Starfield
A role-playing action set in a pseudo-open world of distant space, focusing on well-developed and immersive quests with high replayability in every playthrough. The... Read more
A role-playing action set in a pseudo-open world of distant space, focusing on well-developed and immersive quests with high replayability in every playthrough. The game tells about humanity's life beyond the Solar System on new planets across the nearby cosmos and reflects on the destroyed homeland. The main character is a space miner who, by chance, joins explorers of space secrets from the "Constellation." Together, they will uncover the mystery of rare artifacts and shed light on the origin of humanity.
Game world's background
The action and events of Starfield take place in a new game universe created by Bethesda Game Studios. It is not connected to The Elder Scrolls or Fallout. The Starfield universe is one of the possible futures of our reality, with a similar set of systems, planets, characters, laws of physics, technologies, languages, and other aspects of life.
In 2050, humanity established the first colony on Mars, where they found an artifact affecting gravity. Realizing that engines based on this technology could take over the entire galaxy, people began rapidly exploring near and deep space, but in the process, weakened Earth's magnetosphere. By 2200, solar radiation is burning Earth, but humanity thrives in the United Colonies.
By 2330, at the start of Starfield, the area of space within 50 light-years around former Earth is occupied, but not all of the 1000 claimed planets are settled. The distribution of civilization is also uneven. There are highly developed megacities, industrial centers, bases of mega-corporations, as well as backward peripheral worlds, provincial planets with the lawlessness of the "Wild West," and some pioneers are simply surviving.
Plot and setting
The protagonist, an unemployed guy with no background or character, goes to work as a miner on one of the distant planets, where he digs up a mysterious artifact. It quickly turns out that he is the Chosen One, the only person capable of finding such things and gaining their inexplicable powers. The hero joins the secret society "Constellation" — a group of explorers trying to solve the mystery of the artifacts, and faces fierce resistance from the "Starborn."
The plot sounds banal even by Bethesda standards, but still, Starfield has an unusual and deep story that unfolds later. The protagonist quickly gets involved in colonial wars, NPCs' life problems, and faction conflicts. The dialogues are plentiful, and companions chatter endlessly and try to build relationships. There is a main storyline and the possibility to leave your mark in the galaxy, some variability, and an open ending leading to "New Game +." The ending can surprise you.
In Starfield, there is a lack of narrative direction capable of maintaining interest — colorful in-engine cutscenes, staged shootouts, and explosive action. Only by the final will there be diverse main quest tasks — with complex dialogues, drama, and moral dilemmas.
Mods for Starfield
Bethesda wouldn't be Bethesda if it didn't provide the possibility to modify the game extensively. The mod editor and tools from the studio will be available in early 2024.
But this didn't stop enthusiasts from creating dozens of modifications immediately after the release, some of which we offer to download from our database. Mods change the rules of the game, add Russian language, new quests, weapons, characters, improve graphics, turn an ordinary adventure into an incredible journey, and do much more.
Live, complete, repeat
The feature of Starfield is that it doesn't follow the principles of other Bethesda sandbox games about travel and exploration. Instead, players need to focus on choosing a role, leveling up their character, and completing as many quests as possible in a given time. Without getting distracted by searching for something unusual around.
The concept of single-player gameplay is as follows: arrive in a system, land on a planet, approach the target, destroy enemies, take what is needed, and fly further. Procedural generation creates a beautiful picture, some content, and a sense of life, but all of this is just large-scale scenery.
The game has many quests (not story-driven) that can be completed in different ways depending on the chosen role. A kind ranger will have one approach, a smuggler another, and a bounty hunter a third. The result will be a different task: some options will close, and others will open for its completion. Each faction, even individual NPCs, has its own set of quests.
World and Atmosphere
The world of Starfield is made up of many locations, from microscopic (interior spaces within buildings) to vast (planet areas of 2x2 km), nested inside each other like a matryoshka doll, connected by loading screens. There seems to be plenty of space, but flying or walking around doing monotonous exploration or loot gathering for crafting would be a mistake. At the same time, visiting story locations such as New Atlantis and Neon City with their magnificent architecture and atmosphere, filled with "side" activities and NPCs, will be memorable for a long time.
In developing the world, Bethesda used a "NASA-punk" style. All game content is depicted as if it could already exist today, but it is also not devoid of futurism. This approach is visible in cities and settlements, on buildings and streets, in offices, laboratories, and nightclubs, as well as in specific items — decorations, clothing, medkits, armor, and weapons. Both on planets and in the game content, the world of Starfield does not go beyond what can be seen on Earth or at least imagined.
Lift off!
Spacecraft are the main innovation of Starfield. The game features dozens of variations in creating your own models and improving existing ones.There is a buy-and-sell market. The player chooses modules (weapons, engines, power systems, shields, ship control) and the overall configuration. Also, the ship is a hub-location where companions sit.
Space battles with pirates and hostile factions are inevitable. The mechanics are simple and arcade-like, reminiscent of "airplane" games. The player flies inside a 3D invisible cube and defeats opponents by performing advanced maneuvers, hiding behind asteroid fields and space debris. During the fight, they distribute energy between shields, firepower, and engines, choosing which part of the enemy to shoot. Destroying an engine allows boarding the enemy vessel, killing the crew, stealing contents, or capturing the ship itself.
Engine limitations prevented the realization of a true space simulation: there are no galaxy hyperjumps, no system-wide flights, and not even space exploration around planets. Everything is through loading screens, and you can only "approach" a space station or asteroids, as distant stars and large nearby objects are just static backgrounds.
Updated gameplay
The combat system is a copy of Fallout 4. Weapons are divided by impact types (ballistic firearms, laser, and electromagnetic) and categories (pistols, shotguns, automatics, rifles, machine guns). They are modified traditionally at a workbench by replacing individual parts — barrels, magazines, sights, etc. Starfield slightly complicates this mechanic: first, you need to research or find a blueprint for the upgrade. The same principle applies to equipment.
The perk system offers 5 branches of development: strength, diplomacy, combat, science, and engineering. First, you need to unlock the main perk by performing certain actions, such as reloading a weapon 150 times. Then, you buy perks with skill points — which are earned through experience gained in battles, crafting, completing quests, and other activities.
Shooter mechanics are complemented by abilities: repelling, crushing, energy shield, health point vampirism, energy explosion, invisibility, mental control, "spider sense," and others. The enemy roster is limited; there are no sub-bosses or truly huge enemies.
With upgrades, familiar elements from previous Bethesda games have also been carried over: both specific solutions like lockpicking and hacking, as well as entire gameplay mechanics. Stealing an item in front of an NPC will immediately trigger a guard character, to whom you can surrender or try to eliminate. Building outposts with structures and populating them with various NPCs is now one of the pillars of the single-player experience.
Store Offers and Discounts
System requirements and PC test
- Windows 10
- CPU: AMD Ryzen 5 2600X; Intel Core i7-6800K
- RAM: 16 GB
- Free Space: 125 GB
- Video Card: Radeon RX 5700; GeForce GTX 1070 Ti
- DirectX: 12
- Широкополосное подключение к интернету
- Keyboard, Mouse
- Windows 10
- CPU: AMD Ryzen 5 3600X; Intel Core i5-10600K
- RAM: 16 GB
- Free Space: 125 GB
- Video Card: Radeon RX 6800 XT; GeForce RTX 2080
- DirectX: 12
- Широкополосное подключение к интернету
- Keyboard, Mouse
Please note that these are estimated system requirements that may change upon the game's release on PC.
Reviews and ratings
Good game, the space part was clearly made with Elite Dangerous and Star Citizen in mind. But the simplified version is still not space. Nevertheless, in my opinion, as a fan of the elite, they did it well.
As for the ground-based one, we definitely looked at No Mans Sky, it feels good. In general, I like the exploration, the only thing is that there are a lot of different stations and structures crammed close together on different stones, it looks illogical and strange.
The colonies are well done, I was stuck on Mars for quite a long time with quests, and even building a base.
The only thing that is not very pleasing is the strong legacy of Fallout. I still didn’t like the builds there; they could have come up with something more interesting for different playstyles. Well, equipment upgrades… Read full
Хорошая игра, космическая часть явно делалась с учетом Elite Dangerous и Star Citizen. Но упрощенная версия, все таки это не космосим. Тем не менее на мой взгляд поклонника элитки — сделали хорошо.
Насчет наземной — точно смотрели на No Mans Sky, хорошо это чувствуется. В целом эксплоринг мне нравится, единственное что сильно много и близко понапихали разных станции и сооружений на разных камешках, выглядит не логично и странно.
Колонии неплохо сделаны, я на Марсе довольно надолго застрял с квестами, да еще строительство базы.
Единственное что не очень радует — сильно наследие фаллаута. Мне еще там не нравились билды, можно было бы уже что-то поинтереснее придумать под разный стиль игры. Ну и апгрейд эквипа по сути довольно ограничен, лучше бы они на варфрейм посмотрели в этом плане.… Read full
The game is wonderful and interesting. It takes its rightful place among other favorite games. What are the games from this developer famous for? They are famous for their freedom. These are the first lines that have been written about since Morrowind. In this game, you can complete the starting set of tasks, which is mainly aimed at teaching the game, TO GET ON THE PLOT COMPLETELY, and after playing for a couple of months, remember the plot. In this particular game, you can fly through missions and complete it in a week. But this is a game, this is a world in which you can “live.” Imagine that you are there. Why do you, every day in your life, ask everyone around you to give you tasks? Most likely not. You most likely send everyone through the forest on their errands, so send them here to… Read full
Игра замечательная и интересная. Занимает достойное место среди других любимых игр. Чем же славятся игры от этого разработчика? Они славятся свободой. Это первые строки о чем писали начиная с Морровинда. В этой игре вы можете выполнив стартовый набор заданий который в основном направлен на обучение игре ЗАБИТЬ НА СЮЖЕТ ПОЛНОСТЬЮ, и отыграв пару месяцев вспомнить о сюжете. В эту конкретную игру да можно лететь по миссиям и проскакать ее за неделю. Но этол игра, это мир в котором можно "жить". Представьте что вы там оказались. Что вы вот прям в жизни своей каждый день просите всех окружающих давать вам задания? Нет скорее всего. Вы скорее всего шлете всех лесом с ихх поручениями, так шлите и тут. Если не рваться в перед а планомерно изучать планету за планетой то игра может растянуться на ме… Read full
As for me, the game is worse than Fallout 4 and Skyrim
Yes, the game is certainly beautiful, and the planets are beautiful, but they are empty and monotonous. Even before the release, it was clear that a huge and empty world was just an idea. The plot is not interesting at all and is not engaging, even in Skyrim it was at least somewhat intriguing.
Result: a pacifier in a beautiful wrapper
Как по мне, игра худше фаллаут 4 и Скайрим
Да, игра безусловно красивая, и планеты красивые но они пустые и однообразные. Ещё до релиза было понятно что огромный и пустой мир — такая себе идея. Сюжет вообще не интересный и не цепляет, даже в скайриме он хоть сколько-то интриговал.
Итог: пустышка в красивой обёртке
Not a bad game, similar to all gazebo games only in space. There is a minus: there is no Russian language and there are a lot of downloads, there are still bugs, although not often, but the game is not bad
Неплохая игра похожая как и все игры беседки только в космосе .Есть минус нет русского языка и много загрузок , ещё баги встречаются хоть и не часто но игра не плохая
Great game! I've already spent more than 150 hours in it.
The first version, of course, had a lot of glitches, but I noticed that they have already been fixed.
Very large functionality (construction of outposts, ships and a huge number of side quests). What’s interesting is that the side quests are many times more interesting than the main one. Moreover, side quests appear at moments that you don’t even suspect. For example, an event appeared: a distress signal from a distant planet. It seems that the event is just that, little things, but when I flew there and looked, a whole quest was playing out there (with many different options for execution). As a result, a minor event turned into a 4-hour adventure.
I like the game, and I see that with each new update there are additional small events… Read full
Отличная игра! В ней провел уже больше 150 часов.
В первой версии, конечно, было много глюков, но я заметил, что их уже устранили.
Очень большой функционал (строительство аванпостов, кораблей и огромное количество побочных квестов). Вот, что интересно, побочные квесты в разы интересные главного. Более того, побочные квесты появляются в такие моменты, о которых даже не подозреваешь. Например, появилось событие: сигнал бедствия с удаленной планеты. Вроде бы событие — это так, мелочки, а когда слетал туда, посмотрел, там разыгрались целый квест (со множеством разных вариантов исполнения). В итоге мелкое событие обернулось 4-х часовым приключением.
Мне игра нравится, и я вижу, что с каждым новым обновлением в ней появляются дополнительные мелкие события или квесты. Думаю, через год игра по… Read full
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