It's hard to call it a game. This is rather a test of the strength of your nerves, perseverance and endurance to disgusting controls, optimization which results in terrible complexity. The problems are not in the small number of frames, freezes or lags, but in the fact that it is impossible to play on a keyboard and mouse as originally planned, you definitely need to look for a gamepad, or without it the camera will behave unpredictably and slow down, and it will be impossible to play with it. The game is very artificially stretched, there are a lot of repeated mini-bosses, and there are also an exorbitant number of enemies on the level. The design of the levels, locations, surroundings of landfills and garbage dumps in the first levels of which you have to visit kills all interest, they are made so monotonous and boring that you want to finish the game right away. As you progress through the game, you will see many different bosses and all of them can be killed by pressing one button on the gamepad, if you get the hang of it. If you emphasized some positive things for yourself in this game, then towards the end you will forget about them. Only in this game you will meet the most difficult boss in the history of video games “Star Destroyer” who will destroy your ass completely, probably the only mission unique in its inadequate complexity where you will end up in purgatory and spend an eternity there (about 25 minutes) to kill this boss. Complex games are interesting, but not when the animation and controls are wooden. The only thing worth playing for in my case is the story and cinematic cutscenes. I'll give the same point for Lord Vader.