The relevance of massive open-world games is increasingly becoming a topic of debate. Game designer Josh Sawyer, known for Fallout: New Vegas and Pentiment, recently criticized developers who sacrifice a project’s uniqueness in their quest for scale.
However, Sawyer clarified that he’s not against all open-world games. "As long as the player feels like when they come out in the world that they have a big vast space to explore and that that is a fun experience and it doesn't feel repetitive and like a grind, I think that's good. I don't mind making big games like that," Sawyer claimed.
Sawyer’s comments echo similar concerns voiced by industry veterans like former PlayStation head Shawn Layden and ex-Bethesda developer Will Shen. Both have argued that players are growing weary of bloated titles, and developers should focus on creating smaller, more focused experiences.