The Last Plague: Blight is an indie game that combines elements of survival and strategy in a post-apocalyptic world affected by an epidemic. In this guide, we will give you the best tips for the initial playthrough of the game: how to fight predators, avoid infection, and build a reliable camp.
First, let's understand the six main characteristics of the character:
If you do not see the last item in the bar at the bottom left corner, do not worry, it appears periodically and is visible if it is not completely filled.
The interconnections between these points are obvious: if you are hit by hunger or thirst, the character loses energy and dies. If you rarely sleep, the character will begin to lose the maximum stamina level, which is fraught with less productivity.
Blight is the main passive danger for your character. You must not allow the player to become fully infected, otherwise, you will die. Infection can be obtained completely randomly, for example, by eating a berry, meat, entering misty areas of a caustic color, or drinking unboiled water. According to the storyline, you will be given a potion recipe that removes the infection from your hero's body.
The game also has an inventory, the main limit of which is the cells available for resources. The total weight of items also plays a role. If your character is overloaded, it will affect both the movement speed and the stamina recovery speed.
Since the game is literally based on resource management, their extraction, and processing, it is important for you to set up your camp so that resources are always available. For this, the game has the ability to create stockpiles — allocating a certain area on the ground where selected resources will be stacked.
If you are playing version 0.8, you have access to quick resource dropping into a stack using the RMB. We recommend creating stacks for all the resources you have.
We also advise exploring the global map in search of abandoned huts. They are not hard to find. By searching such houses, you can find useful resources from which you can craft a large number of items that are not available at the initial stage.
There are several types of animals in the game:
The most dangerous place for outings is considered to be the forest when there are many visual obstacles around the character, and you may not notice the predator. You can solve this problem by using hearing — by growling, you can determine that the predator is close. Coyotes can be defeated in a fair fight if there are no more than two of them, using an axe. Since the game has a fairly large attack radius, move away from the animal while dealing blows before bites.
Keep in mind that animals can also be scared off by fire. If you encounter an aggressive animal, run to your campfire. Also, any enemy can be killed without a single injury by simply throwing spears at it from a distance. If you stand beyond the aggression radius, you should just run away, dealing damage time after time. You can also stand next to the campfire and throw spears — all animals, except brown bears, run away from the fire and do not touch you. Brown bears are not afraid of fire and calmly come to feast on meat from the campfire, drying rack, or chest.
All food products, except pine cones, have blight, so we advise accompanying all resource outings with their collection. In the crafting menu, you can separate the seeds from the cones, and they will be your food for the first time.
With water supplies, it's easier, the game has two options to quench your thirst without getting infected:
As you play, you will encounter the water element, and if you don't get into the water yourself, the rain will catch you at the most unpleasant moment. The first problem with water is the campfire — in the rain, it significantly loses its burning duration, and the fuel you used for ignition becomes unusable.
If you wet iron items, be it a bucket or knife, they will rust when drying, negatively affecting their quality of use. If your character gets wet with salt in the inventory, it will dissolve and disappear. We advise organizing a canopy under woven boxes by the second or third day, where you will store all the small things that do not form into supplies, as well as the items mentioned earlier.
No matter what difficulty you choose, the game will start somewhere on the edge of the map, near one of the villages.
All villages are covered with blight, so heading there is not the best idea. We advise choosing a place and settling in the center of the map on a plain, near a water source, with a swamp within walking distance. It is also important that there is a rocky area nearby (slopes, rocky formations).
If you settle in a non-plain area and want to level it in the future, it will not be easy and quick. You can use a shovel, but leveling even a small area takes a lot of time. This also consumes a large amount of energy, hunger, stamina, and breaks your shovel faster than usual.
To find limestone, copper, or tin, you need to find rocky outcrops. By searching them, you will definitely be able to find one of the useful ores. Sandstone, flint, and stones are scattered all over the map, there should be no difficulties in finding them.
However, iron ore has some difficulties, you can also find it in caves, but it is extremely rare. It is important not to give up and continue searching.
If you go to develop caves, we recommend carrying a furnace and coal to heat the iron ore. Since there is a lot of ore and it is very heavy, overload quickly occurs. At the same time, roasted and beaten on the nearest stump ore weighs nothing at all and stacks five pieces per cell.
Stones are useful for a campfire, stone floor, or building shelter walls. Limestone is needed to make quicklime to build stronger walls. Flint is used for crushing other resources, such as ore into small pieces for smelting. It is also used as a good means for lighting a campfire. Sandstone will come in handy as a handmade means of sharpening our tools.
Copper and tin are crushed into small pieces, as mentioned earlier, and smelted into bronze in a crucible furnace. Pouring it into the appropriate clay molds, we can get new tools.
Iron can be processed in a bloomery furnace to the state of bloom, which is beaten with flint to obtain pure iron ingots. Unprocessed iron is used for crafting nails, which contributes to strong structures.
The game features a wide variety of different plants, so beginners are not recommended to collect everything. Collect only what you really need.
In boiling water, add the caps of the spotted mushroom, salt, and ginseng root (cut into pieces). You get a potion to remove blight at the expense of health. It acts gradually and does not give immunity from accumulating a new dose of infection.
Being in the fog, you quickly accumulate infection, so avoid walking in acrid fog. The only case when this may be useful is for a quest, but even there you need to quickly run in, collect, and run out of the fog.
By frying dandelions in an empty container on a campfire, you will get salt.
By boiling dried chamomile flowers in water, you will craft herbal tea. It is useful for restoring health at the expense of energy.
Boil chopped golden incense root and get a decoction for stamina recovery.
You will need four spotted red cap mushrooms, two chopped ginseng, and salt. By boiling all these ingredients, you will get a potion to cure rot.
Note: If you exceed the required amount of ingredients to create potions, the potion will be ineffective.
A compass serves for more accurate topographical information and movement on the map. If you do not have a compass in your inventory, it means you have chosen the Less realistic game mode. The compass is available only in the more realistic mode.
There is a simple way to distinguish these two modes — if a blue arrow is visible on the map, it means you are in the less realistic mode and do not have a compass. In the realistic mode, you get a compass and a map.
Anyone can accidentally drop a compass, for example, while chopping wood. Unfortunately, there is currently no way to craft this item in the game. If you fail to find the lost compass, follow these rules:
In the game, the sun moves from east to west, just like in real life. Thus, by setting the west point for the start of the calculation, you will have a complete understanding of all directions.
From the third game day, the character has a storyline goal. Below is the optimal option for a beginner for the first three days of survival to be prepared.