The first part, despite the absence of an editor, for me came out much better than 2. And it’s all about the level design - despite the fact that the two-piece offered a lot in the form of new characters with their unique approach to violence and abilities and the fact that they threw us from Miami to exotic Hawaii - the problem arises that stupid things are too often repeated there, a la a lot of windows or simply the placement of opponents. But in the first, these problems fade, since basically the levels can be completed by rushing, feeling like a professional from YouTube who scores 100x combos, or in a rat, where you have to wait for the enemy. In the second part, the latter is utilized more, which is very sad and does not particularly encourage the player to take a different approach, unless the player himself is, of course, a pro like the above-mentioned gods with 100x combos. Also, Jacket, the protagonist, is much more diverse than the entire cast of the kopeck piece, which is sad. I recommend taking a bundle of these games, even despite the fact that I spoke negatively about the second part - it is still fun, and plus the editor with the workshop - cool things, because community maps can be funny and trashy, but sometimes they are also very high quality Hunter series, Frostbite, Summer Of Rage and others.