Warning:
This opinion is subjective, it is not intended to offend or offend anyone.
!SPOILERS ARE PRESENT!
After the stunning success of the Resident Evil 2 remake, Capcom decided to continue making remakes of the old Resident parts. And the following year (2020) released Resident Evil 3 Remake. The game turned out to be extremely controversial, especially for oldfags who caught the original RE3 on the PlayStation 1, released in 1999. This is understandable, because that game was hard even at a low difficulty level, incredibly atmospheric and breakthrough for its time. But the remake turned out, to put it mildly, not meeting any of the criteria of the original. Really, they cut a good half of the game, no zoo, no chapel, no atmosphere of real horror, no hardness, even at a high level of difficulty. Here's a comparison: the non-linear dark survival horror RE2 Remake, and the absolutely linear RE3 Remake, which has become simply a third-person action shooter with horror elements. This certainly hit fans of the series hard. Instead of a high-quality remake that fully conveys the atmosphere of the original (as in the second part), we get a chopped up remaster, albeit with a modern picture, with a non-pixelated Miss Valentine, with killer combat, and with a friendly, familiar camera from the back of the character, and not a fixed one.
Now let's talk about Nemesis, the symbol of the third part. It also lost its brutality and stopped instilling that horror in the player, as it did in the original. Seriously, in Riga, they were afraid of him more than any Chris Walker from Outlast or Freddy the bear from FNAF. The legendary "S.T.A.R.S!!!😤😡🔥" turned into "staaasss🤣🧐". All encounters with the once terrible enemy have slipped into boss fights, where you endure him like a kitten, unless you are new to shooters. Although I must admit I liked his design, especially for the first time, when he breaks into Jill’s apartment with a garbage bag on his head, and at first it’s really annoying.
In terms of the plot, everything is almost the same as the original, only the canon was broken a little. At the end of the remake, Mikhail Victor remains on the roof and a nuclear missile flies at him, while in the original, he boards a helicopter and flies away, and then appears in some canonical Resident anime. Well, I repeat again, the plot here was cut, destroying entire locations from the original.
Optimization, graphics, control certainly take precedence over the original, but the music and sounds fit well into the atmosphere of the remake itself; in the original the sound was still more atmospheric.
I have everything about the main company. Now a little about the multiplayer mode "Resistance":
Overall, I surprisingly liked it, especially the opportunity to play as a guy who controls the undead, and you can play as the undead themselves. This mode reminded me of Resident Evil: Outbreak, which was released somewhere in the early 2000s, but if it was playable, although quite atmospheric, but impossible due to crooked controls and optimization, then Resistance is extremely pleasant to play and without hemorrhoids.
Conclusion:
Resident Evil 3 Remake will most likely appeal to new players who are not long-time fans of the series and have not played the original, but for oldfags this is a completely different game that has gone somewhere in the direction of RE5 and RE6. Probably Capcom was very busy creating Village during its development, and it decided to re-release the third part only because of the colossal success of the second part. This game is a good shooter, but definitely not the best horror game, which is exactly what it was originally.
Dreams:
It would be better if the guys from Capcom did a remaster of the third part, as they successfully did with the first, simply adding new textures, and leaving everything else, including the fixed camera, in place.