I think that the main merit of the game (while it is still in demo) is the atmosphere. You feel yourself so strongly in the events that actually happened that it becomes creepy. Along with this oppressive atmosphere, the excellent sound design makes me shit myself after every enemy shot, and if they started firing at me from a mortar, I, confused and terribly scared, hid in a corner and waited for it to end quickly. The sounds of weapons, explosions and surroundings are very loud and cannot be adjusted separately. And this is not even a full-fledged minus, because it adds even more immersion and atmosphere.
The graphics are good, I don’t have a super computer, but the pixels didn’t hurt my eyes.
Optimization - for a supercomputer, I didn’t expect that I would play normally on high settings, there were a couple of freezes only during the splash screen/loading of the level.
Controls are standard, surprisingly for a tactical game there are not many buttons, reloading by double pressing R is almost convenient (it doesn’t work responsively, the first press of R checks the cartridges and sometimes you have to watch the animation of inspecting the magazine) In principle, everything this can be customized.
The gameplay is nothing special for a tactical shooter in the demo, there is no equipment for varied customization, but there are classes with their own, fixed equipment.
There is no storyline yet, but even in the main menu there is a choice of story mode, so they will bring it.
P.S. I didn’t write in detail about anything other than the atmosphere, because... I didn’t have time to play much, but I already wanted to leave a review.