Space Marine 2 is a direct sequel to the 2011 shooter. As before, we play as Titus, a Space Marine of the Ultramarines chapter. This time, he will face not orcs, but hordes of insect-like Tyranids. In this guide, we will tell you how to complete the story campaign of the second Space Marine.
After the introductory video, turn right and move forward. Go down and run to the left. If you walk along the iron walkways, you will reach an open area where small Tyranids will attack you.
Your character does not have firearms yet, so you will have to fend off enemies with a chain sword. A few simple hits with the R1 button form a combo that deals increased damage. If you hold this button, your attack will be enhanced. This is an effective way to finish a series of light attacks.
Pay attention to how the health system is arranged. You have a shield that automatically regenerates a few seconds after the enemy attack ends. But if it gets broken, your life force will start to deplete. It can only be restored when the battle is over.
Move further. During the next battle, you can try to parry enemy attacks. To do this, press L1 when you see a blue glow. This way, you can instantly kill a weak Tyranid and stun a medium-sized enemy.
Such an enemy awaits you ahead. You need to dodge attacks marked with a red circle using the X button. Parry light attacks and hit him with a series of blows. Do not forget to finish them by holding the R1 button. When the enemy falls powerless, perform a fatality with the R3 button. This way, you will not only beautifully finish off the Tyranid but also instantly restore your armor.
Move to the indicated point and break the stones. To do this, press the interaction button (square). Turn left and run into the cave. From there, you will reach the battlefield where your brother in the order died. Pick up the bolt pistol and shoot the Tyranids on the stone arch. Be careful: they spit acid. After the victory, break the stone that blocked your way forward. Pick up ammunition near the burned-out tankette.
On the round platform, another group of Tyranids will be waiting for you. You can try to use a combo with firearms against them. To do this, hold the button responsible for melee attack, then shoot the marked enemy. It will deal increased damage. After the battle, do not forget to replenish your ammunition.
In the next arena, you will see both regular Tyranids and aliens that shoot acid. They should be killed last. You can blow up the red barrel standing next to them. Then go down to the crashed ship and take the viral bomb from the dead Space Marine.
A tough battle awaits you, as there will be two enhanced monsters in addition to the regular xenos. The main thing is to parry their attacks in time and hit back with a series of blows. You can rely on the firearm combo we mentioned earlier. Then your hero will be attacked by an enemy with increased defense. It can be broken with an enhanced sword strike, activated by holding the R1 button. After this, perform a series of simple thrusts and finish off the Tyranid with a fatality.
Enter the burning building, turn left, and pick up the bolt rifle. It can fire in bursts like a standard assault rifle. Open the gate using the control panel on the left and shoot the acid-spitting Tyranids. First, blow up the barrels, then finish off the survivors. But try not to hit the gas cylinders to your left. Wait until a crowd of aliens runs up to them and then blow them up with a single shot.
Move to where the shooting Tyranids were. Replenish your ammunition along the way. Defeat another group of xenos and pass through the gate that will open automatically. The next battle will be the toughest. We recommend emptying your entire magazine into the Tyranids first, then engaging in close combat. Remember, the big aliens are invulnerable until you break their defense with an enhanced strike. If you are cornered, dash away to a decent distance, turn around, and open fire.
Approach the gate on the left, wait for it to open, and clear the room of xenos. Then place the viral bomb in the indicated spot. There are ammunition and fragmentation grenades near the control panel that opens the next door.
Clear the corridor and go up in the elevator. After activating the capacitors, you need to hold the defense for a couple of minutes. Pay attention to the red barrels and blue devices. Blow them up when a crowd of regular Tyranids or a large alien is nearby. And don't forget to use grenades. After the timer runs out, you will see a cutscene.
But don't relax, right after the video, another battle awaits you. After a series of regular enemies, a huge Tyranid will attack you. Be sure to dodge its attacks, then shoot at its legs.
You have been returned the Ultramarine armor and the status of a fighter of this elite Space Marine order. First, approach the elevator, go up to the next floor, and talk to the captain. Then go down and board the Thunderhawk.
When you reach the surface of the planet, move forward to the Imperial Guard fighters. During the next battles, you'll need to monitor the health of your companions, who are controlled by AI or other players. If they fall — revive them. Also, pay attention to the rage mode, which is activated by the triangle button. It allows you to sharply increase your attack, and your successful melee hits will restore health. To fill the rage meter, just kill enemies.
When you reach the guns and barbed wire, turn right and move along the front line. Parry the attacks of the strong Tyranid, hit it with a powerful melee strike, and perform a fatality. In the hangar, take the healing stimulants, which will allow you to restore health in the heat of battle. To do this, press right on the D-pad. In the next arena, you need to fend off hordes of Tyranids until a squadron of bombers arrives. You can move forward instead of standing still, directly towards the advancing enemy forces. Try not to stray far from your allies so they can revive you after a fatal wound. However, keep in mind that the number of revivals during one battle is strictly limited. If you exceed the limit, you will die and start the passage again from the nearest checkpoint.
After the cutscene, approach the weapon rack located in the center of a small swamp. Take the bolt pistol and chainsword. Move forward, take the fragmentation grenades, and descend to the round platform.
The Ravener is a Tyranid that can crawl underground. A moment before the attack, the screen will flash red. You will have a little time to dodge. After this, shoot the xenos. If you fail — wiggle the left stick left and right until you break free. Parrying is especially useful against this enemy, as it allows you to make a precise shot that the xenos cannot dodge.
Defeat the Ravener and move forward. Pay attention to the ledges — there are acid Tyranids on them. Shoot them from a long distance. When you're done, interact with the flower. Behind it, you will see spores, which are best destroyed from a distance. If you fail and they fly towards you — dodge. This way, you can avoid damage. We recommend not wasting rifle ammo on them and using a pistol instead.
Shoot the acid Tyranids that have settled on the opposite side and move forward. Be prepared for a new squad of xenos to attack you from the right side. Among the usual enemies, there will be a Ravener. Move carefully and be ready to jump to the side if you see a warning of a sudden attack.
Break the stone barrier and move forward, turning left at the fork. Don't forget to replenish your grenades and ammo. During the next battle, pay attention to the enemies sitting on the ledges to your right. We recommend getting rid of them first if you don't want to get an acid spit in the back.
Continue moving forward and destroy the Tyranids along the way. Reach the ledge and jump down. There, we recommend replacing the regular bolt pistol with its heavy version. It shoots slower, but its damage is significantly higher. Go back and run to the left side until you see the Imperial Guard fighters.
Pick up the heavy bolter (machine gun) from the rack and open fire on the hordes of Tyranids. You need to fend them off until the gates open. First, shoot the acid xenos, then kill those who have almost climbed up to your position. If it comes to melee combat, rely on punitive shots that open up after heavy sword attacks. Don't let yourself be cornered. If necessary, run to the side using sprint. Another machine gun is on the left. As soon as you are ordered to move to the open doors — run. Stand in the indicated spot and shoot the Tyranids until the gates close.
When you find yourself at the site of a fierce battle, look in the right corner of the room. There you will find healing stimulants and a melta gun, a futuristic shotgun analogue. It is extremely effective at close range, as it can kill an entire group of small enemies with one shot.
Go through the corridor until you find yourself on the other side. Kill the xenos from above, then go down and open the gate with the skull emblem. First, break through to the shooting Tyranid on the left. Clear his position and fend off the arriving enemies. After that, move around the perimeter of the room and destroy everyone who stands in your way. We recommend using the melta gun against regular xenos and wounding the enhanced monsters with grenades, finishing them off with the chainsword. To the left of the console that opens the gate, there are healing stimulants.
Move to the next point. Replenish your ammo and grenades, then run forward, turn right, and climb up. Open the gate so the Leman Russ can pass, and then, together with it and the guardsmen, clear the area. To the left of the bridge, there are ammo, medkits, and grenades. After defeating the Tyranids, wait for the tank to break a hole in the organic wall.
During the next battle, focus your fire on the flying Tyranid. It is advisable to attack it with long-range weapons, such as a bolt rifle. But be prepared for the next group of xenos to attack you from the left side.
After the cutscene, approach the weapon rack. You can test the bolt carbine, a long-range automatic rifle, in battle. Descend to the lower platform and hold back the xenos' onslaught. Below you will see their queen, but there is no point in attacking her. After successfully clearing the area, open the gate on the left and destroy the monsters in your path. Your task is to cross to the other side of the bridge.
Take the elevator up, then activate the four petals of the antenna. To do this, approach the mechanism and hold the action button. The first two can be activated immediately, but before working with the third and fourth, it is important to clear the area. While you are raising the petal, you cannot attack, which the Tyranids will take advantage of.
When finished, fend off the attack of green spores with precise pistol shots. You can dodge their attacks at the last moment, but you need room to maneuver; otherwise, you will still take damage. Enter the elevator and go even higher.
The next objective is to defend the antennas. The Tyranids will surround them from all sides, so you need to shoot down the xenos with automatic bursts or energy shots. The first device is right in front of you. After clearing it, run to the left, to antenna C. We recommend completely getting rid of the monsters there before moving to the next one. On the way, collect ammo, grenades, and healing stimulants, which are located to the left and right of you. To reach antenna D, you'll have to break through a crowd of enemies. Do not pay attention to them; instead, focus on the main objective. You can finish off the remaining ones later. The melta gun is most effective for clearing. You can find it near antenna C. Grenades are also useful, but they need to be thrown slightly above the enemy's gathering spot. This way, the explosion effect will be maximized.
Flying xenos pose a significant danger. Rapid-fire weapons are effective against them. Near antenna D, you will find a heavy bolter, which is especially useful in the final stage of the battle. After defeating the Tyranids, aim the anti-aircraft guns at the hive ships.
Report to the captain on the progress of the operation and receive a new task. Meet the new fighters, then talk to the magos and choose your starting weapon. We recommend familiarizing yourself with the new plasma pistol. Next, you can switch to the multiplayer mode Operations and complete the mission for the second squad of your team. We will dedicate a separate guide to this mode. But the main task is related to Titus' actions, so in this guide, we will focus on them. Board the drop ship.
After the cutscene, move to the left, destroy the regular Tyranids, and interact with the flower. During the next battle, first get rid of the shooting xenos. But it's better not to take their position, as a new squad of aliens will attack you from the right, breaking through a passage. That's where you need to go.
Near the body of a space marine, pick up the protective relic. It will allow you to get back on your feet after a fatal wound. As a result, you will be able to live longer, which will be useful in future battles.
Move forward through the jungle corridor and destroy the xenos. Pay attention to the krak grenade. It sticks to the target and deals massive damage, but it has a small blast radius. This explosive is best used against particularly strong xenos. You can also notice the Stalker bolt rifle on the weapon rack. It allows you to fire single shots with increased damage.
This automatic weapon will be especially useful in the next arena, where a Tyranid sniper awaits you. When he lights up with a yellow glow, jump back or hide in cover. Also, pay attention to the acid xenos on the right, who will interfere with your aim. After the victory, climb up to the sniper's position to replenish your ammo and healing stimulants. Descend and break another pile of rocks.
Take the heavy bolter and join the guardsmen. Focus your fire on the strongest xenos. Keep in mind that there is an underground Tyranid among them, so be ready to dodge sudden attacks. Move to the right side from the arena. Before meeting the boss, you will have the opportunity to replenish your ammo and grenades.
This Tyranid can become invisible, like the Predator from the movie of the same name. It's important to dodge his swift attack, which is accompanied by a scream and a red sign on the screen. After this, you will have the opportunity to perform a series of shots. Wait for his strike, parry, and immediately shoot. A well-aimed hit will likely deal massive damage to the boss. Note that you can parry not only the attacks displayed in white but also all others, except for the red ones. Fragmentation grenades are useless against the Lictor since he moves too quickly, but you can use krak grenades if you manage to attach them to the xenos' body. Ignore the regular Tyranids and focus on the boss.
After defeating the Lictor, interact with the flower, replenish your ammo, and climb up to the ruined laboratory. On the way, you can pick up the Oculus bolt carbine. A sniper will be waiting for you before entering the building. However, killing him is not necessary—just run under the roof and take out the xenos who engage you in close combat. After this, the magos will open the door to the research center.
Replenish your ammo and medkits, then descend in the elevator. There you can take the pyroblaster.
With it, you can break through hordes of small Tyranids. They behave somewhat like rats in A Plague Tale: Innocence. These xenos fear your flamethrower and scatter, but they can attack from behind. You need to dodge such attacks to the side. The magos will indicate the point you need to move to. Press the button and fend off the Tyranids while the power is restored. When the progress reaches 50%, large xenos will attack you. They are also vulnerable to fire, so just direct the pyroblaster's flame at them.
Enter the next room and move forward through the corridor. When you press the button to open the door, several large xenos will attack you at once. We recommend relying on grenades and parries followed by pistol shots.
You can check the corridor from where the last group of Tyranids came. At the end, there will be a fork. On the left, there are healing stimulants and fuel for the pyroblaster, and on the right, there is a protective relic. But your main route lies in the completely opposite direction. Clear the corridor using the flamethrower.
The next room has many spores. Shooting them all will be difficult, so be ready to dodge attacks. You can bypass the shooting xenos on the left and burn them with the flamethrower.
Then you will have to break through crowds of small xenos again. Before the door, you will see a flying Tyranid, which can be killed with a pistol. At the end of the corridor, you will see a sniper. He burns well, so to defeat him, just run up close and direct a stream of fire at the monster. To his left lies the protective relic, but your main route lies to the right.
In the next room, you need to activate the terminal and then defend it. Just douse the small monsters with fire. Fuel containers for the pyroblaster are located next to the computer. When the large Tyranids arrive, switch to grenades and prepare to counterattack in close combat.
The second terminal is activated in a similar manner. Be sure to take krak grenades, which will help get rid of the large xenos. Against the flying alien, it is still better to use a pistol. When finished, move to the left, climb up, and transmit the data.
After the video, a jetpack will be attached to your exoskeleton. Hold triangle to soar into the air. A melee attack (L1) will allow you to deliver a powerful strike from above. It's also a great way to quickly cover distance. With the left stick held down (L3), you can fly in the chosen direction for a few seconds. Climb onto the nearest ledge, then jump to the adjacent one on the right. Fly even higher and cross to the other side of the chasm, to the weapon rack. After that, head to the cave.
You will face the first battle with xenos where you can use the jetpack. Soar into the air and strike the strongest of them with your sword. If you wish, you can fire your firearm while airborne. Destroy the Tyranids and climb even higher.
Your next task is to install melta charges in the biowall. Allies will urge you to hurry, but we recommend first eliminating the snipers, then handling the mining. The required point is at a great height, so you will need to reach it via platforms. As a weapon, we recommend taking the Oculus bolt rifle, which will allow you to effectively fight long-range and flying Tyranids.
After installing the first charge, descend lower and place the second explosive. The third and fourth vulnerable points are at the very bottom of the biowall. Xenos will keep arriving, but you can ignore them. Plant the mines, retreat to a safe distance, and detonate them.
Talk to Captain Ackerman, then head to the armory. Pay attention to the new Marksman bolt carbine.
When you're ready, board the Thunderhawk.
After landing, move to the right towards the cargo lift. It doesn't work, so you need to power it up. Open the door and clear the room.
Your main route leads straight to the stairs, but to the right, there is a corridor with a protective relic, healing stimulants, and ammunition.
Climb the steps until you see the weapon rack. Break the stone barrier and move on. Snipers are lurking on the left. Shoot them, dodge enemy fire, and gradually break through to their positions. Columns can be used as temporary cover, but they will collapse after a few hits. At the top, you can try shock grenades, which stun the Tyranids and deal slight damage over time. To the right, you will find a heavy bolter, and to the left, a bridge control panel. Use it.
Tyranids will attack you from the right. Empty the machine gun's entire ammo supply into them. When they get closer, use shock grenades to slow down even the strong xenos. Watch out for snipers on the sides. Try to eliminate them first. When the bridge is fully extended, enter the room and restore the lift's power supply.
Move to the designated point. Before opening the door, pay attention to the weapon rack. There is a sniper bolt rifle on it, which is extremely useful for long-range combat. We recommend taking it with you.
During the next battle on the roof, prioritize destroying the shooting Tyranids. There are explosive barrels near some of them. On the right side, there is an ammo box. If the xenos break through, you can switch the sniper rifle for a regular automatic there.
Press the button, move forward, and descend. Among the regular xenos, there is a hidden underground one. Be ready for its sudden attacks. The tactic remains the same: first dodge, then parry. It is advisable to pick up a rapid-fire rifle here if you haven't already.
Start the lift. The Tyranids will attack the supports, so you need to knock them down. Simultaneously, they will continue to attack you in small groups on the ground. First, clear the mechanisms of gargoyles, then switch to regular xenos. The combat tactic remains the same except for the need to dodge sniper fire.
When the lift takes you up, descend the steps to the left of the door to reach the lower floor. You need to get to the gap in the walkways and jump down.
Reach the door that opens with a button. To the right of it lies the protective relic. After that, reach the electrical mechanism. First, take the meltagun, then the pyroblaster, in that order. Also, pick up fragmentation grenades and healing stimulants.
Press the button next to the door, then the terminal in the center of the room. The lights will go out, and Tyranids will attack you from all sides. We recommend standing in a corner so the xenos can't flank your character. Then burn them with the flamethrower. If it overheats, switch to grenades and finish off the survivors with the chainsword. Take the lift up.
If you still have the pyroblaster, unload it into the boss. Then throw krak grenades and shoot it with the meltagun. However, this tactic requires you to keep a close distance to the monster. But the arena is small, and it can easily cover any distance with a single jump. Be sure to dodge unblockable attacks marked in red. Midway through the fight, regular Tyranids will appear, but they can be ignored.
Once the Carnifex falls dead, go through the open door and jump down. On the walkways, we recommend taking the Stalker bolt rifle and shock grenades. Reach the door, try to open it, then turn around and kill the Tyranids attacking from behind. Aim for the shooting xenos first. Then proceed further and take the lift up.
Move to the right along the iron walkways. After the cutscene, descend to the reactor. You will need to defend it from hordes of xenos. Be sure to take shock grenades and a meltagun.
Possible bug: Sometimes the Tyranids can't climb up and get stuck on the lower floor. Just shoot them with any weapon. As long as the xenos are alive, the game won't trigger the next script.
After the first wave, you need to interact with the terminal again. Now, besides regular Tyranids, flying monsters will start circling the battlefield. We recommend not getting distracted by them and focusing on defending the reactor. If you dodge their shots in time, they won't harm you. It's better to finish off these aliens at the end of the fight.
After reporting to the captain, board the Thunderhawk. Unfortunately, the landing will be unsuccessful.
Move forward, then turn right and go down the steps. On the weapon rack, notice the bolt carbine Igniter. It fires short but powerful bursts, which is especially effective against large Tyranids. Follow the guardsmen and help them fend off the xenos.
Watch the cutscene and run forward. On the right, there are melta bombs. They can be placed on the ground like mines, and upon detonation, they deal massive damage. You choose the moment of detonation yourself. With its help, you can get rid of most of the Tyranids attacking the Space Marine squad. Then move through the passage on the right and enter the warehouse area.
Before going up the lift, check the passage on the right side. There lies the protective relic.
On the upper floor, move to the large hole in the wall, then climb even higher.
The boss is perceived as an enhanced version of a regular flying Tyranid. It creates green circles on the ground, from which you need to move away as quickly as possible. Besides this, the Neurothrope attacks with something akin to a laser. You can dodge it. If the boss starts attacking with pulsating spheres, you need to jump away at the last moment before they hit you.
For the boss fight, the Igniter, which you could find at the beginning of the chapter, is best suited. Shoot it in short bursts, but be ready to roll to the side or retreat. On the left and right sides of the arena, there are high walls where you can hide from most of the Neurothrope's attacks.
Descend down. On the weapon rack, take the heavy bolter and melta bomb. Use them to clear the area in front of you from Tyranids.
After the cutscene, you will encounter Chaos representatives for the first time. Each of them is armed with a long-range rifle, so during the fight, it's advisable to stay in cover. Ordinary heretics are easy to kill, and it's better to attack Chaos Space Marines in the head. You can use the sniper rifle lying next to the central column. If you see a laser aimed at you—dodge to the side.
Before opening the next door, it's advisable to take a rifle with an optical sight. You will need to cover an ally from afar, so long-range weapons are essential. Shoot the demons trying to surround the Space Marine. Keep in mind that after some time, Chaos minions will attack you from the left side. Repel the attack and move forward. To enter the cathedral area, destroy the Arch-Enemy artifact located on the altar.
On the weapon rack, notice the laser fusil. It is the local equivalent of a railgun from classic shooters. Each shot charges for several seconds but deals massive damage. The rifle is suitable for fighting both large and small enemies, as its bullets penetrate through them. The only downside is the small magazine. Replenish your ammo and grenades, then open the door.
Fight your way to the glowing column. There you will receive the task regroup with Cailan. In practice, this means you must help him kill all the heretics and demons. Use the long-range laser fusil or sniper rifle.
Descend the steps. On the weapon rack, you can notice the micro-plasma burner.
It is a more powerful analog of the plasma pistol. You can charge the shot by holding the button. This way, you will spend 15 bullets instead of one but deal more damage. In our opinion, this is the most effective way to fire this weapon.
In the next arena, grenades will be thrown at you. Dodge to avoid damage. Chaos cultists with shields should be fought in melee. After the victory, run to the end of the corridor. The main path leads to the left, but on the right you can find shock grenades.
Enter the square and clear it. In the far left corner, there is a bolt rifle and a protective relic. Break the heretical artifact, kill the traitor guardsmen, and take a position in the center. You need to hold off enemy attacks and not leave the area until the time runs out. If you step out of the circle, the progress of destroying the altar will be paused. You can replenish ammo to the right of the entrance.
Move forward, enter the cathedral area, and take the lift up. Near the weapon rack, take the multi-melta, which is extremely effective at short distances. Help the guardsman open the gates, enter the square, and clear it. Focus your fire on the shooting Tyranids, then finish off the survivors. Move the statue aside and proceed further.
Kill the xenos in the temple. Climb the steps, exit to the roof, and move to the right. Pass through a small chapel and enter the square. Focus your fire on the shooting and flying Tyranids. Then kill the aliens on the opposite side of the chasm.
Enter the building and run forward to the closed door. On the left, there is a weapon rack. You can take a melta gun for battles in narrow corridors. Then run to the right and provide power to the mechanism. To the left of the console, you can find the protective relic. Replenish your ammo and grenades, then jump down and open the gates.
You will encounter chaos flamethrowers. They are extremely dangerous in close combat, so it's better to kill them from a distance. Take the lift up. There, the chaos cultists and Tyranids are fighting each other. Hit the heretics from behind and push forward. The bridges on the left side will allow you to enter the building that needs to be cleared. Climb the steps up.
After the cutscene, jetpacks will become available again. Use them to crash down on the Tyranids from above. Approach the weapon rack. To the right of it, there are ledges that you can reach with a jet jump.
Help the guardsmen defeat the Tyranids. Destroy the snipers on the sides first. When you are done, enter the building on the right side.
You need to defend the communication node. Grab the multi-melta and shoot at the Tyranids. Towards the end of the battle, a Carnifex will appear on the battlefield. The combat tactics remain the same — dodge the red attacks and shoot at the limbs and head. There is a heavy bolter near the third column from the left. Later, more bosses will arrive, but you won't have to fight them as the battle will end shortly. Before leaving the location, take the heavy bolt rifle with you. It will come in handy later.
After the cutscene, head to the astropath.
First Phase
The chaos cultist will throw shock grenades at you. It's important not to stay in their range. You will be warned about the beam attack in advance by a red signal. As usual in such cases, you need to dodge to the side. The columns on the arena will protect you from area attacks. Carefully aim at Imurakh and shoot him. However, this time you can't ignore his minions. As soon as he summons demons or heretic space marines onto the battlefield, attack them first and then shoot the boss.
Second Phase
Here it is important to watch out for the boss's melee attacks. Dodge the red attacks and parry the blue ones. The strikes that can be parried are always double. After this, you will have the opportunity to perform a critical shot. If Imurakh grabs your ally, unload a burst of gunfire into the chaos cultist. At this moment, he is vulnerable and won't be able to do anything in return. You can shoot him at other times as well, but you must always be ready for sudden attacks.
Periodically, the boss will disappear. You will have a chance to replenish your ammo in the box located near the edge of the arena. But be cautious: right after returning, Imurakh will create a blue sphere on the floor. Try to leave this area. If you don't make it in time, you will be paralyzed for a few seconds and lose some health.
As a melee weapon, you will be given a thunder hammer. It requires a wide swing but deals massive damage. It can be used to break demon shields. Thanks to jetpacks, you can fly up and then fall down, right on the heads of enemies. We recommend using this method to get rid of Chaos Space Marines.
Fly over the chasm, move forward and turn left. Head towards the building ruins. Jump down and take the healing stimulants. You can take the melta gun, which is extremely effective in the next battle. Jetpacks will allow you to quickly close the distance to the enemy and deal damage, after which you should use firearms to finish off the survivors.
Open the door and clear the area of chaos cultists. Then break the artifact located on the altar and climb onto the platform that will descend from above. Move towards the cathedral. Set up the beacon and hold out until the battle barge arrives. We recommend not standing still but moving around the perimeter of the arena. This way, you won't allow yourself to be surrounded and can constantly replenish your ammo and grenades.
After the cutscene, move forward. Unfortunately, jetpacks no longer work, but instead, you can again enhance your attacks with the rage meter. Use this to cut down the heretics in your path. Enter the building on the left, replenish your ammo, and break another artifact.
Exit the building on the right side and move towards the iron structures. Near a particularly strong Chaos Space Marine, there are ammo and healing stimulants. Follow the path on the right, run further, and destroy the flamethrowers. Descend a bit lower using the bridges and clear the passage on the right side.
On this arena, beware of the eye that shoots a laser at you. Dodge its attacks and hit the chaos sorcerer. He will be near this device. After defeating the enemies, move into the building covered in blue taint. There, you need to move forward to the very end of the corridor.
We recommend taking a sniper bolt rifle, as you will face long-distance battles. Moreover, it will allow you to get rid of flamethrowers from a safe distance. After defeating them, move forward along the bridges, then turn right.
You can switch the sniper rifle for a las-fusil. Destroy the chaos cultists, then go through the arch covered in taint. Clear the building and break the heretical artifact. In the corridor, you will see the ghost of Imurakh. But this is an illusion, so there is no point in shooting at it.
Replenish your ammo. We recommend taking a rapid-fire rifle with an integrated grenade launcher. Call the elevator and fend off the demons that will attack you. The grenade launcher should be used against the strongest Arch-Enemy fighters. Keep in mind that a new squad of Chaos Space Marines will arrive on the elevator. Throw a fragmentation grenade or melta bomb at them, then finish off the survivors.
Descend into the catacombs, replenish your ammo, and take healing stimulants. Move forward along the iron bridges, then turn right and go down.
An Ultramarines squad will attack you. First, kill the sorcerer standing behind them. Then strike the Chaos Space Marines. After defeating them, the blue mist will dissipate, and you can climb up the steps. To the right, you will see healing stimulants and weapons. We recommend taking a long-range bolt rifle with an integrated grenade launcher. It will come in handy in the next battle. Clear the road of rocks and move towards Aurora. The Arch-Enemy fighters in front of you are illusions, so there's no point in wasting ammo on them.
The Chaos Terminator is extremely dangerous in melee, but his ranged attacks can be dodged. We recommend keeping your distance and dodging to the side when necessary. Shoot him in the head with bursts and the under-barrel grenade launcher. You can get rid of ordinary demons with fragmentation grenades and hammer strikes. After defeating the boss, approach Aurora again.
Open the doors and descend along the path. When you see a hole in the floor, jump down.
Pass through the building, replenish your ammo and medkits, then go outside. Help the guards fend off the chaos cultists and pick up the melta bomb, then run to the stone arch. On the elevation to the right of it, a squad of heretics with long-range weapons is entrenched. Take them out and move on.
Turn right and jump down. You need to help the Ultramarine brothers defeat the Chaos Space Marines. After that, you can enter the building where your commander's headquarters is located. Talk to him. Then move on and destroy the enemy squad. A melta bomb will be perfect against them.
When you clear the area, a door on the left will open. You don't need to engage in the battles; your task is to go down. Before exiting, take the multi-melta. It is located on the left side of the gate. Use it to clear the next room of flamethrowers, sorcerers, and demons.
Run into the passage located to the left of the arena. Your main path is to the right of the tomb. But if you go forward, you will see the protective relic on the right side.
Go out to the square, take the banner in your hands, and shoot at the enemies. You don't need to aim at the shielded demons, as they are invulnerable to regular bullets. Focus your fire on regular Chaos fighters and enemy Space Marines. After the cutscene, just run after the commander.
Clear the ring around the chasm of enemies and move through the passage on the far left side. Move forward until you see a damaged tank. Kill the Chaos Space Marines entrenched on the opposite side of the chasm, then run to the left. Before exiting, don't forget to take the multi-melta.
Use the multi-melta to get rid of the flamethrowers. A new squad of enemies led by a Chaos Terminator will attack you from the left. Shoot his minions first, then focus your fire on the boss. As before, it's advisable to keep your distance, as his punches deal massive damage. If you don't have a long-range weapon, you can pick up a micro-plasma incinerator near the column.
In the left corner of the arena, there is a passage covered in corruption. There is a heretical artifact there. Destroy it and follow the allied Terminator to the blue hemisphere. When you find yourself in the warp, move forward between the columns, then turn right.
The initial stage of the battle is no different from the first fight with the chaosite. Parry his attacks, dodge powerful blows, and shoot back. If he grabs you, you will lose your sight and see only darkness. But even in this case, the tactic remains the same—dodge his thrusts and counterattack at the first opportunity.
When the boss has two-thirds of his health left, a demon lord will appear on the battlefield. Be ready to dodge his attacks. Initially, shooting him is useless. Fortunately, he will disappear after ten to fifteen seconds, and you can continue the fight with Imurakh. When you reduce his health bar by half, the archdemon will return, and his eye will start glowing. Aim at it and shoot. This is his only vulnerable spot on his body. Damage to this area will reduce the boss's health.
When you find yourself in darkness, run to the pillar of light. Near it, you need to kill the Chaos Space Marines and talk to Calgar. Continue moving towards the energy source and shoot the heretics until the final cutscene begins.