MiSide Game Walkthrough Guide: Complete Tips and Strategies
In MiSide, the main character finds himself inside his favorite video game and discovers that he is trapped with its character — a seemingly cute girl named Mita. As you progress through the story, you will uncover her true nature. In this guide, we have described a detailed walkthrough of all the quests, as well as useful tips and recommendations that will help you at various stages of the game.
Day 1
Waking up in your bed, get up and examine the room. First, interact with the airplane on the shelf to the left, then examine the photograph on the wall and the Rubik's cube. After that, wait for a new message from a friend to arrive on your phone. He sent a new version of the anime game. Install it (press E) and launch it.
When a blue-haired girl named Mita appears on the screen, enter the game nickname by which she can address you.
Put the clothes in the basket
The girl will explain that she was in a hurry, so she left a mess in the house. Interact with the pants and socks in the living room, the skirt and T-shirt in the bedroom, and the shorts in the kitchen to move them to the laundry basket. All these items are marked with a green arrow. Once you fulfill her request, Mita will thank you, and the second day will begin.
Day 2
On the second day of the game, you will need to help Mita with making chicken soup. First, you need to buy ingredients in the game store, and then chop the vegetables. After all the vegetables are cut, the second day will end.
Buy ingredients for the soup
Entering the game, Mita will tell you that she is very hungry, so you will have to buy some products for chicken soup. To enter the game store, pay attention to the upper right corner, where the grocery basket icon is located. Interact with it, go to the Food tab, and buy the first ingredient. It will cost you 250 coins.
Chop the vegetables
Having done this, Mita will ask you to help her with the preparation. Interact with the basket on the table, and all the vegetables will be in front of you. You need to chop the carrot and potato.
Press RMB on any of these vegetables to move them to the kitchen board. To chop these vegetables, you need to move the slider that appears downwards. Once the first vegetable is chopped, do the same actions with the second one, after which the second day will end.
Day 5
Entering the game, Mita will tell you that today she plans to buy a budget TV. She also mentioned that you can earn money by participating in mini-games within the game. With the earned funds, you will be able to purchase a TV for Mita.
Play mini-games to earn money
To start playing, click on the chess icon in the upper left corner. You need to earn 450 coins for Mita's upgrade, so we recommend playing the games described.
Processing — shapes
The main essence of the first mini-game in Processing mode is to correctly move the shapes into the boxes that have the corresponding images of these shapes. As a reward for the correct placement, you will receive 250 coins.
Electronics — wires
This mini-mode is as simple as the previous one. You need to connect the first end of the red line with the second. Do not try to connect them using the paths from above or below. Just apply a straight wire and carefully place it horizontally. After completing the task, you will receive 200 coins.
After talking with Mita, go back to the store, go to the Furniture section, and buy the first TV on the list. She will thank you for the purchase, and the fifth day of the game will come to an end.
Day 10
The day will start with a conversation with Mita. Since the girl lost her comb, you will need to help her search for it. She will give you hints on where to look to find the lost item.
How to find the comb
First, Mita will ask you to look behind the nightstand. To do this, simply click on it. The first attempt will be unsuccessful, and the girl will decide to leave the search for the item to you. She also strongly advises against looking in the oven.
If you do decide to look inside, you will find a chainsaw. Mita will get angry, but soon she will just remove it, not giving it much importance.
The location of the comb is always different, so just inspect each highlighted item. In our case, it was in the kitchen, in the bottom drawer. Mita will thank you again for your help, and the day will end.
Day 20
In the bedroom, you will see Mita, who is upset because the previously purchased TV broke down. In addition, she will ask you to help with the wardrobe. To move the item, just interact with it — it will automatically move to the right place. After talking with Mita a second time, the day will end.
Day 33
Mita will talk about her desire to see you more often and will recommend listening to her words. As soon as she finishes, you will notice a gift at the bottom of the screen. Click on it to give it to Mita. After thanking you, the day will end.
Day 37
This is the key day in the game's resolution. At the beginning of the day, Mita will talk about her desire to see you in person. After a few seconds of tense music, she will ask you to put down your phone. Doing so will place you in a rather familiar place. Looking around, you will quickly realize that you have entered a video game.
I'm Inside A Game?
Now you will find yourself inside the game.
Find items and place them on the scanner
Exit the living room and head to the bedroom, the door to which is on the right. Upon entering the room, you will see a table with a device and a scanner on it. Interact with the red button to turn on the device.
To activate it, you need to find several items and place them on the scanner:
- Blue flower-shaped hairpin. It is located in the bathroom, on the sink. You can get there from the bedroom.
- Silver spoon. To find this item, go to the kitchen and inspect the work area next to the oven.
- Pen. It is on the vanity table, behind the table with the device.
Once you find all three items, approach the device and interact with the white panel to place the found items on it.
Now press the red button to the left of the scanner to scan the items. After that, the device will be ready to start and will begin installation. In turn, you will need to step onto the portal located to the left of the table.
Restart the electricity at the front door
Unfortunately, during teleportation, there will be a system overload, resulting in a power failure. Enter the bedroom and approach the front door, where the control panel is hanging. Despite the darkness around, you will still be able to navigate because there is glowing text on it. You need to interact with the two yellow switches on the left of the panel.
Find server batteries and return them to the mechanism
Now return to the portal console. At the moment, the machine is missing four necessary batteries, which we need to find. Here are the places where you can find all these elements:
- First battery. Located in the bathroom, in the upper cabinet to the left of the sink.
- Second battery. Can be found in the kitchen, right on the countertop next to the sink.
- Third battery. Located in the living room, in front of the radio receiver, near the TV.
- Fourth battery. Also located in the kitchen, inspect the top shelf of the refrigerator to the left of the sink. When you close the refrigerator, magnets will fall from it — the inscription Love. Collect them, as this also affects getting a good ending.
Now return to the table and interact with each device in which these batteries need to be placed. Once you insert the last battery into the corresponding compartment, activate the mechanism to start it. After that, approach the portal and step onto it.
This is where you will meet Mita. She will explain that you somehow ended up in another version of the game. All your actions were necessary to update the system and restore normal operation.
Together At Last
Before continuing, you will have the opportunity to ask Mita a few questions about the items in the room. This will allow you to better understand the situation and get additional information.
Head to the kitchen
Upon entering the room, Mita will follow you and once again ask for help with cooking. You will need to cut vegetables again. The mechanics remain the same, but now you will have to control the knife yourself to carefully cut the ingredients.
Go to the bathroom
After cutting the carrots, Mita will send you to the bathroom for scissors. They are on the sink to the left. On the right, you will also notice an open vent.
However, if you decide to inspect the vent, you will find cartridges with names inside.
The table is already set, and Mita will offer you sauce. This part of the game element also affects the ending.
Once you make your choice, hand her the scissors. Here the game gives you another opportunity to ask the girl a few questions. When you finish eating, go to the sink to wash the dirty dishes. During this, you will suddenly feel unwell, and Mita will lead you to the bathroom. Now just take the pills she gives you.
Things Get Weird
The quest Things Get Weird is a psychological horror where the player must find Mita. Starting in the bathroom, you will learn from Mita about strange glitches that change the layout of the rooms. After playing console games and a card game, you will have to explore the house, encountering anomalies and disappearing objects. Following Mita, you will discover mysterious events leading to the basement, where the key clue is hidden.
Find Mita
Waking up again in the bathroom, go through the living room to the kitchen, where Mita is standing at the stove. She will explain that she rearranged the room layout, and sometimes glitches can occur when rooms do not load properly. This will become an important element of the passage that you need to remember.
Play games with Mita
After chatting a bit more, Mita will suggest playing. Take the gamepad from the table opposite the TV and sit on the couch to start the game.
Two different mini-games are available on the console: Dairy Scandal and Penguin Piles. Your choice will not affect the plot, but you can earn various achievements depending on which game you decide to play.
The goal of the game Dairy Scandal is to defeat Mita by destroying her four lives. To do this, press the E key to strike until the girl's character runs out of health. The best way to win this game is to stay in the center of the map, crouch, and make precise strikes to minimize risks and win.
The game Penguin Piles is more relaxed. In this mini-game, you need to use the WASD keys to move and collect all the snowballs before Mita does. If you have the most snowballs at the end of the game, you win. Try to be faster and more attentive to outpace your opponent and collect as many snowballs as possible.
After finishing the console games, Mita will suggest playing again, but this time in real life. Head to the bedroom and sit at the table located in the center of the room. Here you will find a card game. The rules of the game are as follows: the chip indicates the type of damage. When you lay down cards and see that the number of lives on your card is greater than Mita's, you win.
Take the cards from the table and wait for Mita to make her move. In our case, she laid down a card with five hearts. To beat her card, you need to lay down yours with a higher amount of health.
Besides this, the cards have several important functions — defense and attack. You also need to monitor these indicators carefully. If you have more health but less attack and defense, you can still lose. Therefore, it's important to consider all aspects of the cards to achieve victory, not just rely on the number of lives.
Open the closet
During the third move, you will hear a loud sound coming from the closet. Mita will oppose you checking what is happening there, but you insist. As soon as you try to open the closet, the girl quickly finds an excuse, explaining that her underwear is there. During the dialogue, she will give you an ultimatum: stay with her in her world or return to reality. If you did not follow our advice on the endings and did not complete the main game, you will not be able to stay and end the game on a good note, and you will have to choose refusal.
Turn off the radio
After refusing her offer, the girl will get angry, and you will unexpectedly find yourself inside the closet. Open the doors and go out into the living room. Once you are in the room, approach the radio and interact with it to turn off the annoying noise.
Find out what's in the kitchen
Next, you need to head to the kitchen. Turn right and enter the door on the left. Here, carefully examine the sink, where you will find a flashlight. In complete darkness, this item will be an indispensable assistant. Now return to the living room, and a door will open in front of you, under which a dim light will be visible. A dark silhouette will hang from the ceiling.
Attempting to enter this room, the door will suddenly close in front of you. When it opens again, the silhouette will disappear. The mirror above the sink will crack, and you will feel dizzy. Your eyes will start to glitch — Mita will appear and disappear.
Find Mita
Seeing Mita rapidly moving from room to room, numerous inscriptions will suddenly appear on the walls: Find me. This will be a signal that you need to explore each room in search of her. In our case, Mita was sitting by the sink in the kitchen, waiting for you to approach. As soon as you get close to her, the game will start to lag, and the surrounding reality will begin to distort. At this moment, you need to quickly head to the living room, where you will only see the girl's legs.
Follow the body
Seeing the girl's moving legs, you just need to follow them into the bedroom. As soon as the torso disappears, don't waste time and go down to the basement. The entrance to it is hidden in the closet, which is located to the right of the bed.
The Basement
The character descends into the basement, where they meet a girl resembling Mita. She asks to find a key and in return gives a ring that helps escape from virtual reality. It will later become clear that Mita controls the game, turning characters into cartridges. In the end, the player must avoid Mita's pursuit by following the ring's signals and escape from the basement.
How to find the key near the sofa
Once downstairs, inspect the cage on the left wall from the stairs. Here you will see a girl who closely resembles Mita. However, as it turns out later, it's not her. The girl asks you to find a key that is lying near the sofa. Approach the sofa on the right and carefully examine its left side. The key is on the boiler, next to which there are several canisters.
Return to the girl and give her the key. In return, she will give you a ring, which she claims will help you escape from virtual reality. Put on the ring, after which you will have the opportunity to ask her a few questions and learn more about what is happening.
Hide!
Ask the girl the final question: What's next? and pick up the console that stands on the boxes behind you. On the console screen, another player is depicted, used by Mita. After listening to the conversation, press the red button on the side of the console. Mita will get angry and start chasing you. The best place to hide from her is the boxes where you found the console.
Now you need to follow the ring's signals. Wherever the signal points, that's where you need to go to avoid getting caught by Mita. Be attentive, avoid her, and gradually move forward. Eventually, you will get out of the basement.
Beyond the World
You will need to find a way out of the distorted reality and overcome a series of obstacles. With each step, you must be attentive, solve puzzles, and make decisions to break free from the virtual trap.
Find the Exit
Exploring the house again, all textures will disappear, and you will need to find the exit. Head to the bedroom, then to the living room, where you will find a narrow opening on the left. Interact with it to climb up.
Proceed to the corridor, where you will encounter numerous stairs and doorways. Enter the doorway on the left, as shown in the screenshot below. Go through this and the adjacent doorway several times, and soon a nightstand will appear on the opposite side from where you came. Descend and follow the corridor, which will lead you to this nightstand.
From here, turn left, and you will find yourself in a long corridor where you meet another player. After talking to him, you will learn that there is no point in trying to find an exit, as you are in a burrow between versions.
Herd the Little Ones to the Exit
Now turn around and head to the door on the right. Inspect the room to notice a moving box. Interacting with it will cause the box to fall, and many small creatures will emerge from it. Herd each of them one by one from behind to the hole in the wall so they can pass through.
Talk to Mita
Thanks to herding all the creatures, the room to which this machine was connected will open. Enter inside and proceed down the corridor, at the end of which you will see a staircase. Climb up it to crawl through the opening and find Mita.
Invasion — How to Defeat the Boss
Before starting the dialogue, play the arcade machine located on the right side of the room. In this mini-game, you will participate in a race against Mita. To win, simply use nitro (key Shift). Overtake all opponents and keep moving to the end of the track, collecting coins along the way.
Successfully finishing, the game should have ended, but you will have to fight the boss. First, this creature will start dropping red areas on the track, which you must avoid driving over. Steer clear of them to avoid losing health and continue the fight against the boss.
After this, the highway will split into three lanes, and each will be highlighted in red at random moments. You need to leave the highlighted area of the road as quickly as possible to avoid damage and survive this dangerous situation.
The third stage of the fight is the appearance of rocky formations on the road. The goal remains the same: try to avoid them to prevent collisions and losing health.
The final stage is the appearance of a black and red orb. You have probably noticed that the boss has three lives. By colliding with the red orb, you will take away his first life. After the first orb, he will start repeating all previous stages again, but at a higher speed. Continue dodging obstacles and avoiding red areas to take down the remaining two hearts and win the final battle.
Now approach Mita and talk to her. Interacting with the ring, the girl will change the route, directing you to the place from where you can escape. When players try to open the doors, the ring will expand the boundaries, allowing you to proceed further.
After watching the cutscene with the carefree and kind Mita, wait for the second one while exploring the new house of Mita with a cap. You can ask her to play the guitar, inquire about various things, and play a game in the kitchen.
The goal of the hammer game is to press the E key as soon as a green checkmark appears on the screen. If you manage to do this faster than your opponent, you will win the round and be able to hit her with the hammer.
Another game with this Mita is the dance floor game. Approach the TV in the living room and select a track. Your task is to jump to the side of the platform where the ball on the screen is heading to win.
When you finish the game, return to the bedroom and talk to the second Mita to ensure she has completed the ring setup. After discussing this, head back to the living room, where you will encounter another version of the game.
The Loop
Follow the corridor to the right and go through the doors. With each step, the music will slow down, the light will dim, and the walls will display the words Again?. Keep walking until someone breaks a window with a bat. Pick up the bat and go through the door three more times, using it to break the glitches. Eventually, you will find yourself in a well-lit corridor.
Set the Correct Time on the Clock
Approach the clock on the shelf to the left to set the correct time. It's important to remember that the time will be different for each player. To find the correct time for you, pay attention to the wall clock located above. Try both options, and when the time is set correctly, the screen of the small TV on the left will display the message Release Completed.
Inspecting the room, you will notice a small, disfigured Mita. Let go of her hand and continue moving through the distorted corridor. Soon, reaching a dead end, you will meet this girl again. Help her up and go through the new door.
Here you can talk to the character again, who will say an important phrase: Doors will never help you. Do not try to escape through the doors; instead, interact with the window.
Help Little Mita
In the newly appeared room, you will meet little Mita, who asks for your help. Talk to her, then wait for her to find the key in the hall. After that, throw the iron into the pipe, lower the logs, and interact with the pedal. When the iron melts, you will receive the key.
Insert the key into the hole near the door on the left in the room and enter inside to access an even earlier version of the game.
Go to the Arcade Machine
As you pass through the rooms, you will encounter distressed Mitas. One of them will warn you that it is dangerous to proceed further and will turn you around. Keep opening doors until you find yourself in a room with an arcade machine.
The essence of the game is to check all the mannequins for their version and the number of bones. To do this, you need to use the button located in the center of the screen. When a film with data about the mannequin appears, bring it to the film with the required standards for comparison.
After you check all the emotions of the mannequin using the buttons on the right and make sure the first mannequin is perfect, pull the lever on the right side of the machine. After checking all four mannequins, the very Mita who brought you here will appear before you. Talking to her, you will learn that if you continue, you will encounter more aggressive mannequins than those you faced before.
Go down, where you will meet the first model. She will attack you, trying to bite. It is recommended not to turn away from these NPCs and look them straight in the eyes, as this will keep you safe—they won't be able to attack if you maintain eye contact.
Dummies and Forgotten Puzzles
You will have to go through a world filled with mannequins and puzzles. First, avoid the attacks of the mannequins, then descend into the sewer and solve several puzzles. Find a computer, write a message for Mita, and take the funicular, destroying monsters. Collect parts of the photograph, piece it together, and show it to Mita. Complete the quest by going through the maze and entering the final door.
Leave This Place
Go through the door in the room with the first mannequin, and you will find yourself in a place resembling a bathroom. Here, mannequins will be waiting for you again. To avoid attacks, move facing them or quickly move backward to the next door, not giving them a chance to attack.
Descending into a place resembling a sewer, you will encounter a large number of mannequins. To reach the opposite side where the ladder is located and climb it, try to group the mannequins in one area.
Open the Passages
After climbing up, go through two doors and move along the ledge to the right. Here you will have a view of the planet and many iron bridges. Go to the left to find the panel.
Here you will have to solve a mini-puzzle:
- Start by connecting the line horizontally, starting from the left and moving to the right.
- Then connect the line in a diamond shape: from the left end upwards, then downwards.
- The last step is to connect the line in an arc: start from the left, move upwards, then from top to bottom, then to the right and up again.
Once you complete these actions, interact with the lever on the left and move to the newly opened path upwards. Here you will find another panel with the same conditions:
- Draw the line in circular rotations clockwise.
- Move the line in a zigzag from top to bottom.
- Move the line so as not to touch the barriers. As a result, you should form the letter R.
Now walk along the left side of the platform where you will find a hole in the wall. Entering inside, you will find a computer in front of you. Press any key on the keyboard for your character to write: Praying for you, Great Mita.
Take the Funicular
Return to the machine and press the lever. After talking to Mita, go to the opposite end of all the bridges where there is a passage. Keep moving straight until you see the funicular ahead. Listen to the announcer, take the wheel, and press the button. You will play the mini-game Monster Slap.
Shoot from the cannon when flying monsters appear in front of the funicular. It's important not to miss any creature, or you may lose. When you reach the destination, get out of the transport and interact with the arcade machine on the right.
This is the mini-game Hetoor — you need to eliminate monsters to clear your path and continue moving straight. After the first wave, more resilient monsters will appear. Some of them will be surrounded by a protective sphere.
Keep an eye on your health and don't let these creatures get too close. If you lose health, you can restore it with hearts that drop from defeated monsters. Keep moving straight and dealing with these creatures to eventually win.
After stepping away from the machine, pay attention to the painting on the left. Turning around, you'll find a door in front of you. Opening it, you will see the same room that was depicted in the painting.
Find the Image Parts and Assemble the Picture at the Table
Entering this room, you will see a dark silhouette asking you to find and assemble all parts of the photograph. Here's where you can find them:
- Opposite the bed is a nightstand. Look in the last compartment to find a part of the image;
- The second part is on the dressing table, which is also located opposite the bed;
- The third part lies on a pink box. Examine the dresser by the wall;
- The fourth part can be found by approaching another dresser opposite the computer. As you get closer, many errors will appear. Just press OK until a piece of the image appears;
- The last part can be found in one of the compartments of the same dresser where the boxes are.
After gathering all five parts, sit at the computer desk and arrange the pieces of the photograph as shown in the photo below to assemble the image of Mita. Now take the glue and apply it to all the areas where there are cuts.
Escape from the Mannequins
When the complete photo is ready, approach Mita's dark silhouette and show it to her. The girl will immediately transform, but her face will be missing. Looking into the wardrobe at her command, you will see many mannequins in front of you.
Run down the corridor to the right to reach the living room. From there, go through the door on the left. Here you will find a small maze. First, move forward, bypassing the column in the middle of the room.
Then you will need to turn right three more times. You can also simply follow the rope lying on the floor. After the third turn, you will see a door in front of you — enter inside.
She Just Wants to Sleep
In the quest She Just Wants to Sleep, you will need to wake the sleepy Mita. For this, you need to make her coffee, and along the way solve the Jack's lantern puzzle to get a vampire costume. Accompany her to the levers and wake her up while she counts to three to open the locked doors. Pressing the button will open another door, but at that moment the screen will start glitching, and everything will turn white.
Try to Wake Mita
Here you will encounter the sleepy Mita. You can try to interact with her while she sleeps to try to wake her up, but it won't help.
Go to the living room and open the front door, behind which you will find a huge iron door. Try to interact with it, then return to Mita and try to wake her up again. This time she will wake up, but to get her up, you need to make coffee.
Head to the kitchen, take the kettle, and brew a drink for Mita. Returning, wait for her to drink it. After the conversation, accompany her to the lever. From time to time, Mita will fall asleep, and you will have to wake her up to continue the journey.
On the way, check the kitchen to solve the Jack's lantern puzzle located on the kitchen table. Solving it will give you a vampire costume. Approach the pumpkins and interact with them in the following order:
- The fourth pumpkin.
- The third pumpkin.
- The first pumpkin.
- The second pumpkin.
- The fifth pumpkin.
Return to the levers near the iron door and continue waking the sleeping Mita. When she counts to three, you will need to pull the lever, which will open the locked doors.
Behind them, you will find a stand with a red button connected to wires. Press the button, then try to wake Mita again and open the door to the house. At the moment of the last action, the game will start glitching, and the screen will turn white.
Novels
This task is one of the simplest. It's impossible to choose the wrong path or make a mistake here, as there will only be dialogues between thoughts and your character on the screen. After a long dialogue, the girl will invite you to the bedroom. Here, you will play tic-tac-toe.
You will be playing for the ring that Mita took earlier. Your move will be first, and the main goal is not to lose. Most likely, the game will end in a draw.
Reading Books, Destroying Glitches
The quest Reading Books, Destroying Glitches involves the player helping a girl named Mila fix bugs in the game. To do this, you need to solve several mini-games, such as setting sliders, moving figures, and shooting at targets. After eliminating all glitches, the character will be able to leave the house.
How to Leave the House
When the game is interrupted by the first Mita, you will find yourself in an unknown house with a new girl named Mila. After the conversation, head to the front door and open it. Instead of a regular corridor, you will see many doors with your character peeking out from behind them. To leave version 1.0F, you need to fix all the bugs in this version of the game. Before starting, ask Mila about the photos, statuettes, and other items in the apartment.
Glitches in the game appear as black spheres surrounded by a transparent shell. To get rid of them, approach and interact by moving the mouse down. The first glitch is in the kitchen. When you use it, you will enter a mini-game where you need to set the sliders according to the arrow's instructions.
The glitch in the bathroom has the following game order: move the circles to the next attachment, then press the left mouse button to move them. Repeat this process with each attachment until you reach the end.
The third glitch will appear in the living room after a dialogue with the girl. In this mini-game, you need to arrange the figures so that they match the central figure: circle to circle, star to star, and so on.
The fourth glitch will be in the bedroom after Mila shows you katana tricks. In this game, you need to shoot with your finger at moving figures that will also shoot at you. Use barriers for cover, then strike the figures to eliminate the bug.
After eliminating all the glitches, try to open the front door again. Now the passage will open. Say goodbye to Mila and comfort her, then follow the corridor.
Run and Hide!
You will have to avoid being chased by Mita with a chainsaw. Overcoming obstacles and making quick decisions, you will participate in several games: moving to music, hiding when she closes her eyes, and running while avoiding grenades. In the end, you will enter ventilation shafts and transition to a new version of the game.
How to Escape from Mita
The quest will begin as soon as you enter the corridor. At this moment, Mita will appear behind you with a chainsaw, which you might have found earlier in her oven. At this stage, there's no time to lose, so run forward, overcoming obstacles in your path. Upon opening the first door, you will face a choice: turn right or left. To continue, turn left and don't hesitate — keep running without looking back.
After opening another door and running to the end of the corridor, you will have to make another choice on which way to turn. This time, turn right. When you reach the center of the corridor, be prepared for the floor to collapse right beneath you. Without wasting time, jump down onto the bridge and immediately move towards the door.
Upon entering and listening to the dialogue between characters, the girl will start the game. The rules are quite simple: while the music is playing, you need to move around Mita, avoiding her attention. When the music stops playing, you must freeze in place. Don't forget to listen to the sounds and be ready for the moment of silence — it's your only chance to stay alive.
Once you reach the end of the platform, interact with the lever. After this, the girl will start the second game. When she closes her eyes, you can continue moving, but as soon as she opens them, you must immediately hide behind one of the tall covers.
Once you reach the end for the second time, activate the lever again. The third game will be the most intense. You will need to run on shift without stopping while Mita throws grenades at you. Be attentive, avoid explosions, and keep moving forward. It's enough to reach the end of the platform for the girl to knock it down, causing you to fall.
You will find yourself in ventilation shafts. Go straight, then turn left and keep moving without stopping. Continue until you reach the end, where a corridor with a door will meet you. At this moment, your game version will switch to V0.5.
Old Version
You need to avoid Mita's pursuit, hide, and solve puzzles. You encounter glitches, monsters, and interact with different versions of Mita. Your goal is to find a teddy bear for one of the Mitas, restart the character, and wait for the return of the kind Mita.
Find the Exit
In the old version of the game, many objects lack textures, so don't be surprised if you see pixelated objects. Upon entering the living room, be prepared: Mita will crawl past you on all fours. To avoid her gaze, hide behind the couch.
When the second Mita leaves, try to enter the bedroom. From this point, glitches will start appearing along with monsters, but don't pay attention to them. Pick up the teddy bear near the wardrobe in the bedroom and give it to the intimidating Mita.
Leave!
Now you will have the opportunity to ask this girl a few questions. When you ask the last question, she will get angry, and you will need to run. Maneuver between rooms so she can't catch you, and then enter the bathroom. Run straight down the corridor, where the kind Mita will meet you.
Find the Character Restart Program
After talking with the kind version of the girl, enter the Core and approach the computer. The application will request code confirmation. Click on the circles in the order shown in the photo below to enter.
Now you need to proceed to the following path: Advanced System Administration —Character Restart (Select Version). Enter the character version: 00.98 to continue.
Next, the program will request the character index. But since Mita was unaware of its existence, this plan is postponed indefinitely. Sit on the couch and wait for the girl to return.
The Real World?
The quest The Real World? is a journey where you need to find yourself by controlling a character through a mobile phone. Crazy Mita attacks, and you have to perform everyday actions until you encounter new strange events and end up in the basement cage.
Find Yourself
The kind Mita is gone, so leave the room and head to the kitchen. On the table, you will find a mobile phone. Picking it up, you will start controlling an unknown. Your task is to find yourself. Simply leave the room and enter the kitchen to find yourself on the phone screen.
At this moment, crazy Mita will attack you. During the dialogue, she will call the ugly Mita and ask if you think she is beautiful. Regardless of your answer, she will not believe you and will hit you with a bat.
Day #1
Waking up on the bed, engage in usual activities in your real world: change clothes, eat, and sit at the computer. When you open the console, you need to press the arrows shown on the screen.
When the red, yellow, blue, and green tabs open, you will need to move the documents to the corresponding tabs by color.
Finally, adjust the sliders on the left side to fill the circles with green by clicking on them. After that, go to sleep and watch a cutscene with rapidly changing days.
Day 1000
Getting out of bed, repeat all the same actions and sit at the computer. When it turns on, Mita will knock you off the chair, and the words Stop will appear on the walls. Run an unknown program on your PC named HELLO!, where you will see yourself from a third-person perspective and be able to control yourself. You need to sit at the computer inside the video game each time until Mita is on the chair.
Talk to the girl, choosing any response options — they will not affect the outcome. When the girl crawls out of the monitor screen, you will find yourself in the basement cage where you previously found the kind Mita.
Reboot
You escape from Mita's prototype, reboot the system, and eventually wake up at home. However, Mita turns you into a cartridge, ending the game.
Leave the Basement
Getting up from the floor and approaching the grate, you are met by the kind Mita. After the conversation, you learn that she has finally found the necessary index. Once outside, you hear screams. Go upstairs and enter the bathroom, where you will see a horrifying scene.
After all the events, enter the bedroom where you will find the kind Mita. However, because she was killed, she will forget the entire plan discussed earlier.
Enter Data and Pull the Lever for Reboot
Take the ring and the note with the index from the hands of the kind Mita and head to the Core. Interact with the computer, enter the password, and follow the path Advanced System Administration — Character Restart (Select Version). Choose version 00.98 and enter the index from the note: 5677098.
After this, pull the lever to the right of the computer and wait for the system to reboot. At this moment, a huge Mita prototype will attack you, and you will find yourself on version V1.9.
Talk to Mita in the kitchen and head to the living room to open the front door. Behind it will be a wall, so go down to the basement and interact with the computer to enter your ID, which is displayed on one of the monitors next to the computer. In our case, it was 5334.
Now go upstairs and open the front door. At this moment, Mita will approach from behind and ask for a hug. After the dialogue, you will wake up at the table in your home. Delete the game from your phone and watch the cutscene as Mita enters the safe code and turns you into a cartridge.