Galaxy on Fire: Alliances
Galaxy on Fire: Alliances — the player started on one planet, which had 3 different names for each chosen race, in a private home system with 3 planets. They... Read more
Galaxy on Fire: Alliances — the player started on one planet, which had 3 different names for each chosen race, in a private home system with 3 planets. They could gather resources and build ships. The second planet will be empty and can be colonized, and the third will be occupied by pirates that the player must capture. By capturing all 3 planets in the home system, the player could then open their jump gate, which served as a gateway to the rest of the Shroud Nebula. From here the player can attack other players, join or create an alliance, and colonize other planets. Limits were placed on the number of ships a player could build and planets a player could own, and players could not build or colonize beyond these limits.