In general, if I describe Starfield in detail, I’ll subscribe to every word of the flaming grandfather Mad, the only thing I don’t agree with is the complexity, IMHO, it needs to be half as high, i.e. hard is too much, normal is too much, everything else is fine. Briefly from myself on the matter: Everyone knows what *the worlds from the gazebo look like, this is it, the only thing, probably the most technologically advanced that they sculpted. If you are looking for a strong, beautiful plot, pass by, don’t waste your time. If you are looking for a big world with who knows what, where something lives on its own and you just wandered in by accident, this is your game. There is a rumor that the engine is still the same, if so, my respects, I sincerely did not believe that it was possible to work with it like that. I heard complaints about space - again, in Starfield, space is not from series about space like the legendary "X", it is an RPG, space here is closest to being compared with a global map, for example, the 2nd folio (i.e. the method of transition) in a modern version.