Crimson Freedom Preview: A Low-Budget, Deeply Nostalgic Space RTS

Crimson Freedom Preview: A Low-Budget, Deeply Nostalgic Space RTS

Крис Фадина

Many classic real-time strategy games are still alive thanks to their multiplayer modes, even as the genre itself is in decline. That’s why it was doubly intriguing to try the demo of Crimson Freedom from the Serbian studio Yboga doo — the developers pitch it as a story-driven single-player RTS. Releasing something like this in 2026 almost feels like a deliberate step into a niche, with little hope for major profits. And yet, even after just an hour with the demo, its potential is obvious.

Free demo version;
Platform: PC (i5 13400F, NVIDIA RTX 4070, 32 GB RAM);
Playtime: 48 minutes.

System Requirements
i5 8600 / Ryzen 5 1600, 8 GB RAM, GTX 1060 3 GB / RX 580 8 GB, 20 GB of storage.

Colonists on Mars and a strong woman

For a game that makes such a bold claim about its “story”, the premise is fairly modest — borderline clichéd. Crimson Freedom tells its tale through a mix of early-2000s comic-book aesthetics and cutscenes where motion is simulated by sliding static images across the screen. The limited animation gives it the look of a shoestring production, though at least the gameplay itself holds up visually.

So, the opening cinematic lays out the basics: in the year 2250, Earth’s government — Orbis Concordia — introduced a social rating system for all citizens. What was meant as a force for good quickly turned into a tool of tyranny. As a result, a family of high-ranking scientists — the protagonist Valerie and her husband Dante — made a swift move to Mars. By that point, the propaganda around “space colonization” had long since worn thin; even the most oblivious could see that the colonists were engaged in legalized plundering of resources and energy sources. Needless to say, Earth’s government is willing to cross any line to get what it wants.

Meanwhile, Valerie’s husband made a scientific breakthrough — he discovered an alternative energy source known as Ruby V. And, as tradition would have it, the same thing happened to him that tends to happen to people unwilling to share their hard-earned discoveries with tyrants. So Valerie took up the mantle of resistance leader — one of the game’s three main factions.

In the demo, however, there’s only a single faction available, along with two fairly basic starter quests about rescuing a kidnapped scientist. This is a far cry from Tyranny, with its vivid depictions of dictatorial cruelty and blood-soaked rituals that have long since become routine for the local population. Nor does it reach the level of narrative-driven games where character relationships are genuinely well-developed. And it’s unlikely to find a place among the best real-time strategy games of all time.

In half an hour, none of these narrative shortcuts are explored any further. There’s no environmental storytelling to speak of either: identical enemy bases, faceless government troops, the same turret model copied across the entire map. The story could have been reinforced visually, but it seems the developers decided a couple of dialogues at the beginning and end of a mission would suffice. Unfortunately, it’s not enough to just say “they’re bad and we’re good.” Making the player believe that takes a tremendous amount of effort. For a solid example of storytelling in a space setting, you don’t have to look far — check out our Pragmata review and draw your own conclusions.

What do you enjoy most in space-themed games?

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Good Old StarCraft II or C&C

On the gameplay side, though, everything works exactly as it should: build a base, train units, harvest resources, expand, and repeat the loop. From the very first minutes, your base comes under attack, and how efficiently you manage your limited resources determines whether you’ll make it through. There are no difficulty settings, so everyone is on equal footing — the smartest player wins.

Alongside your controllable units, there are bots handling scouting, resource gathering, and construction. That doesn’t mean the game immediately buries you in micromanagement or tests your APM to the limit (at least not in the first two missions). These bots operate independently, but you’ll still need to leave some troops behind to protect them. Valerie herself can lead a squad as a field commander. She has an active ability — a battle cry that boosts nearby allies — and a passive healing skill.

The only thing that might complicate things is getting used to the controls, since the demo doesn’t allow key rebinding yet. Hopefully, that’s something the developers will address before release.

Flaws, but Nothing Critical. A Long Road Ahead

It takes no more than forty minutes to complete the two demo missions. It’s easy to imagine that the full version, with three factions and more complex missions, could stretch to 20–30 hours — which is already a solid result for a debut project from a small studio. Adding multiplayer would have taken significantly more time and resources, so it’s clear why they chose to leave it out.

That said, the demo shows no sign of custom maps or mod support — features that tend to extend the lifespan of any single-player game. Sooner or later, playing against AI gets old, especially without multiplayer as an alternative. In that sense, a creative mode for user-generated maps could be a real lifeline for the developers. It may be too early to expect it before release, but it’s definitely something worth considering during development.

More articles about space

  1. The Best Space Games for PC: RPGs, Horror, Puzzles, and Strategy
  2. The best space games on PS4 and PS5: exclusives and hits for PlayStation
  3. Dead Space 2 Turns 15 — A Look Back at One of the Greatest Action-Horror Games of All Time
  4. Conquering the Moon in Reality and Video Games — On the Occasion of the Launch of Artemis 2
  5. The Best Space Movies: TOP 15 Films Everyone Should Watch
  6. Top 30 Best Story-Driven Space Games for PC

***

Crimson Freedom looks like it could turn out well. For now, it's clearly not the best story-driven space game. Still, based on the demo, it’s well-optimized, features appealing stylized visuals, a clear UI, and gameplay that doesn’t demand excessive APM. Still, there are aspects the developers need to refine before launching the full release. If they listen to RTS fans, players might end up with one of the best space games in a genre that rarely gets new entries.

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