How to borrow a bunch of things from successful leaders of the genre, and build a project that loses to the victims of borrowing, without forgetting to season it all with horse donut? Nexon knows!!
If we compare TFD with its competitors, then this craft is worse:
- The movement system, both functionally and visually (the animations are really bad, ha! Pun)
- Weapons, their variety (it’s really a beggar, but pushing shotguns into the category of heavy guns is... hmm), the impact from shooting is sluggish, the enemy almost does not react at all to hits? Except for throwing out numbers (I was especially amused by the enemy’s explosion on a leg after a critical kill: D)
- Farm, God, this is a huge cesspool where you feel like you’re sitting with a fork near the push and peeling, peeling, peeling, … Read full