Metro Exodus is full of contradictions. First of all, it's definitely different from the previous two games in the franchise. It takes Metro from claustrophobic environments to a semi-open world. It's not as dirty, violent, or atmospheric as it was before, but still memorable. On the other hand, there are times when there is no doubt - this is the old Metro, which can still be terrifying and atmospheric. The enemies are not as terrible as the mutants. For example, the desert portion of the game feels more like Rage than Metro, but the final stages of finding the cure are terrifying and mind-blowing at the same time. The created world is beautiful and dangerous. The tunnels and some of the interiors may look more like Last Light, but the views are amazing, truly outstanding. The diversity of landscapes is admirable. Throughout the game, you will be able to experience four seasons, different perspectives, like several different games. The system requirements are quite high, but everything is not as bad as they say. The silent protagonist is more irritable than before. He can talk during downloads (which, by the way, are too long), but not with his wife or comrades. With so much storytelling, the game needs to have multiple dialogue options. Another annoying problem is the morality system that affects the ending.
Getting back to the benefits, the campaign has a really reasonable length, many missions are interesting, crafting is simple and not annoying, the workshop and weapon mechanics are well done. The shootouts are satisfying. The game itself is quite difficult. The last stages were amazing (i.e. scary) and moving for me, which is what I expected. I don't care about Denuvo or Epic exclusivity, I reviewed the game, not anyone's politics, and this is a solid piece of shooter with an interesting campaign.