A reboot of the beloved curvy seeker of various antiquities, a lover of short shorts and heavy pistols in fragile girlish hands.
We're talking about Tomb Raider.
The reboot turned out to be very large-scale. All that remains of the classic concept is the name and, at times, locations. Everything else was comprehended, thought out and rewritten.
We are sent back to the origins of the formation of a favorite image, at the moment of the beginning of the first adventure. An innocent girl, a shipwreck, the first promenades along steep cliffs and ill-wishers with automatic weapons.
Lara herself became as “close to reality” as possible, i.e. There is no trace left of the appearance of a female cowboy; before us is yesterday’s student, with her fears, a little awkward and, give or take, average.
But this concerns appearance. But from the aspect of abilities, there can be no talk of any realism. Our “awkward student”, after a very short period of time, begins to run with injuries that would send a healthy man to long-term rehabilitation, demonstrate sports training close to professional, both in strength training and in sports archery, and the cherry on top Torte is a honed skill in shooting from any type of firearm.
Oh, I don’t envy the guy who could quarrel with this “student”.
But, if you close your eyes to these “game assumptions” and discard natural attempts at comparison with the original games in the series... then we have a very good game. Dynamic, beautiful, with multi-level locations and good puzzles.