Yes, I'm a MW fan. I read all the books on the topic, starting with Thurston's series.
I also played MW2. I played it again when the first Voodoo came out and something similar to 3D appeared. Then in MW2 Mercenaries, where life-like physics of homing missiles and a simple, but logical and consistent management system appeared.
Then in MW3 - a toy with drop-dead beauty and realism, where a robot with a broken leg fell and most likely ended up in trophies, where you could control the flight on jump jets, where you could normally lead a flight, where there was a variety of missions, different map modes, a normal system for customizing robots with different types of armor, engines and internal structures, radar modes, a logical and understandable heating/cooling scheme, the ability to sit dow… Read full