MyDream
MyDream is a sandbox game that combines grid-based building with organic and fully-deformable voxel terrain. Build, terraform, quest, and explore your way across... Read more
MyDream is a sandbox game that combines grid-based building with organic and fully-deformable voxel terrain. Build, terraform, quest, and explore your way across various environments in beautiful and expansive worlds!
MyDream Interactive Inc. set out on a bold journey to build a new voxel sandbox game to encourage creativity, courage, and collaboration among players. MyDream was built in Unity using the in-house VoxelForm engine, which allowed for high performance and exceptional deformation quality when altering the world.
Over time, many features became deprecated, and rebuilding them became increasingly difficult. When the team started moving forward into the space of VR, a premium on performance and stability began to take precedence over open-world interaction and deformation, which caused the team to shift away from the voxel tech and ultimately MyDream itself in 2016.
Instead of taking down the game from the store, the team decided to release it as-is so users can still check out and enjoy what was developed. Online mode is no longer possible, so offline play is all that is available. Some of what would later become Siege Hammer is available in the vr_towerdefense branch, however lack of VR SDK updates has left it inoperable for VR and unplayable without VR due to locked pitch.
Thank you to all of our fans, supporters, and backers, for giving us the opportunity to work on MyDream!
Source: Steam
System requirements and PC test
- Windows XP 32-bit
- CPU: Dual Core 2.0 GHz
- RAM: 2 GB
- Free Space: 650 MB
- Video Card: NVIDIA GeForce 8800
- DirectX: 9.0
- Keyboard, Mouse
- Windows 7 64-bit
- CPU: Quad Core 2.3GHz
- RAM: 4 GB
- Free Space: 650 MB
- Video Card: NVIDIA GeForce 560 Ti
- DirectX: 9.0
- Широкополосное подключение к интернету
- Keyboard, Mouse