The new game Five Nights at Freddy's: Into the Pit deviates from the canon of monitoring cameras and becomes a 2D platformer. You play as sixth-grader Oswald, who jumps into a ball pit and finds himself in the past. In this guide, we will explain how to survive five nights, save your father, unlock all the arcade machines, and get the best ending. We will also highlight difficult achievements and specify how much time it takes to complete the game.
We are introduced to the main characters: schoolboy Oswald and his father. They head to a pizzeria where the main plot will unfold. After all the dialogues end and Oswald gets up from the table, move to the right. The door to the ball pit you need will be near the stage. Approach the Do not use sign and jump in.
Once at the party (in the past), return to the café hall and move to the left until you meet the boys in yellow and blue caps. They will introduce themselves to Oswald and suggest playing arcade games. Move to the left, and in the new area, enter the upper door. You can memorize how Mike plays and try to beat him, but this will not affect the plot.
Returning to the café, you will be offered to play hide and seek. You need to reach the storage room through the arcade hall. Get into the Freddy costume and watch the cutscene. When the animatronic starts peeking into the costume, hold the action button to hold your breath.
Find Chip and Mike by reaching the café hall, passing by the fleeing children. Near the place where you first met them, there will be a half-open door. Entering it, a cutscene will begin. Follow the corridor to the left door. Fight off the rabbit and return to the ball pit. On the other side, Oswald's father and Jeff will be waiting. A cutscene will start where you need to quickly press the action button to pull your father out of the ball pit.
Once in your room, exit and enter the master bedroom. To get the phone, you need to distract the creature by making noise in another room. Go down to the kitchen, then turn to the basement where you can pick up a rope that will be useful on the second night and a counterweight device for repairing the arcade machine. Turn on the blender and make a loop through the living room and hall to safely reach the phone. After picking it up, you need to dial the number indicated on the sticker on the refrigerator. If the animatronic heads to the bedroom, wait under the bed. To understand where the monster is, approach the door. If you hear footsteps, it is in the adjacent room. When the footsteps stop or you hear the door creak, you can enter. Pick up the number, then open the phone through the inventory. Enter the digits 555-5683 and wait.
After the jumpscare, stand in the center of the room and wait for the rabbit. Depending on which door he appears from, run either to the living room under the dining table or to the hall closet. When the front door opens and it's safe, you can run to the hall.
A new objective will open — you need to return to the pizzeria. You can immediately run to the hall, ignoring the monster. Talk to Jeff, then head to the room with the teleporter. Go backstage to pick up your father's wallet and move through the café hall until you find the child. If you leave the café, you will get the first ending and the achievement See you, Dad.
The key can be found in the present time by talking to Jeff. Pick up the trash bag in the center of the room and head to the factory. At the dump, you can find a battery and a mousetrap. Approaching the large pile, select the trash bag in the pop-up menu to complete the quest. Jeff will give you the basement key, but in the present time, all the tools are already rusted.
Head to the past and pick up the green screwdriver on the wall behind the bear. With this tool, you can save the child. This ends the activities on the first night; all that remains is to return to the ball pit.
Waking up in the morning, head to the kitchen to talk to your mom. Reaching the hall, you will need to return to the kitchen for the breakfast bag. The first day at school will be introductory, just follow the plot. After school, Oswald will meet Gabriella, who will give him a book describing the animatronics. Reach the edge of the location and head home.
The front door is now locked, so to get out of the house, you need to go up to the attic, opening the ladder in Hall 1. Place the ladder closer to the window and use the rope to escape. Head to the pizzeria and jump into the ball pit to continue the search. When the fuses blow, visit the backstage and flip the lever.
Return to the hall and hide under the table because the rabbit will come running at the noise. When he leaves, enter the party hall. You can catch the running rat by placing a mousetrap and coming back here next time. Open the kitchen door to continue the plot. After the cutscene, the rabbit will additionally come running and block the exit. The easiest way is to activate the device on the table by the grate and hide behind it.
While the mousetrap hasn't triggered, run to the entrance to unlock the grate and later use this shortcut. You can immediately use it to get to the storage room, from where you can go down to the caught mouse. The fuses will blow again, and the animatronic will come out from the backstage. Hide under the table or lead it to the grates to bypass it. You can restore power and return to the present time.
To the left of Jeff sits a girl talking on the phone. Releasing a mouse near her can open access to the kitchen, where a piece of pizza is located. This piece needs to be taken to the party hall in the past, where the bird collects all the junk. Hide under the right table and wait for the animatronic to turn away. You can then enter the kitchen.
The phone will ring, and answering it will unlock the achievement Hello? Hello? Hello?. The child is hidden in the right locker, under the sink. Mike will be waiting for you at the exit. After the dialogue, fend off the animatronic and run to the ball pit to complete the level.
The new day begins with finding your mom, who is in the kitchen. After the dialogue, you can head to school. In the middle of the school day, the teacher will ask you to go to the principal's office. Talk to her to get the task of finding the keys, which are in the second classroom. Returning the keys, you can visit the principal's room to pick up a book and a stretchy hand.
After the bell, head home. To get out, you need to go up to the attic, pick up the ladder, and carry it to the basement. The ladder is noisy, so you may need to make several stops to avoid the animatronic. We managed to distract it with a blender in the kitchen, then safely carried the ladder through the living room and kitchen.
Jump into the ball pit, then visit the kitchen. By the stove, there will be a photo of Oswald's family, and you can listen to the phone call again.
Note: Now there will be two animatronics on the location. However, the bird (Chica) will not attack but will only make a loud noise to attract the second monster.
Once in the party hall, use the stretchy hand to open the grate and get the key to the arcade hall. Avoid the pursuit; the key can be picked up later. Go up to the storage room, where there will be another photo near the gifts on the left. Enter the arcade hall and move to the left until you are noticed by a new animatronic. You need to distract it by fixing the electric guitar.
Inspect it backstage, then return to the present and visit the factory. In the right pile, you can find a guitar string, but Oswald's classmate will notice this. After the cutscene, return to the past and insert the new strings. Now you need to tune the electric guitar by connecting it to the amplifier and pressing the correct pop-up buttons.
An animatronic will run in, from which you can hide in the basement ventilation. Quickly press the action button to free yourself and get out into the party hall. In the café hall, go to the left door, where there will be a ticket counting device. It will be needed to restore the machine in the present.
Return to the arcade machines and save Chip. After that, you need to immediately run to the ball pit and complete the level.
You can head straight to school. There will be a cutscene, and Oswald will run away to the pizzeria. Before going to the ball pit, visit the arcade hall. Fix the machines if you have found the necessary parts and earn 20 tickets by playing. Exchange them at the machine in the left corner for a coupon. This coupon can be traded for a rare console, which needs to be given to the guy in the library for a pack of firecrackers.
The next child will be hidden in the security room. Near the door, there will be the father's badge in the bottom right corner. Opening the door, a bear will come out, which Oswald will automatically stun with a firecracker and run inside. Answer the phone call, pick up the ring near the girl, and then start the dialogue. She will ask you to look at the cameras. On CAM4, there will be an animatronic that will jump at the camera and break it.
The girl still doesn't want to go, so you need to distract the animatronics first. The easiest way is to go to the arcade hall and turn on the green arcade, then return to the girl.
You need to look at the cameras again, this time at CAM3, to see the rabbit taking the hostage to the kitchen. Once you reach the place, inspect the fridge and return to the playroom. You need a hammer, near which the boy was previously tied. Pick it up and break the fridge handle. An animatronic will fly into the room and grab Oswald; quickly press the action button, then run to the ball pit.
Waking up in your room, you can safely leave the house through the main entrance. Once you reach the pizzeria, explore the security room and take the key to the room from Jeff. An animatronic will fly at you from the arcade hall, and you'll have to escape to the past. Hide in any convenient place, but the best spot is behind the grate in the party hall.
The last locked party room remains. To open it, use the ventilation and reach the backstage. Here there will be a pile of animatronic parts, one of which contains the key to the locked door.
Free the girl. If you have collected all 5 of the father's items and earned the achievement High Five!, then a secret photograph will appear near the ventilation. Use the ventilation in this room. You will enter a new room where Oswald's father has been hidden all this time. Untie him and hide behind the grate. The animatronic will drag him into the room with the ball pit, where a fight will begin. Depending on how you complete the QTE, there will be several endings, which we will discuss a bit later.
The game has several endings:
It is best to do this on the second or third playthrough to understand all the game's possibilities and the location of all items. To get the special ending, you need to fulfill a number of conditions:
You need to find a total of 10 parts scattered across the game world. This needs to be done before the fifth night, as you won't be able to return.
We'll cover the most confusing achievements so you can easily get 100%.
Completing the storyline will take an average of three hours. But to get all the achievements, you will have to play through the game several times.