Instead of three cities - one, the choice of characters - only one, but all these can hardly be called the reasons why the second part was not accepted with open arms. However, there was something completely new in the game that radically changed the gameplay. But for some reason they successfully forget about it. But what kind of system of relations with gangs did the developers add... This can only be tested in the second part - in subsequent GTAs, all friendly and enemy relations with groups are spelled out in the plot. Now it’s hard to imagine something like this in modern parts, as well as the setting of the future with all its futuristic attributes.