Hideo Kojima Admits Exhaustion During Death Stranding 2 Development; Game in Critical Stage

Recently on social media platform X, game designer Hideo Kojima confessed to feeling extremely exhausted during the development of Death Stranding 2: On The Beach. He also mentioned that the project is currently in the critical production phase known as "crunch time".

The most demanding period of game development — both physically and mentally — commonly known as "crunch time". On top of mixing and Japanese voice recording, there’s an inevitable pile of other tasks: writing comments, explanations, essays, interviews, discussions, and non-game-related work. It’s incredibly tough. Tired.
— Hideo Kojima

The exact release date for Death Stranding 2: On The Beach has not been announced yet, but the game is expected to launch this year. It will first be released exclusively on PS5, with a possible later release on PC. At least, that's what happened with the first part.

As a reminder, last year Hideo Kojima shared that due to severe fatigue during game testing, he fell asleep and even crashed into a rock.

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С 2003-го в теме. До безумия люблю Survival Horror и Sci-Fi.
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