Max Payne 3 Review

Max Payne — a famous fighter for justice — returns after several years. The years have not been kind to the young, energetic guy with a luxurious mane and a firm six-pack. The Max who has returned to us is not the one everyone knew; he has gained quite a bit of weight, shaved his head, and, of course, aged. But with the years, his hatred of crime has not faded. Our hero still thirsts for justice and is ready at any moment to take a gun in hand and deliver righteous judgment.
Of course, the third part of the game has undergone significant changes, from graphics to gameplay. Moreover, the development of the third part was not handled by the Finnish studio Remedy, but by Rockstar Vancouver, the studio that gave us the hooligan game Bully. I do not know what force drove the people at Rockstar Vancouver when they turned the brave policeman Max Payne into a "walking depression." The "new" Max constantly mourns his deceased family, and because of this, our hero has turned into an alcoholic and drug addict, trying to drown the pain of loss with alcohol and antidepressants, consuming them all at once.
Max traded his police career for a job as a bodyguard, and at the same time, he changed his place of residence. The familiar New York with its gray streets gave way to the sunny Brazilian city of São Paulo. An incident with the boss's wife, who was kidnapped, forced him to put down the bottle and pick up a weapon. Therefore, our hero has to gather his thoughts and go into battle.
The game immediately exudes the atmosphere of that very GTA. Nightclubs, parties, debauchery — all of this is spiced up with a vibrant and bustling city, and thus, a new game, unlike previous parts, emerges. The slow-motion effect during a jump looks very impressive and allows us to punish even the largest crowd of enemies with just a couple of jumps. The drawn comics have come to life and look quite pleasant during game scenes, and the number of cutscenes in the game has increased significantly, making the gameplay even more enjoyable.
Excellent special effects, magnificent character animation, and a sea of blood. The ability to destroy everything around deserves special attention. Shattering glass, breaking tables and chairs, chunks of building walls flying off — this entire mix makes the gameplay more realistic and significantly more enjoyable. Players can complete the single-player campaign in about 9 hours, with a margin of error of an hour, an hour and a half. The game also includes a good multiplayer mode, which has retained all the best aspects of the single-player game. I can only say one thing: "Rockstar did a great job. The game turned out to be really cool. So, if you still haven't purchased this creation, hurry to the store, Max Payne won't wait."