recipes. You can buy them from merchants, find them in the open world, and get the most valuable ones by completing main and side quests.
Combat in Stay Human is classic hack-and-slash. No firearms—just slicing, chopping, smashing, pounding, and breaking things. For a change of pace, you can shoot a bow or crossbow, throw Molotovs, and set mines. There’s a huge arsenal, and as you find more powerful weapons, you can enhance them with elemental damage and install several mods. Old and new combat moves, like blocking and parrying attacks, can now be chained into combos, letting you counter an entire crowd of enemies at once.
Parkour has been made more realistic. The hero has weight, actions have momentum, and movement is limited by stamina. All the superhuman abilities—like double jumps, wall runs, and hanging in midair—are explained by the lore. There are also parkour puzzles where you have to run at a certain pace and use the right abilities.
So many questions
You’ll need combat and parkour constantly in free roam. During the day, human enemies roam the city. They can fight up close, block, parry, and chase you across rooftops. These encounters will put you to the test. At night, the dead crawl out of every nook and cranny. Fights against them are more challenging and varied, especially thanks to new types of zombies. There are now zombie chase levels, a la GTA 5 , and by the third level, the game throws all its most dangerous creatures at you.
There’s no shortage of activities in Dying Light 2: main and side quests, extra tasks, farming missions, night runs for leveling up, challenges, and much more. In terms of gameplay, these are familiar activities: capturing towers, clearing outposts, fetch quests, catch-and-kill missions, collecting and carrying items, fixing the electricity, communications, or water supply, or simply talking to NPCs. The map is dotted with dozens of empty, repetitive quests, making missions with short stories all the more precious.
The game can be made more fun with four-player co-op . The story progresses for the host, while friends just watch. But you can play through everything together, faster and with more intensity, although the difficulty increases in proportion to the number of players. All items you find and your progress are tracked separately and saved for each player.
There’s a container of inhibitors nearby:
- The dialogue constantly devolves into a torrent of profanity that adds nothing to the story. You can’t turn it off.
- Well-known developer Chris Avellone distanced himself from Dying Light 2’s story and doesn’t know which of his ideas Techland kept after they ended their collaboration.
- There was almost no endgame content at launch, and the game ended with the finale. But over time, the developers fixed or changed entire gameplay mechanics. For example, nights became much more dangerous.
Store Offers and Discounts
System requirements and PC test
- Windows 10
- CPU: Intel Core i3-9100
- RAM: 8 GB
- Free Space: 60 GB
- VRAM: 4 GB
- Video Card: GeForce GTX 1050 Ti; Radeon RX 560
- Windows 10
- CPU: Intel Core i5-8600K
- RAM: 16 GB
- Free Space: 60 GB
- VRAM: 6 GB
- Video Card: GeForce RTX 2060
Reviews and ratings
As an ardent fan of the original part, I was really looking forward to the release of this game. In the last days of January and the first days of February, I just wanted to skip it. Every day I told myself, “Today is one day less until the release.” And so I waited for the release..... And I want to tell you that I was not at all disappointed in the game, I really liked it despite the predictable plot and I will now tell you what exactly:
1. Parkour - it’s quite dynamic but all the necessary skills are revealed closer to the middle of the game, for example, skills such as - Quick climbing, long jump, running along walls, high jump, etc.
2. Combat - if everything is clear with zombies, you hit them and dodge As the zombies get closer, it becomes more and more interesting with people, you ca… Read full
Я как ярый фанат оригинально части очень ждал выхода этой игры. В последние дни января и первые дни февраля хотелось просто пропустить. Я каждый день говорил себе "Вот сегодня уже на день меньше до релиза". И вот я дождался релиза..... И хочу сказать вам ничуть не разочаровался в игре мне она очень понравилась несмотря на предсказуемый сюжет и я сейчас раскажу чем именно :
1. Паркур — он довольно динамичный но все нужные навыки раскрываються ближе к середине игры например такие навыки как — Быстрое вскарабкивание, прыжок в длину, бег по стенам, высокий прыжок и т. д.
2. Боевка — если с зомби все понятно ты их бьеш и уворачиваешься по мере приближения зомби то с людьми все интереснее ты можешь издеваться над ними как хочешь : парировать, пробивать блок, влетаать с двух ног, разб… Read full
The whole juice of the first part is that at night the most terrible zombies begin to hunt and you think:
1) while you are weak - God help me, I don’t want to die or get very scared, let me calmly reach the safe zone
2 ) you're already playing around in the game - I can kill everyone, but I don't want to get shot at, I need to be careful
Second part:
1) don't care for the night, I'll go for a walk, the guys come in to hunt only when the mourner starts yelling (you can go through the whole game without much fear and that’s why it’s boring, the first part is better)
I think those who played hardcore in all parts and additions will understand me
Весь сок первой части в том, что ночью самые страшные зомби начинают охотиться и ты думаешь:
1) пока ты слабый — боже помоги мне, я не хочу умирать или сильно пугаться, дай мне спокойно дойти до безопасной зоны
2) ты уже шаришь в игре — я могу всех убить, но я так не хочу, чтобы меня палили, нужно быть осторожнее
Вторая часть:
1) та пофиг на ночь, пойду погуляю, ребята входят охотиться, только когда плакальщик начинает орать(можно пройти всю игру без особого страха и поэтому она скучная, первая часть лучше)
Я думаю те кто играл на хардкоре во все части и дополнения меня поймут
Pre-ordered, waiting for release. As soon as I received it on my PC, I installed it and launched it immediately. Finished it in a week. This game consists of wonderful gameplay, a so-so story, glitchy multiplayer (played before the big patch that was recently released) and finally added localization, which was missing in part 1. If you liked the gameplay from the first part, but want to try a new “cat” and more enjoyable battles against human opponents, the game is for you. Very demanding!
Предзаказал, ждал выхода. Как только получил на ПК, моментально установил и запустил. Закончил за неделю. Эта игра состоит из замечательного геймплея, такой себе истории, глючного мультиплеера (играл до большого патча, который недавно вышел) и наконец-таки добавленной локализации, которой не хватало в 1 части. Если Вам понравился геймплей из первой части, но хотите попробовать новую "кошку" и более приятные бои против соперников-людей, игра для Вас. Очень требовательна!
Compared to the first part, this one is a failure. There are no game mechanics, no optimization. A bunch of unnecessary buttons, too complicated parkour. The plot is lame, the characters and their dialogues are stupid and plastic. They are all somehow not alive. Was the best game, became a lousy sequel. Why spoil something that has already been beautifully done. Russian localization is generally crap, the voice acting of the main character sucks, swearing that doesn’t fit at all and sounds disgusting, it has no use there. It's a pity for the money spent. After creating games like this, it’s no wonder why everyone downloads pirates.!!!!
По сравнению с первой частью, эта провал. Механика игры никакая, оптимизации нет. Куча ненужных кнопок, слишком усложненый паркур. Сюжет хромает, персонажы и их диалоги глупые, пластмассовые. Они все какие то не живые. Была лучшей игрой, стала паршивым продолжением. Зачем портить то, что уже было шикарно сделано. Русская локализация вообще хрень, озвучка главного персонажа отстой, мат, который совершенно не вяжется и звучит противно, он там не к чему. Жаль потраченых денег. Вот после такого создания игр, не удевительно почему все качают пиратки.!!!!
1. The plot has become weaker than the part (it seems to me). 2. Optimization is bad: after some time, FPS drops by 2 times (literally) and can only be corrected by logging out. 3. In general, it’s interesting to run around and explore the world, but after 40 hours you get tired of these numbers and the zombie’s HP.
1. Сюжет стал слабее части (как мне кажется). 2. Оптимизация хворает: спустя некоторое время фпс просаживается в 2 раза (буквально) и исправляется только выходом. 3. В целом, побегать и поизучать мир интересно, но спустя 40 часов надоедают эти цифры и хп у зомби.
News
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Surviving the daytime just got harder in Dying Light 2 as Update 1.29 goes live -
PS Plus Games for August Revealed — Dying Light 2 and Two More Titles Coming to Subscribers -
+ 13 news






