*You go to the first enemy
*They kill
*You go again
*They kill again
*an hour later*
*Killed the first enemy
Dark Souls nervously smokes on the sidelines.
Sekiro: Shadows Die Twice — a hardcore action-adventure game with a third-person perspective from the creators of Dark Souls Remastered and... Read more
*You go to the first enemy
*They kill
*You go again
*They kill again
*an hour later*
*Killed the first enemy
Dark Souls nervously smokes on the sidelines.
Hidetaki does not forgive)
Another game from FromSoftware. Fortunately, it’s interesting and equally bombastic. In different senses of the word.
An obvious plus for many is complexity (for some it is a minus).
Why does everyone love these games? For the pleasure you get after killing a strong boss who has killed you 1000 times.
I think that the toy is top, especially for those who like to sit offline.
The plot is simply off the charts, as are the graphics of the game. A very interesting game, if you don’t watch the plot guides. But personally, in my opinion the game is not very difficult. And I would also like to tell you what I didn’t like about the game, on NG+, etc. nothing new was added except to complicate the game to support the game. And in conclusion, + the fact that there are several types of passage.
This is unrealistically cool
For me, the best from FromSoftware!
I love Japan and the Souls series: playing through this mix of "genre" and culture was the most enjoyable time I've ever had. I didn’t finish the game, but this combat, pathos - I was delighted!
I’ll die twice, but someday I’ll definitely get through...
I put 10/10 because such a masterpiece only deserves this. The game was very pleased with its graphics, but the bosses in this game are just something with something, it will be long -difficult, and you will need to spend a lot of attempts and, after victory over some kind of demon Göbu (like that, they called him) you will simply be beside yourself with happiness . In general, the game is excellent, I advise everyone to pass! ❤️
For those who are used to saying that Dark souls are difficult, meet Sekiro Shadows dies twice. Having completed it to the end, I felt an incredible feeling of joy that I had finally mastered this game, I spent a lot of time because I was trying to finish off the antagonist at the very beginning. But we must pay tribute, the game world turned out to be quite beautiful and not as oppressive as in the DS, but there are still points in which the DS loses -
*Sekiro is more dynamic, due to its features like parkour, etc. , and the scenes of finishing off bosses cannot but please.
*In DS the lore is difficult, albeit interesting, but here everything is much simpler and the story is told without any strain in understanding.
I recommend this game to everyone who likes to shake their nerves)
I always liked Japan and its history, the very essence and idea of feudalism resonated with me, and the Sengoku period even more)
I always loved games from FS and played them with pleasure, and the mixture of these two aspects gave me an unforgettable thrill.
What's in the game itself? It's gorgeous, and of all the souls like games, Sekiro is the best, in my opinion. New battle mechanics, it completely overlaps DS and Elden with its new idea. Rolls are all over the place, but even here they managed to add a delay attack that the babdzaki himself is unable to delay and the swamps. Of all Babdzakic's games, Sekiro gave me emotions and affection for the Persians, I would forget this masterpiece and play through it again. The bosses are difficult, which adds even more motivation to win; for souls game veterans, there is a lot to suffer here
I always liked Japan and its history, the very essence and idea of feudalism resonated with me, and the Sengoku period even more)
I always loved games from FS and played them with pleasure, and the mixture of these two aspects gave me an unforgettable thrill.
What's in the game itself? It's gorgeous, and of all the souls like games, Sekiro is the best, in my opinion. New battle mechanics, it completely overlaps DS and Elden with its new idea. Rolls are all over the place, but even here they managed to add a delay attack that the babdzaki himself is unable to delay and the swamps. Of all Babdzakic's games, Sekiro gave me emotions and affection for the Persians, I would forget this masterpiece and play through it again. The bosses are difficult, which adds even more motivation to win; for souls game veterans, there is a lot to suffer here
Sekiro is not a difficult game. Is it difficult in the first tens of hours even for a soulslike veteran? Yes, it’s difficult, but it’s not an impossible or impassable game as gaming journalists called it, demanding that Miyazaki add a mode level. So what is its difficulty? It seems to me, in the player himself. Sekiro requires the player to be even more focused, more persevering and have an even greater desire to win than in previous FS games. It is the player, and not his game character, who upgrades his skill with each new attempt to defeat Lady Butterfly or the guardian monkey. It is the player who, having understood the combat and movesets of the enemies, who in sekiro have become more anthropomorphic (for the most part), becomes more agile and furious with each new attempt.
And one da… Read full
Shadows Die Twice.
This is how the next hit from From Software positions itself in the second line.
Sekiro is a very dynamic and multi-level (which is not typical for the developer) stealth (!) action game. Bandai Namco, being publishers, did not limit the studio in any way during the development process.
But Activison apparently asked the guys to make it simpler and more interesting. And that’s exactly what happened. Excellent setting, the storyline develops in the dynamics of passing locations, each battle is unique and the surroundings of medieval Japan fit perfectly into the whole theme of the game
As they say, I sucked, I had sex
From Software are my favorite developers, therefore the Souls series are my favorite games. And I appreciated such a gift as Sekiro as highly as possible. Firstly, this is absolutely not dark souls or bloodborne. This is a new game mechanic, a new style of game, in which I, a veteran, tore my back seat just like that. Just look at Genetiro... The gameplay, leveling, and balance system are, as always, at the highest level. Miyazaki perfectly holds the bar, which he himself raised to the skies. In terms of graphics, it’s almost no different from Dark 3, but you close your eyes to that. The plot and lore are of course weaker, and I also liked the soundtrack less. BUT, the new combat covers all this.
In the end, I advise everyone, it was not in vain that it received the Game of the Year award. … Read full
Oh, this is Japan, the land of the rising sun, a country where beliefs were higher than logic, Yokai ghosts and even Yamatano Orochi himself existed there, and there were those who secretly maintained order and code - yes, I’m talking about the era of the samurai where the sword solved absolutely anything the conflict, expulsion and killing of yokai and monsters in the game is amazing, I especially liked the battle in the finale, but I had to change the settings to low because of the laptop, but the game absolutely inspired me, I would call it the legacy of a mixture of such projects as: Devil May Cry, Onimusha and of course Fatal Frame. I recommend everyone to play, and those who completed it realized that the game is great, you even felt the spirit of Jade Dynasty😎😎😎🤘 Read full
I’m waiting, because I trust the seasoned developers of FromSoftware. I want to experience enchanting emotions again.
A great slasher game that will be even more difficult than Dark Souls in some places. You will definitely have a burning sensation in one place, but then you will get used to it and enjoy it, I hope.
If you want to break your unfinished nervous system after Dark Souls, this is the place for you. Definitely here.
8 fire bulls out of 10
Hidetaka probably hit his head very hard when creating the game, because most of the rules established by Dark Souls and Bloodborn do not work here.
1 The motivation to explore the territory also disappeared, because there is no armor, no weapons, no magic in the game.
2 Also, now you have to pay for death with the lives of other NPCs, which is annoying.
3 It’s completely unclear where to go, and on your first playthrough there’s a chance you’ll miss 60% of the useful stuff and end up wandering back to where you should go at the end of the game.
4 Monotonous style of mountains and Japanese buildings. The locations are similar to each other.
5 Graphics for 2019 are lagging behind.
6 There are also a huge number of stupid game mechanics that will make an already very complex game even more difficult.
The rest will be told by the ratings below.