I played the game a month and a half ago, but only got around to writing a review now.
(Played 15 hours with a friend). If I'm talking about the game from the good side, then from the beginning I would touch on the graphics, they are nice, cartoonish and fit the theme with the sticks.
I can’t say anything about the controls, the usual ones seem to be more or less convenient, the sounds are the same, but the most important thing in such games about survival and base building is the gameplay. So, at first it’s cool - you’ve cut down a couple of trees, you’ve already got a new level, you’ve caught the first fella and you’ve got another level up, but in short, the game is fun until one moment, namely when you start opening items that require iron ingots. After this, the game turns into a tedious collection of iron ore, and don’t forget that the game still has limited transferable weight, and also, perhaps, you have already caught and eliminated all the fells and bosses and want to move on (I had this with location called the bridge of two knights or something similar), but after you have opened a new territory, you realize that many levels higher than you have fallen there and a situation occurs like in one of the South Park series, when the main characters needed grind a lot of the same mobs to increase your level.
Also, despite the fact that the main goal is to build your base (in fact, there is no goal at all, which is why I quit the game), but it (building the base) is done rather clumsily , namely that you cannot give pal a certain job. For example, you have a fireman who knows how to graze and set fire, you set him on setting fire to the stove, after that he goes to sleep when night falls, wakes up and does not go to set fire to the stove (although you initially supposedly put him on this job), but he goes graze, and you may already have about 6 fires there that do the same thing, then you return to base from a long journey, and you begin to understand that the fires have lost their jobs, you have several dozen of these idiotic ingots in your stoves, the fires are starving due to the fact that he fell astray while watering the crop, there are a thousand stones and wood lying, due to the fact that he fell astray while dragging, and the base is large and the one who did not get lost simply did not have time to do it, etc. with other similar things.
Next, the plot. He’s not here and there’s no goal either, so it’s 1/10 in terms of the plot.
Total. PalWorld is a game that, as you progress, turns from a fun, interesting game with unusual battles into a monotonous grind and collection of resources (mainly hardware). I can imagine how much time it takes to get to rocket launchers and normal machine guns, and not muskets, which take a very long time to reload. The game disappointed me and, judging by the sharp rise and equally sharp fall, it disappointed not only me.
4/10 due to the lack of purpose and implementation of work fell on your base.