Elder Scrolls 3: Morrowind is a continuation of the fantasy role-playing action game with a first-person view in the Elder Scrolls universe. The... Read more
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This is a modified version of the military helicopter, which now does not need to start a new game. The helicopter flies and fires rockets. To receive items, you need to write in the console (opens with the ~ key): 1. Player->additem "military_helico ...
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This mod brings a large number of weapons and tactical gear into Morrowind, turning the classic RPG into a shooter. Among the weapons there are rifles, pistols, and even grenade launchers in their various variations and with different modifications, ...
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The mod allows you to become Jarl of Solstheim if you beat the game (defeated Hircine) to the “good ending” - Hircine is defeated, and you remain human; Udurfruit is defeated, and the player is the head of Thirsk; The player is a Factor of the Easter ...
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The mod adds a fully working UTS-15 shotgun. For spawn: Player->additem "UTS_15" 1 - the shotgun itself. Player->additem "shotgun_slug" 1 – ammo.
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The mod changes the combat system, making it similar to combat in modern games - all weapons have a 100% hit chance, and perks and skills are changed to match this (for example, skills increase the damage done by weapons, and different types of weapo ...
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The mod makes animals passive underwater - the combat level is reduced to 20 instead of the original 90. Now you can safely explore the underwater world.
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The mod adds a new birth sign to the game: Soldier. With this sign, the player starts with an additional 25 points in strength and stamina, but is vulnerable to magic 25% stronger than normal.
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The mod adds a working Desert Eagle pistol to the game. To create, you need to write: Player->additem "desert_eagle" 1 Player->additem "50_ae" 1
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The mod allows you to play as a helicopter. To do this, you need to select the race of the helicopter (in a new game or by entering enableracemenu), then enter additem "helicopter_test" 1 in the console and put on the armor.
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The mod removes the level or faction rank requirements for some quests. Where restrictions are justified by the plot, the conditions remain (for example, in the quest to obtain the rank of grandmaster).
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The mod improves Vos visually - it changes the lighting and adds more little things. However, there are actual changes too - 4 new shops, new farms, several merchants, restored NPCs (that were cut before release), as well as a simple house for the pl ...