Weapon
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[CP] Rimmu-Nation - Weapons. This mod provides enough weapons from the modern era that allows an economic collapse to escalate into a full-scale civil war.
Pick up and transport
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Pick Up And Haul. This carry method will greatly improve carry efficiency because pawns can now carry more than one gun or t-shirt. These clever colonists can use their inventory! Colonists unload themselves: - At regular intervals if their invent ...
More options for colonists
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While You're Up [1.0]. Before getting started, your colonists will search nearby for objects that need to be hauled somewhere, wherever they are going. If they can pull something useful out without getting distracted, they will do it. RimWorld coloni ...
Compact research tree
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ResearchPal. The tree is created when you load the game, the tab does not interrupt you. The denser layout helps with interface latency with very large trees. There's an option to revert to TechLevels' wide layout in Settings while still retaining th ...
Hospitality
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Hospitality. Allows you to receive, entertain and hire visitors. Features: - Convince visitors to join your faction! - Increase relations between factions! - Treat visitors well by providing them with rooms, guest beds, and fun activities! - Sell ...
DeCore
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DeCore makes many changes to the mechanics of the game, encouraging the player to think differently and use a new strategy for developing the colony. The mod makes the game much more convenient, and some of its aspects more logical. The mod changes r ...
The zombie apocalypse
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A zombie apocalypse has occurred in the world of Rimworld. Zombies are everywhere and their bite can infect your residents and turn them into new zombies upon death. Hordes of zombies and apocalypse events have been added to the game when a virus car ...
Middle Ages
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The mod removes all industrial and all high technologies from the game. No firearms, electricity, mechanoids. All factions and traders are limited in the development of technology by stone and metal weapons. New swords, buildings, a technology tre ...
Religions
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The mod adds religion to the game. Several major religions have been added so far. The mod can be customized by adding new religions or changing the settings of existing ones.
New traits for colonists and outcasts
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A small modification that adds many new features to your settlers. 1) Unpack in mods; 2) Launch the game; 3) Activate the mod; 4) Restart the game and voila.
EdB Prepare Carefully – preparing people for move-in
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This mod allows you to change the characteristics, skills, character traits and appearance of settlers before the start of the game, as well as save the results you like.
Go Explore – more random events
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The mod adds a lot more random events to the world. Among them are the ruins of a lost city that can be searched, and an alien ship that can be stolen, and the formation of new settlements, and much, much more.