Palworld
A third-person arcade action survival game set in a vast open world with a key mechanic of taming unusual creatures called Pal. They resemble Pokémon in appearance... Read more
A third-person arcade action survival game set in a vast open world with a key mechanic of taming unusual creatures called Pal. They resemble Pokémon in appearance but lore-wise are ordinary animals — they can be used, captured, sold, and defeated.
By combining ideas from different genres, Palworld does not confine itself to a specific setting, offering a journey from a stone axe to a bazooka, from a primitive camp where everything must be done by oneself to a complex conveyor where everything is managed by employed prisoners. We are talking about those very Pals. They will become helpers in routine tasks, partners in battle, beloved pets, and wild animals consumed for food. Additionally, the game features resource gathering, processing, a building system focusing on the development of one's own base, and technology upgrades.
The backstory and plot
At the time of early access, the structure of the Palworld universe is unknown, except that the action takes place in a post-apocalypse. Events begin some time after a global catastrophe, and the civilizations we know have faded into oblivion. The protagonist's biography presents a typical adventurer eager to explore all the hidden corners of the world. Having gathered the geographical maps at hand, he identified an unexplored area and set out to study it.
Encountering a wondrous semblance of a protective barrier, the protagonist suffers shipwreck. The waves wash the unfortunate explorer onto an archipelago that is not marked on any map. A true "terra incognita" with traces of artificial origin — mysterious creatures, artifacts, portals to other dimensions, ruins of the Ancients, and a giant world tree in the center.
The plot and narrative were not the focus of Palworld's early access. There are a couple of characters to chat with, as well as story bosses and factions. The former have their own stories of how they ended up on the island and acquired their personal army of Pals, while the latter have a unique code of honor. Quests typical for such games were absent. Lore was explained through scattered notes and item descriptions throughout the world. A full-fledged story is planned for the final version by the developers.
The game world
The action takes place on the Palpagos Islands archipelago, consisting of many islands of four different types:
- A good half of the world is occupied by low-level islands of a forest-steppe biome with a wide variety of landscapes, where players will find many Pals and basic resources, with minimal dangers;
- The desert biome lives up to its name and complicates survival — during the day, one must hide from the heat, while at night, one needs to warm up due to extreme cold. A wide variety of Pals by types and species complement the rare resources;
- The volcanic biome, covered in craters, lava lakes, and a thick layer of ash, greets with real heat, where additional protection is constantly needed. Many valuable resources and fire-resistant Pals can be found;
- In the snowy biome, incredible cold, numerous dangers, and icy Pals await — the area of endgame content for high-level characters.
The world is open from the start, but movement through it is hindered by the level difference between the protagonist and each zone. The higher it is, the greater the chance of dying from a sneeze from the natives, who deal a lot of damage and have a lot of health. On the map there are fast travel points scattered around, there is a teleport to your base and a choice of respawn point after death. Over time, flights on Pals become available, similar to "Zelda". The map is interactive, serving both as a navigation tool and as a hint, visualizing the habitats of Pals, treasures, bosses, etc. Aside from nature, the content of the world is small — a few raider bases, some towers, and dungeons.
One hundred friends
In Palworld, there are more than one hundred Pals, each with its own characteristics, strengths and weaknesses, set of abilities, and most importantly, an element (water, fire, earth, lightning, and others, a total of nine). Interactions between elements resemble "rock-paper-scissors", where some elements are stronger than others but weaker than the third. For example, fire Pal attacks will deal more damage to ice Pal than vice versa, and will yield to water Pal attacks.
Characteristics (attack, defense, stamina, health, carry weight, work speed, and food consumption) define the individuality of each Pal, improving as they level up. This includes training and battles, completing quests that affect experience gain, using useful equipment, and even weapons.
In early access, Pals had their own skill system:
- Active — used in battle, you can learn up to three, each further enhanced by the element's attributes;
- Passive — unique to each Pal, randomly determined upon its appearance. They positively (or negatively) affect the assistant's build, allowing it to deal more damage but perform poorly, or vice versa;
- Partner — activated when a Pal is in the player's squad, affecting the hero. For example, increasing carry weight or running speed. Unique to each type.
Pals are not just companions and fighters. They are reliable helpers in household tasks, with a predisposition to certain jobs: resource gathering, tending to plantations, carrying loads, and so on. Developing a base, where process automation relies on the labor of Pals, adds a unique economic strategy to the gameplay. But they also require care: timely feeding, washing, letting them sleep, and monitoring their mood. A little monster that has caught "depression" can cause havoc.
There is a mechanic for breeding Pals to obtain only the desired skills and characteristics. By choosing a pair with suitable traits, feeding them sweets, and placing them in a secluded spot, after some time the player receives an egg, which is raised in an Incubator. The result of the breeding is unpredictable, but it "inherits" from the chosen Pals. After a few tries, the desired combination will appear. There is a chance of obtaining an entirely new species during the breeding process.
Single-player game
In early access, Palworld offered a poorly tuned but standard "do-it-yourself" attraction: explore the world, collect pals, unlock new technologies, and develop, set up new bases and workbenches, and defend against enemies. Patterns, despite initial diversity, quickly become predictable, reducing gameplay to the repetition of similar actions.
All activities grant experience, which accumulates into levels. As it increases, the character earns technology points, which are used to buy blueprints for crafting new tools, weapons, various devices, or structures, as well as attribute points. Distributing the latter among 5 attributes — health, damage, stamina, carry weight, and work speed — the player eases their survival. No auto-leveling — for the world, the protagonist, or the Pals.
Starting with wooden clubs and stone axes, in 20-30 hours the player progresses to crossbows, rifles, and even rocket launchers. Crafting weapons requires gathering the necessary materials, but crafting in early access was simple. There is an inventory where the protagonist keeps the loot collected during gameplay, distributing weapons and first aid items among slots. Excess items are stored in chests.
The main objective to complete Palworld in early access was to defeat the leader of each of the five game factions. To do this, it was necessary to invade the eponymous Tower, defended by his faction, and fight against the personal Pal and the boss himself. On the way to the goal, factions could pursue the player for violating their code of conduct and also invade their bases. Among such violations are attacking ordinary people, faction members, or actively exterminating Pals.
Multiplayer
Palworld can be played with 2-4 friends, either by setting up your own game server or on dedicated servers, where up to 32 players can run around. Multiplayer requires creating a new character, which will remain tied to the world or server where it was created. That is, on each new server or in cooperative mode, there will be a separate character with its own progression.
In addition to joint actions for base leveling and resource gathering, in both modes, players can exchange created Pals, trade items, and join existing guilds. PvP in multiplayer was added later with its own rules. Likewise, character transfer between different servers and platforms.
Important features:
- Before starting the game, a character editor is available. Also, the game features mods;
- All game systems actively exploit the grind mechanics, slowing down progression;
- Like any game-as-a-service, Palworld received several years of updates, adding crossplay between Steam and Xbox, new islands, technologies, weapons, Pals, and their gear.
Trailers, gameplay, and other videos
Store Offers and Discounts
System requirements and PC test
- Windows 10
- CPU: Intel Core i5-3570K
- RAM: 16 GB
- Free Space: 40 GB
- VRAM: 2 GB
- Video Card: GeForce GTX 1050
- DirectX: 11
- Широкополосное подключение к интернету
- Keyboard, Mouse
- Windows 10
- CPU: Intel Core i9-9900K
- RAM: 32 GB
- Free Space: 40 GB
- VRAM: 6 GB
- Video Card: GeForce RTX 2070
- DirectX: 11
- Широкополосное подключение к интернету
- Keyboard, Mouse
News
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Trailer Drops for Steam's Creature Collecting Festival
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The VGTimes team wishes readers a Happy New Year!
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+ 4 news
Reviews and ratings
The game Palworld has become very popular lately, so I want to write a review about it.
On the plus side - in the game, you will always find something to do; many Pokemon of different types; appetizing graphics; you can play with friends, so the game will definitely take you more than 100 hours; tasty price for such a large-scale game; and most importantly - uniqueness (there definitely haven’t been Pokemon with machine guns yet))
Огромную популярность получает игра Palworld в последнее время, поэтому хочу написать о ней отзыв.
Из плюсов — в игре, вам всегда найдётся, что делать; множество покемонов разных видов; аппетитная графика; можно играть с друзьями, так игра у вас точно займёт более 100 часов; вкусная цена, за такую масштабную игру; и самое главное — уникальность (покемонов с автоматами ещё точно не было))
Well, it's time to write a review of this game. Let's start with the graphics; they are pleasing to the eye, but nothing outstanding. The gameplay is generally good, there are a lot of things you can think of to entertain yourself. The plot is essentially non-existent , the music and sounds are so-so, the optimization is good, the controls are average. To summarize, the game as a whole is worth your money, but you must understand the game will not drag you on for a long time because when you defeat all the bosses and there are only 5 of them, then there is nothing else to do in the game
, in general my rating is 6.9/10 aaaand remember the fires know how to defend themselves
Ну чтоже пришло время написать обзор на эту игру. Начнем с графики она приятно глазу, но ничего выдающегося. Геймплей в целом хороший много всего можно придумать как себя развлечь. Сюжет его по сути нет , музыка и звуки так себе, оптимизация хорошая, управление средние. Если подытожить игра своих денег в целом стоит, но вы должны понимать игра вас надолго не затянет поскольку когда вы победите всех боссов а их всего 5 то делать в игре больше нечего
, в целом моя оценка 6.9/10 иииии помните палы умеют защищаться
great game! a lot of interesting experience in battles, a lot of pleasant moments and cute and formidable creatures where you are the star of this firmament!
прекрасная игра! очень много интересного опыта в сражениях много приятных моментов и миленьких и грозных существ где ты являешься звездой это небосвода!
The world catches you for the first few hours, then everything slides into the same routine. The economics of mining and production constantly comes down to a lack of resources, if without guides. With the guides, everything turns into mining outposts in certain places in the world. The poles on which are constantly dull, interfere with each other with their dimensions. They constantly climb buildings and stand AFK until they die of hunger. Progression in level comes down to catching all the fells of 10 pieces, later they become a useless source of currency.
A game for a couple of hours, only fans of this genre who can close their eyes to optimization will be able to stay for a long time. I don’t judge, personal opinion from experience of 40 hours of gameplay
Мир цепляет первые несколько часов, затем все скатывается в однотипную рутину. Экономика добычи и производства постоянно сводится к недостатку ресурсов, если без гайдов. С гайдами все превращается в форпосты добычи в определенных местах мира. Палы, на которых, постоянно тупят, мешают своими габаритами друг другу. Постоянно залазят на постройки и стоят АФК, пока не умрут с голоду. Прогрессия по уровню сводится к поимке всех палов по 10 штук, позже становятся бесполезным источником валюты.
Игра на пару часов, вдолгую смогут остаться только любители такого жанра, кто сможет закрыть глаза на оптимизацию. Не осуждаю, личное мнение из опыта 40 часов геймплея
I played the game a month and a half ago, but only got around to writing a review now.
(Played 15 hours with a friend). If I'm talking about the game from the good side, then from the beginning I would touch on the graphics, they are nice, cartoonish and fit the theme with the sticks.
I can’t say anything about the controls, the usual ones seem to be more or less convenient, the sounds are the same, but the most important thing in such games about survival and base building is the gameplay. So, at first it’s cool - you’ve cut down a couple of trees, you’ve already got a new level, you’ve caught the first fella and you’ve got another level up, but in short, the game is fun until one moment, namely when you start opening items that require iron ingots. After this, the game turns into a tediou… Read full
Играл в игру еще месяц — полтора назад, но руки дошли написать отзыв только сейчас.
( Наиграл 15 часов с другом). Если рассказывая о игре с хорошей стороны, то с начало я бы затронул графику , она приятная, мультяшная в тему с палами как раз подойдет.
Об управлении ничего сказать не могу , обычное вроде более — менее удобное о звуках тоже самое, но самое главное в таких играх про выживание и постройку базы, это геймплей. Итак, по началу он прикольный — срубил пару деревьев у тебя уже новый уровень, поймал первого пала и еще плюс уровень, но если коротко, игра прикольная до одного момента, а именно тогда, когда ты начинаешь открывать предметы для которых нужны железные слитки. После этого, игра превращается в нудное собирательство железной руды, а еще не стоит забывать, что в игре еще есть о… Read full