Hello all readers! I completed Five Nights at Freddy's Security breach and here is my review: 1) Plot. According to the plot, we are a boy Gregory who stayed overnight by chance in the large shopping center "Mega Beer Plex" and we, like desperate people, have to carry out strange orders of our friend Freddy all night long, in this part he is no longer a tough bear ready to chop you into pieces, he is now a cute and almost harmless GlamRock Animatronic with an earring (not a Persian now, but a cringe) and I ask the question: why do we need to do all these errands? We could climb somewhere and wait for an opening, but no, we need to wander around here and there and carry out strange and not entirely logical orders. According to current schizo theories, if we were sitting in one place, then the rabbit (the main antagonist, it seems) would have caught us based on only one ending, but if that were the case, she would probably know forever where we are? The plot here is crap, but it’s so good that there are notes in ugly bags that complement the general lore of the game, which is at least some kind of plus. 2)Gameplay. Ode, boring gameplay, seriously, out of 8+ hours of gameplay there is only 30 minutes of interesting running around. Go here, then here, bring this, bring that, I went where I needed to, but the plot sends me back because there is no way out, sometimes there are no specifics in the tasks, you stupidly have to search and search for almost nothing, because there are no markers in the game, there are no clear cards, have you ever seen a card that simply doesn’t have anything written on it? Absurd. 3) Graphics. There's not much to say here, the graphics have clearly deteriorated since their old trailer days. It seems that they collaborated with Nvidia to create the game, but there are no super graphics, the graphics are still normal if not for the disgusting textures. Freddy literally has the texture of some kind of orange soap, the textures there are absolutely not of high quality, and in many moments the textures are like those of a mobile game intended for weak phones. 4) Optimization. Wow, there are obvious problems here, I even wonder what happened with the optimization during development where there were no elevators between locations, and all locations loaded at once. Even now there are problems, a bunch of loading times have already been added to the game, but apparently they don’t help either) 10 times it probably happened that the location in front of me stupidly didn’t load and I saw a beautiful black hole, and I had to wait until it all loaded. Some loadings seem useless, so why would I need to load locations when it was already a couple of meters away from me? And sometimes these loads are very inopportune when, for example, you are running away from an enemy. 5) music. The sounds and music here are gorgeous, and all because a talented person has been performing in the franchise for almost 10 years, almost all the music in the games and films is all from the same person. 6) The main antagonist. It seems to me that it would be better not to add “Vanny” at all, than for her to appear in scripted places JUST OUT OF NOWHERE only 5 times, and then most likely only 2 appearances can be noticed in general. The so-called “Vanny Counter” was removed from the game; if you passed a location too slowly, this scale filled up and it came. But, even if it were so, then these appearances would not cost anything, it seems to me, although she would only have 5 appearances, but whatever they were, otherwise she spawns according to the script and doesn’t even say anything. She only has 3 phrases, THE MAIN ANTOGONIST HAS 3 PHRASES, THREE IN TOTAL, nonsense, I would have a better opinion about the main antagonist if she didn’t exist at all, and she only appeared in lore notes, there would be some mystery, but alas. 7) Endings, most of the endings are just lazy pages in the style of a comic book, and only two endings have a wonderful cut scene with excellent graphics (if only this were in the game, although probably all the devices would explode from this) and what’s most terrible is this the fact that we found out the canon ending only after the disastrous DLC. An ordinary person, after getting to the standard ending, will not play any further. 8) the rest. What I definitely don’t understand is the logic of the game, Freddy talks about a button on the wall, but he doesn’t see it, but it’s there, in some subway there is some kind of button, he pressed it, and from this button the destroyed enemy stood up and ran, animatronics literally They can teleport before their eyes. Strange phases of the clock, why do children have access to cameras there? Rave. AND WHERE DO WE GET SUCH BIG POCKETS THERE LITERALLY FEATURES EVERYTHING. Poor AI of the animatronics, don’t even try to hide from the chicks, you’ll at least fly away to another universe, one hell of a lot will open your locker where you’re sitting, and by the way, in locations where it’s not the default one, its AI just doesn’t work, it’ll take a couple of minutes meters and will stand up dead, that's not all
Conclusions: an average level game for an amateur. The game had huge potential, judging by the old trailers and cut files in the game, there was just a lot of cut content. Better wait for the Blast to the past mod. This mod brings back everything that was cut out, and the game should have looked like that mod, but alas. It didn’t make it to release, and even after almost 3 years there are still a lot of bugs.