Konung 2: Blood of Titans
Konung 2: Blood of Titans — continuation of the legend of the Dragon Amulet, begun in the game “Prince. Legends of the Forest Country". Evil and Good have... Read more
Konung 2: Blood of Titans — continuation of the legend of the Dragon Amulet, begun in the game “Prince. Legends of the Forest Country". Evil and Good have switched places, the victorious hero of the last game has become the main enemy of the Forest Country.
Features:
- A fantasy world in the unique atmosphere of the myths of 3 great nations: the Slavs, Scandinavians and Byzantines;
- 6 heroes to choose from — stern warriors and beautiful warriors;
- Dozens of quests;
- Rich combat capabilities, additional strikes, the ability to fight with weapons in 2 hands;
- Many types of weapons — crossbows, brass knuckles, two-handed swords, axes, clubs;
- Creating your own combat magic bonuses;
- Possibility of movement on water using a ship;
- Management of settlements.
Reviews and ratings
Unlike the previous part, Prince 2 has not just grown in scale with maps and kilograms of content, it has become more complex, more thoughtful and complete.
Many new mechanics have appeared, and what’s more, a full-fledged development system has appeared instead of the minimalistic model of the first part (although it is dear to my heart).
The map became much larger, covered with a grid of locations, and random encounters appeared. Now you can simply bypass some particularly viciously biting temple on the way to the neighboring village, rather than having to fight through the navigation and hassle.
In some ways the game began to vaguely resemble fallout... very distantly..., just a little bit. Perhaps 1 percent, but the remaining 99% is the spirit of Slavic epics, folk tales and heroic deeds.
В отличие от предыдущей части, Князь 2 не просто оброс масштабами карт и килограммами контента, он стал сложнее, продуманнее и полнее.
Появилось множество новых механик, да что там, появилась полновесная система развития вместо минималистичной модели первой части (хотя мне она и мила сердцу).
Карта стала не в пример больше, покрылась сеткой локаций, появились случайные встречи. Теперь какое-нибудь особо злобно-кусачее капище по дороге в соседнюю деревню можно просто обойти стороной, а не ломиться сквозь навий да мороков.
Чем-то игра стала отдаленно напоминать fallout... совсем отдаленно..., совсем чуть-чуть. Возможно на 1 процент, но за-то остальные 99% это дух славянских былин, народных сказок и подвигов богатырских.