Gaaret is apparently not a very thoughtful person (to write a brief review of an amorphous game wrapped in infantilism? Kh, what do you think is the pipeline?), because if we refrain from pseudo-truth and discuss more objectively, without relying on frustration from complexity or subjective dislike for the studio’s games (cognitiveness If a person is largely humane to a different opinion, at least on a neutral level), then the similarity of the concept of any game in the genre segment will be obvious. Due to the limitations of human abstract capabilities, the main postulate of any entrepreneur is to strengthen the technical implementation, the same cyberpunk, in addition to the setting, does not bring anything new to the genre, just a cumbersome iteration of mechanics (comparison for monkeys), since people are accustomed to clip already mastered aspects of existence, but deviants who have not tasted the fruit demand something extraordinary from society, although at the same time they are an even larger niche. To summarize, the narrative of existence is the strengthening of foundations into the apotheosis of quality, since such a principle, due to the lack of opportunities, satisfies all basic needs. Water, fire, etc., as they say, can forever attract the eye, because aesthetics are a panacea in a monotonous environment. What I mean is that the setting of Elden Ring is a symbiosis of god of war 4 and dark souls, and it is the setting that is fundamentally the main aspect by which your visual tastes can be judged. Everything in life is cyclical.