Guides Life is Strange: Double Exposure Walkthrough Guide

Life is Strange: Double Exposure Walkthrough Guide

Vladislav Sham
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Max Caulfield returns in the new adventure Life is Strange: Double Exposure, which takes place several years after the first part. In this guide, we will describe a detailed walkthrough of the game and outline the consequences of each possible decision.

Chapter 1. Still Life

We have divided the guide into five chapters and structured each by location. For ease of understanding, we have added subtitles indicating which timeline you need to be in — «World of Life» or «World of Death».

Bowling

Start by examining the shelf, then lift it to gain access to the next location. You are now in an abandoned bar combined with a bowling alley. Go through the available dialogue options, interacting with the characters. When you are offered to take a picture, don't miss the opportunity and take the photo.

Then look around and take a photo of the stain on the wall. Continue exploring the debris of the bowling club and take a photo pointing to the back of the lane. Follow the marked path until you reach the talisman. After that, remove the tarp covering the planet structure to see what is hidden beneath it.

Approach the shoe shelf and take a photo. Then use the shelf on the left to climb to the next floor. Follow the corridor and go through the door at the end. Once inside, don't forget to photograph the planets. After that, wait for Safi to set up the ladder and carefully climb down.

The Biting Turtle

Go through the dialogue options with Safi. During the conversation, she will ask about Chloe, and you will have to make an important choice — decide whether she is alive or dead.

  • If you tell Safi that Chloe is dead, this will become her reality. This choice will affect your relationship with Safi and may change the course of events. In the first two chapters of the game, Max will not receive text messages from Chloe, but she will see messages from Joyce (Chloe's mom) and Victoria. The women have managed to move on after the tragic loss of Chloe. Victoria, for example, has become a successful fashion photographer;
  • If you tell Safi that you and Chloe have drifted apart, it will hint that your bond has weakened despite everything that happened in the previous part. When you check your phone, you will find old text messages from Chloe as well as recent posts that remind you of her. Additionally, you can look into Max's journal entries to try to piece together the events that happened between them. Although the details may not always be clear, these entries will help you better understand their relationship and how it has changed over time.

Your next task in the bar is to find out what Amanda is interested in. Interact with the board and gather phrases from Safi and Reggie, then talk to Amanda to tell her the worst pickup line.

During the dialogue, you will also have to decide whether you are going on a date or just a friendly meeting.

Friendly Meeting or Date?

  • If you tell Amanda that you are meeting as a friend, it won't close the door for a possible romance in the future. In the first two chapters, she won't make any moves towards Max, but she will be incredibly friendly and supportive.
  • If you tell her that you are inviting her on a date, it will start the process of a romantic relationship. However, after the tragic events that will soon occur, Amanda will decide to stay with you as a friend, understanding that this is what you need right now.

Observatory

After completing the dialogue, you will have to make an important choice: the mug from which the heroine is going to drink.

After completing the dialogue, take a photo of Safi, then approach Moses for a conversation. You will need to discreetly hand Safi the lid, which most likely has a bug hidden in it.

None of the existing options will ensure a successful outcome, despite all your efforts and attempts to hide the lid in some place. Even if you try to place it in the most unexpected places, the result will still be the same.

Photograph the moon during the dialogue with friends, then watch the cutscene. After that, head to the fountain to photograph the owl.

However, after this, the heroine will suddenly feel worse and faint. Waking up in blood, you will see tracks in the snow. Run to the observation deck, following Safi's tracks.

Hellerton

After watching the cutscene, interact with the dresser to choose an outfit. Go downstairs and clean up the dirty napkins from the couch, the DVDs from the coffee table, and the box of memorabilia next to the couch. After that, Amanda will visit you.

Talk to her about all the proposed topics, then take a photo of Amanda. After that, Yasmin will call you, also go through the dialogue options. Once finished, accompany your friend outside.

Quad

You need to meet Yasmin in the Administration building. When you enter, approach Vinh and talk to him. He will inform you that Yasmin is currently busy and you need to help her.

Outside, you will meet a man in the gazebo. Pick up the box lying nearby and talk to him. Go through all the options and don't forget to ask about the puzzle box.

How to Solve the Abraxas Box Puzzle (Part 1)

Rotate the box until you see the side with the Founder Statue. Examine it. Then change the angle and look at the side with the bird image. Max will ask Reggie to melt the wax around the bird, and it will pop out. Place the bird on the statue's shoulder.

Now the first part is completed. Next time you are in Hellerton, Max's house, you can interact with the box again to finish the puzzle.

Taking the box with you, continue down the path and go through the second door on the left to enter the building.

Administration Building

Entering the building, turn left and talk to Vinh. He will ask you to help him find a package. Exit the office and go straight — the mailbox is at the last door on the left.

Next, head to the library — from the mailroom, turn right to find and talk to Gwen. Examine the locked cabinet in the library. Then return to Vinh's office and take the spoon lying next to the coffee machine.

Use the spoon on the locked cabinet in the library. Then go through the dialogue options with Gwen. After that, return to Vinh, and he will lead you to Yasmin's office. Talk on all the proposed topics, choose a photo of the deceased girl for the ceremony. Leave Yasmin's office and give Vinh his package, receiving the trophy «Mail Gaze». Then exit the office and go straight down the corridor to enter the Arts Faculty building.

Arts Faculty

Go straight until you meet Loretta and Gwen. During the dialogue, you will have to decide whether to give the girl an interview or not.

Give an Interview or Decline?

If you decide to agree, Loretta will ask Max several rather sharp questions for her podcast. She may respond reluctantly, but even with minimal data, Loretta will find a way to use it against you. At the end of the conversation, she will ask if Safi had angered anyone, and you can mention Gwen, Vinh, or Safi's mother.

If you uncover Loretta's trick and refuse to answer, she will go to Gwen to report you. Gwen will not approve of the student's behavior and, being displeased with your eavesdropping, will say: «I thought we were on the same page» and «leave me alone» before slamming her office door in your face.

Then head to the café to find Moses. You can first choose a hot chocolate. After that, talk to Moses and go through all the dialogue options.

Quad

Going outside with the man, conduct a series of dialogues. Now it's time to show your abilities. You need to follow the «other» Moses. Press R1/RB to «pulse,» and you will see objects with an orange outline. Follow the path and press R1 to see Moses.

Keep pulsing and follow Moses. If you lose him, he will eventually end up at a large statue and sit on a bench. When Safi approaches the bench, wait for her to speak, then choose a dialogue option. When prompted, press L1 to rewind time. Now your friend will be alive again.

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