As soon as the first frames of the introductory video floated across the screen, to the wonderful song by Ink Spots “I don’t wanna set the world on fire,” something filled my chest, and I unconsciously realized that I was in anticipation of something grandiose and great.
And suddenly you find yourself at your birth. It is after completing the game that you begin to realize that this is exactly how the game should begin. Bethesda has made a genius move for the game's immersion. Some may say that this is a non-binding part of the game, and they are wrong. It is in Shelter 101 that we gradually immerse ourselves in the gameplay, get used to it, and become familiar with the mechanics of the game.
Yes, you can make complaints about imperfect animation, but as Oleg Stavitsky (Game Mania reviewer) once said in his review of Fallout3: - "But anyone who starts itching about animation would like immediately hit the jaw and, taking advantage of some of the opponent’s confusion, seat him at the computer.”
Fallout 3 is permeated with a painful atmosphere of loneliness in the deserted expanses of the wasteland. It is this feeling that immerses you in the game. In the game you can simply climb a high hill and watch the setting sun while listening to the beautiful song “Crazy He Calls Me” by Billie Holiday.
And the music in the game is a separate matter. It is the superbly chosen music (radio "Galactic News") that complements the emotional sensations. Turn on the Galaxy News radio and you can travel in this world.
Despite the interesting, but short, storyline, it is worth noting that the main part of the game is still quests. These are not just quests - run, get them. Each quest in this game is a small emotional story. Let's take, for example, such quests as Oasis, Tenpenny Tower, Tranquility Lane (brilliant quest), and many others. It is the exploration of the world of Fallout that is the basis of the gameplay and arouses the main interest in the game.
Fallout3 is a real post-apocalyptic game. This is a game that has no statute of limitations. The game is an all-time masterpiece.
And in conclusion, once again, I would like to quote the words of the same Oleg Stavitsky:
Despite the three-dimensionality, physics and first-person view, deep down it’s still the same “Fallout”, for which she skipped school, lied to her parents, and lost her vision. This is a game you can go on an adventure and never return to.