The game has similarities with PUBG, but has two main differences:
1) jumping physics is reminiscent of shooters like Unreal and Quake;
2) system for creating buildings.
On the one hand, balance is achieved by randomly choosing the bus route, on the other hand, this also leads to an imbalance “whoever lands first gets the gun.” Periodic map changes also add a little surprise, but it becomes difficult to track your effectiveness.
With the addition of Creator Mode, it's possible to practice in a fully controlled environment and create new modes.
If you need to track your progress or limit your playing time, there are two systems:
1) seasonal tasks, divided into sets and replenished every week until the end of the season (2-3 months);
2) daily tasks, replenished every day (you can have a few at a time, one can be replaced once a day).
If you want to shoot thoughtfully, but want to keep your hands busy with something else, this is for you.