Metal Gear Solid V: The Phantom Pain is more than just a game, like the entire series of games from the Great Game Designer Hideo Kojima. This, without exaggeration, is a real work of interactive art. The music alone is worth it. The production of videos is at the level of Hollywood films and in some ways even a cut above, a smooth transition from videos to gameplay and vice versa, no CGI, no additional rendering, only in-engine videos that will take your breath away. The game's atmosphere and plot are okay. But with the gameplay, not everything is so simple. At first it may seem boring, due to the monotony of the locations and the small arsenal and stock of all sorts of chips that were not shown at E3, Gamescom and TGS. Everything comes, naturally, gradually. This is a game in which you entertain yourself, not a game that itself entertains you. Therefore, you need to be able to enjoy such games. The number of situations that can arise during a mission is almost endless, you never know what, when and where can happen to you, and this directly depends on the actions of the player and his style of passing.
As a result, we have a stealth/action sandbox with truly limitless possibilities, I give it 9.4 out of 10!