Cheats (codes, console commands) for The Forest

The Forest is a horror survival game. It challenges you to survive on an island inhabited by tribes of aggressive cannibals. If you're having difficulties progressing or just want to experiment, you can use cheats. We've compiled all the current codes in this article.

Please note that some commands may damage your saves, remove progress, and lead to other undesirable outcomes.

Cheats for The Forest that don't require console activation

These codes from the list can be entered directly in the game's main menu:

  • ironforest β€” buildings become indestructible. To disable the cheat, enter it again.
  • regrowmode β€” while you sleep, 10% of chopped-down trees regrow. This only works with stumps that haven't been destroyed.
  • woodpaste β€” removes all cutter holes.
  • rawmeatmode β€” activates hardcore mode. If the player dies, the save will be erased. To exit this mode, enter the code again.
  • meatmode β€” disables all cheats.

How to enable (open, activate) the developer console in The Forest? How to use the console in The Forest?

To activate the console, enter the command developermodeon in the main menu, before starting the game session. Then load your save. The F1 key opens the console. F2 shows the log and status. F3 opens your character's parameters β€” athleticism, weight, strength, and calorie count. Pressing F1, F2, and F3 again will close the respective window.

All codes listed below must be entered in the console.

Cheats in The Forest related to the player β€” immortality, infinite resources, flight, and more

  • godmode on β€” god mode. Immortality and infinite stamina;
  • godmode off β€” cancel the previous code;
  • save β€” save the game anywhere;
  • revealcavemap β€” reveal the entire map, including the surface and caves;
  • unlimitedHairspray on β€” infinite hairspray;
  • unlimitedHairspray off β€” cancel the previous cheat;
  • itemhack on β€” consumable items will never run out;
  • itemhack off β€” cancel the previous cheat;
  • energyhack on β€” infinite energy and stamina;
  • energyhack off β€” cancel the previous code;
  • survival on β€” enable survival mode. You will need to eat, drink, etc., in time;
  • survival off β€” disable survival mode;
  • killlocalplayer β€” kill the player in multiplayer mode;
  • revivelocalplayer β€” revive the player in multiplayer;
  • killmefast β€” kill the player in local mode;
  • fakehitplayer β€” simulate receiving a hit;
  • speedyrun on β€” fast running. Keep in mind, if you run too long, you might die;
  • speedyrun off β€” cancel the previous cheat;
  • invisible on β€” cannibals and other enemies can't see you. You can walk underwater, and mud and paint no longer dirty you;
  • invisible off β€” cancels the previous cheat;
  • setvariationextra Jacket β€” put on a jacket (if the player does not have one);
  • setvariationextra None β€” remove the jacket (if present);
  • decaynextmeat β€” change the state of meat (fresh, edible, spoiled);
  • poison β€” cause your character to be poisoned. To cure, use aloe;
  • hitlocalplayer (number from 0 to 100) β€” deal damage to your character. The amount is set by the number;
  • setstat full β€” restore all stats to maximum (health, stamina, energy);
  • setstat Health (number from 0 to 100) β€” set the health level to a specified value;
  • setstat Stamina (number from 0 to 100) β€” set the stamina level;
  • setstat Energy (number from 0 to 100) β€” set the energy level;
  • setstat Sanity (number from 0 to 100) β€” set the sanity level;
  • setstat Fullness (number from 0 to 100) β€” set the fullness level;
  • setstat BatteryCharge (number from 0 to 100) β€” set the battery charge for flashlights;
  • setSkill runTime (number from 0 to 100) β€” set the available fast running time;
  • setSkill lungTime (number from 0 to 100) β€” set the underwater swimming time;
  • setSkill ath (number from 0 to 100) β€” set the athleticism level.

How to Change (Modify) the Difficulty Level in The Forest

  • setdifficultymode peaceful β€” set the game to a low (Β«peacefulΒ») difficulty level, where monsters and cannibals disappear completely;
  • setdifficultymode normal β€” set to normal difficulty level;
  • setdifficultymode hard β€” set to hard difficulty level;
  • setdifficultymode hardsurvival β€” set to the highest difficulty level (survival mode);
  • setgamemode standard β€” standard game mode;
  • setgamemode creative β€” creative mode (building without resource consumption).

Setting Time and Lighting in The Forest

  • checkday β€” check the current in-game time of day;
  • advanceday β€” skip one game day;
  • setcurrentday (number) β€” jump to a specified game day;
  • timescale (number) β€” change the game speed. 0 β€” pause, 1 β€” standard speed, 2 β€” slightly faster, etc. (it's not recommended to go above 20);
  • gametimescale (number) β€” changes the speed of the day/night cycle;
  • lightingtimeofdayoverride (number, for example, 12:00) β€” set any time in the game;
  • lightingtimeofdayoverride off β€” disable the previous code;
  • lightingtimeofdayoverride morning β€” set morning lighting. It will remain active until you disable it;
  • lightingtimeofdayoverride noon β€” set noon lighting;
  • lightingtimeofdayoverride night β€” set night in the game;
  • lightingtimeofdayoverride sunset β€” set lighting as during sunset.

Setting the Environment and Weather in The Forest

  • allowsunshine on β€” remove fog from the game;
  • allowsunshine off β€” make the weather foggy;
  • terrainrender on β€” enable landscape;
  • terrainrender off β€” disable landscape;
  • plantallgardens β€” plant seeds in all gardens;
  • growalldirtpiles β€” create mud puddles in the game, which are necessary for camouflage;
  • cutdowntrees (number) β€” cut down a specified number of trees;
  • cutdowntrees (number)% β€” cut down a specified percentage of trees;
  • cutgrass (number) β€” remove grass within a specified radius;
  • forcerain light forcerain 2 β€” change the weather to light rain;
  • forcerain medium forcerain 3 β€” change the weather to moderate rain;
  • forcerain heavy forcerain 4 β€” change the weather to heavy rain;
  • forcerain cloud forcerain 5 β€” cloudy weather;
  • forcerain sunny forcerain 6 β€” sunny weather.

Indicators in The Forest

  • help β€” display all available commands;
  • deviceDebugInformation on β€” shows your device's statistics;
  • deviceDebugInformation off β€” hide statistics;
  • achievementloglevel log β€” log the achievements process;
  • achievementloglevel error β€” list all errors;
  • achievementloglevel all β€” display both achievements and errors;
  • achievementloglevel none β€” remove all lists related to this command;
  • showgamestats β€” display your game statistics;
  • pmactivestatelabels on β€” show current animal behavior;
  • pmactivestatelabels off β€” cancel the previous command;
  • clear β€” clear the console.

Clothing Codes in The Forest

To change your clothing, simply enter the corresponding command in the console. The code listclothing will allow you to see the full list of available types of pants, shirts, and headgear:

  • addClothingById (number from 1 to 3) β€” headgear;
  • addClothingById (number from 4 to 8, 31) β€” pants;
  • addClothingById (number from 10 to 12) β€” long-sleeve shirts;
  • addClothingById (number from 14 to 17) β€” short-sleeve shirts;
  • addClothingById (number from 18 to 20) β€” sleeveless tops;
  • addClothingById (number from 21 to 24) β€” T-shirts;
  • addClothingById (number from 25 to 28 and 30) β€” long-sleeve dress shirts;
  • addClothingById (9, 29, 32, 33) β€” clothing sets.

Animal Codes in The Forest

  • killclosestanimal β€” kill the closest animal to you;
  • killallanimals β€” kill all nearby animals (they will respawn over time);
  • animals off β€” remove all animals from the game;
  • animals on β€” bring back animals;
  • birds off β€” remove birds from the game;
  • birds on β€” bring back birds;
  • spawnanimalquiet β€” add another animal of the same type you've caught if a trap is nearby;
  • spawnanimal rabbit --(number) β€” add the specified number of rabbits (for example, spawnanimal rabbit --10);
  • spawnanimal lizard --(number) β€” spawn several lizards;
  • spawnanimal deer --(number) β€” add the specified number of deer;
  • spawnanimal turtle --(number) β€” spawn sea turtles;
  • spawnanimal tortoise --(number) β€” spawn several forest tortoises;
  • spawnanimal raccoon --(number) β€” add raccoons;
  • spawnanimal squirrel --(number) β€” spawn several squirrels;
  • spawnanimal boar --(number) β€” add boars;
  • spawnanimal crocodile --(number) β€” spawn several crocodiles.

Enemy Codes in The Forest

Please note: sometimes the command spawnmutant does not work. In this case, it should be replaced with spawnenemy. For such commands, you can specify the number of creatures created by adding --(number), for example, spawnmutant pale --10.

  • killallenemies β€” kill all enemies in the game except for worms (they will respawn over time);
  • killallworms β€” kill all worms;
  • enemies on β€” completely remove enemies from the game;
  • enemies off β€” cancel the previous cheat;
  • veganmode on β€” enemies will only be in caves;
  • veganmode off β€” cancel the previous code;
  • vegetarianmode β€” enemies appear only at night;
  • knockdownclosestenemy β€” knock down the closest enemy. The cheat may not work on creepy mutants;
  • killclosestenemy β€” kill the closest enemy;
  • killendboss β€” kill the final boss;
  • astar on β€” disable the set path for enemies, after which they will wander anywhere;
  • astar off β€” cancel the previous cheat;
  • spawnregularfamily β€” spawn from 3 to 6 regular cannibals;
  • spawnpaintedfamily β€” add from 3 to 6 painted cannibals;
  • spawnskinnedfamily β€” create from 3 to 6 masked cannibals;
  • spawnskinnyfamily β€” add from 2 to 5 skinny cannibals;
  • spawnmutant male_skinny β€” spawn a skinny male mutant;
  • spawnmutant female_skinny β€” spawn a skinny female mutant;
  • spawnmutant skinny_pale β€” add a skinny and pale mutant;
  • spawnmutant male β€” create a regular male mutant;
  • spawnmutant female β€” add a regular female mutant;
  • spawnmutant fireman β€” create a fire mutant;
  • spawnmutant pale β€” add a pale mutant;
  • spawnmutant armsy β€” create an Armsy mutant;
  • spawnmutant vags β€” add a Virginia;
  • spawnmutant baby β€” create a baby mutant;
  • spawnmutant fat β€” add a fat mutant;
  • spawnmutant worm β€” create a worm mutant;
  • spawnmutant girl β€” add the final boss.

Plot and Consumable Items in The Forest

  • add all items β€” add all items except for plot items. Re-entering this code will fill your bag to the brim;
  • removeallitem β€” remove all items from the player;
  • spawnallpickups β€” respawn all items that have already been collected;
  • addallstoryitems β€” add all plot items;
  • removeallstoryitems β€” remove all plot items;
  • additem (number from 29 to 310) β€” add the specified item to your inventory;
  • spawnitem (number from 29 to 310) β€” place the specified item on the ground next to you;
  • removeitem (number from 29 to 310) β€” remove the specified item from your inventory (if there is more than one, all will be removed).

List of Items in The Forest β€” maps, keys, bows, etc.

Each item has its own number, which needs to be entered after the commands additem, spawnitem, and removeitem.

  • 29 β€” bomb;
  • 31 β€” circuit board;
  • 33 β€” cloth;
  • 34 β€” leaf;
  • 35 β€” lizard meat;
  • 36 β€” battery pack;
  • 37 β€” alcohol;
  • 38 β€” money;
  • 41 β€” watch;
  • 42 β€” feather;
  • 43 β€” flare;
  • 44 β€” flare gun;
  • 46 β€” head;
  • 47 β€” leg;
  • 48 β€” lighter;
  • 49 β€” meds;
  • 51 β€” flashlight;
  • 53 β€” rock;
  • 54 β€” rope;
  • 56 β€” spear;
  • 57 β€” stick;
  • 60 β€” teeth;
  • 61 β€” cassette player;
  • 63 β€” pedometer;
  • 67 β€” marigold;
  • 68 β€” aloe vera;
  • 69 β€” cassette tape #1;
  • 71 β€” Molotov cocktail;
  • 74 β€” survival guide;
  • 75 β€” upgraded stick;
  • 76 β€” rabbit meat;
  • 77 β€” rabbit;
  • 78 β€” log;
  • 79 β€” crafted bow;
  • 80 β€” plane axe;
  • 81 β€” tennis ball;
  • 82 β€” small rock;
  • 83 β€” arrow;
  • 86 β€” rusty axe;
  • 87 β€” stone axe;
  • 88 β€” modern axe;
  • 89 β€” chocolate bar;
  • 90 β€” hand;
  • 91 β€” coins;
  • 92 β€” lizard skin;
  • 94 β€” skull;
  • 95 β€” crafted club;
  • 96 β€” club;
  • 97 β€” echinacea;
  • 98 β€” chicory;
  • 100 β€” herbal energy mix;
  • 101 β€” head bomb;
  • 103 β€” aloe seeds;
  • 104 β€” sap;
  • 105 β€” upgraded stick;
  • 106 β€” upgraded rock;
  • 107 β€” flare gun ammo;
  • 108 β€” damage upgrade;
  • 109 β€” soda;
  • 110 β€” food tray;
  • 112 β€” twinberry;
  • 113 β€” snowberry;
  • 114 β€” blueberry;
  • 115 β€” amanita mushroom;
  • 116 β€” chanterelle;
  • 117 β€” cassette tape #2;
  • 118 β€” cassette tape #3;
  • 119 β€” cassette tape #4;
  • 120 β€” cassette tape #5;
  • 122 β€” walkie-talkie;
  • 123 β€” meat;
  • 126 β€” deer skin;
  • 127 β€” fish;
  • 129 β€” rabbit fur;
  • 130 β€” berry pouch;
  • 131 β€” blue paint;
  • 132 β€” orange paint;
  • 133 β€” head of a broken toy;
  • 134 β€” arm of a broken toy;
  • 135 β€” leg of a broken toy;
  • 136 β€” torso of a broken toy;
  • 137 β€” camouflage;
  • 138 β€” climbing axe;
  • 139 β€” cave map #2;
  • 140 β€” crucifix;
  • 141 β€” turtle shell;
  • 142 β€” pot;
  • 143 β€” rebreather;
  • 144 β€” oxygen tank;
  • 145 β€” waterskin;
  • 147 β€” Β«Practical CaverΒ» magazine;
  • 148 β€” Β«YachtΒ» magazine;
  • 149 β€” Β«Below the LimestoneΒ» magazine;
  • 150 β€” Bible;
  • 152 β€” photo of the yacht;
  • 153 β€” photo of Virginia #1;
  • 154 β€” Latin document;
  • 155 β€” photo of Virginia #2;
  • 156 β€” first part of the peninsula map;
  • 157 β€” second part of the peninsula map;
  • 159 β€” fourth part of the peninsula map;
  • 165 β€” third part of the peninsula map;
  • 169 β€” full map of the peninsula;
  • 173 β€” compass;
  • 175 β€” dynamite;
  • 176 β€” milk carton;
  • 177 β€” upgraded spear;
  • 178 β€” bones;
  • 179 β€” broken toy;
  • 180 β€” katana;
  • 181 β€” oyster;
  • 182 β€” photo of a teddy bear;
  • 183 β€” newspaper clipping reporting children missing;
  • 184 β€” tennis racket;
  • 185 β€” rabbit head;
  • 186 β€” boar head;
  • 187 β€” deer head;
  • 188 β€” crocodile head;
  • 189 β€” raccoon head;
  • 190 β€” monitor lizard head;
  • 191 β€” seagull head;
  • 192 β€” squirrel head;
  • 193 β€” turtle head;
  • 194 β€” goose head;
  • 195 β€” shark head;
  • 196 β€” peninsula map;
  • 197 β€” passenger manifest;
  • 198 β€” metal tray;
  • 199 β€” snowshoes;
  • 200 β€” arrow quiver;
  • 201 β€” rabbit fur boots;
  • 202 β€” Β«FortuneΒ» newspaper clipping;
  • 203 β€” Β«The Dark Haired ManΒ» book;
  • 204 β€” bone armor;
  • 205 β€” echinacea seeds;
  • 206 β€” blueberry seeds;
  • 207 β€” small meat;
  • 208 β€” Timmy's drawings;
  • 209 β€” Β«Reality!Β» magazine;
  • 210 β€” keycard;
  • 211 β€” blackberry;
  • 212 β€” health mix+;
  • 213 β€” herbal energy mix;
  • 214 β€” rock bag;
  • 215 β€” stick bag;
  • 216 β€” obelisk sketch #1;
  • 217 β€” obelisk sketch #2;
  • 218 β€” Β«Ethical ScientistΒ» magazine;
  • 219 β€” Megan's school photo;
  • 220 β€” cache photo #1;
  • 221 β€” cache photo #4;
  • 222 β€” cache photo #5;
  • 223 β€” cache photo #6;
  • 224 β€” cache photo #8;
  • 225 β€” cache photo #3;
  • 226 β€” cache photo #2;
  • 227 β€” cache photo #9;
  • 229 β€” cargo manifest;
  • 230 β€” flintlock pistol;
  • 231 β€” old bullets;
  • 232 β€” first part of flintlock pistol;
  • 233 β€” second part of flintlock pistol;
  • 234 β€” third part of flintlock pistol;
  • 235 β€” fourth part of flintlock pistol;
  • 236 β€” fifth part of flintlock pistol;
  • 237 β€” sixth part of flintlock pistol;
  • 238 β€” seventh part of flintlock pistol;
  • 240 β€” paint brush;
  • 241 β€” eighth part of flintlock pistol;
  • 242 β€” golden keycard;
  • 243 β€” court order;
  • 244 β€” cessation notice;
  • 245 β€” autopsy report;
  • 246 β€” first page of the Bible;
  • 247 β€” second page of the Bible;
  • 248 β€” Megan's crayons;
  • 249 β€” obelisk photo;
  • 250 β€” obelisk drawing;
  • 251 β€” Megan's drawing: flowers;
  • 252 β€” Megan's drawing: daddy;
  • 253 β€” Megan's drawing: unicorn;
  • 254 β€” Megan's drawing: dinosaur;
  • 255 β€” Letter Β«Can bring down a planeΒ»;
  • 256 β€” Megan's email;
  • 257 β€” repair hammer;
  • 258 β€” Polaroid photo of keycard #1;
  • 259 β€” Polaroid photo of keycard #2;
  • 260 β€” Polaroid photo of keycard #3;
  • 261 β€” chainsaw;
  • 262 β€” gasoline;
  • 263 β€” chainsaw advertisement;
  • 265 β€” machete;
  • 267 β€” camcorder;
  • 269 β€” video cassette #1;
  • 270 β€” video cassette #3;
  • 271 β€” video cassette #4;
  • 272 β€” video cassette #2;
  • 273 β€” video cassette #6;
  • 274 β€” video cassette #5;
  • 275 β€” mushroomβ€”raincoat;
  • 276 β€” psilocybe;
  • 277 β€” omphalotus olearius;
  • 278 β€” pluteus cervinus;
  • 279 β€” modern bow;
  • 280 β€” duct tape;
  • 281 β€” slingshot;
  • 282 β€” small rock bag;
  • 283 β€” crafted bow with flashlight;
  • 287 β€” modern bow with flashlight;
  • 288 β€” chainsaw with flashlight;
  • 289 β€” flintlock pistol with flashlight;
  • 290 β€” spear bag;
  • 291 β€” hairspray;
  • 292 β€” boar skin;
  • 293 β€” raccoon skin;
  • 294 β€” artifact;
  • 295 β€” armsy head;
  • 296 β€” baby mutant head;
  • 297 β€” fatty head;
  • 298 β€” Virginia head;
  • 299 β€” warm suit;
  • 301 β€” creepy armor;
  • 305 β€” artifact key;
  • 306 β€” crossbow;
  • 307 β€” crossbow bolts;
  • 308 β€” blueprint #1;
  • 309 β€” blueprint #2;
  • 310 β€” blueprint #4;
  • 311 β€” blueprint #5.

Moving around the map in The Forest

  • goto cross β€” move to the yacht's stern;
  • goto boat β€” go to the yacht's deck;
  • goto yacht β€” teleport inside the yacht;
  • goto hull β€” move to the plane;
  • goto geeselake β€” go to Goose Lake;
  • goto cave1 β€” teleport to the first cave;
  • goto cave2 β€” move to the second cave;
  • goto cave3 β€” go to the third cave;
  • goto cave4 β€” teleport to the fourth cave;
  • goto cave5 β€” move to the fifth cave;
  • goto cave6 β€” go to the sixth cave;
  • goto cave7 β€” teleport to the seventh cave.

Additionally, you can enter the coordinates of the location you want to reach using the format Β«goto x y zΒ».

Cheats for building in The Forest

  • buildermode on β€” enemies disabled. Godmode and Buildhack (building without resources) are enabled;
  • buildermode off β€” cancels the previous cheat;
  • buildhack on β€” creative mode. Building without resource costs;
  • buildhack off β€” cancels the previous cheat;
  • buildallghosts β€” instantly builds all blueprints (outlines of future buildings);
  • cancelallghosts β€” cancels all blueprints;
  • placeallghosts β€” places a building blueprint directly in front of the player;
  • loghack on β€” carried logs will be infinite as long as one is in your hands. The mode turns off if you drop a log or use a weapon;
  • loghack off β€” cancels the previous mode.

List of Building-Related Items in The Forest

These commands will instantly build the corresponding object. Also note that entering such a code will remove the item's terrain binding. Treehouses can be built directly on the ground, fish traps outside of water bodies, and so on.

  • PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1 β€” underground garden bed;
  • PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1 β€” alpine treehouse without rope;
  • PlaceBuiltObjects TreeHouseChalet_Built_Rope 1 β€” alpine treehouse with rope;
  • PlaceBuiltObjects TreeHouse_Built_Anchor 1 β€” treehouse without rope;
  • PlaceBuiltObjects TreeHouse_Built_Rope 1 β€” treehouse with rope;
  • PlaceBuiltObjects TreePlatform_Built_Anchor 1 β€” tree platform without rope;
  • PlaceBuiltObjects TreePlatform_Built_Rope 1 β€” tree platform with rope;
  • PlaceBuiltObjects TreesapCollectorBuilt 1 β€” sap collector;
  • PlaceBuiltObjects Ex_WallChunkBuilt 1 β€” wall;
  • PlaceBuiltObjects Trap_FishBuilt 1 β€” fish trap;
  • PlaceBuiltObjects ArmorMannequinBuilt 1 β€” armor rack;
  • PlaceBuiltObjects ArrowBasketBuilt 1 β€” arrow basket;
  • PlaceBuiltObjects Bed_Built 1 β€” bed;
  • PlaceBuiltObjects Birdhouse_Built 1 β€” birdhouse;
  • PlaceBuiltObjects BoneBasketBuilt 1 β€” bone basket;
  • PlaceBuiltObjects BoneChair_Built 1 β€” bone chair;
  • PlaceBuiltObjects BoneFrame_Built 1 β€” bone picture frame;
  • PlaceBuiltObjects BonFireBuilt 1 β€” bonfire;
  • PlaceBuiltObjects CeilingSkullLightBuilt 1 β€” ceiling skull light;
  • PlaceBuiltObjects ChairBuilt 1 β€” chair;
  • PlaceBuiltObjects Chandelier_Built 1 β€” bone chandelier;
  • PlaceBuiltObjects Decoration_deerSkinBuilt 1 β€” decorative deer skin;
  • PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1 β€” ground weapon rack;
  • PlaceBuiltObjects Decoration_RabbitSkinBuilt 1 β€” decorative rabbit fur;
  • PlaceBuiltObjects Decoration_skullBuilt 1 β€” decorative skull;
  • PlaceBuiltObjects Decoration_TrophyMakerBuilt 1 β€” hunting trophy;
  • PlaceBuiltObjects Decoration_WallPlantPotBuilt 1 β€” wall plant pot;
  • PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1 β€” wall weapon hooks;
  • PlaceBuiltObjects DryingRackLiteBuilt 1 β€” drying rack;
  • PlaceBuiltObjects EffigyBigBuilt 1 β€” large effigy;
  • PlaceBuiltObjects EffigyRainBuilt 1 β€” armsy effigy;
  • PlaceBuiltObjects EffigySmallBuilt 1 β€” small effigy;
  • PlaceBuiltObjects Ex_FloorBuilt 1 β€” custom floor;
  • PlaceBuiltObjects Ex_GardenBuilt 1 β€” custom garden;
  • PlaceBuiltObjects Ex_PlatformBuilt 1 β€” platform;
  • PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 β€” rock wall;
  • PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 β€” rock path;
  • PlaceBuiltObjects Ex_StickFenceChunkBuilt 1 β€” stick fence;
  • PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1 β€” defensive wall;
  • PlaceBuiltObjects Ex_ZiplineBuilt 1 β€” frame zipline;
  • PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1 β€” bone fence;
  • PlaceBuiltObjects Ex_CraneBuilt 1 β€” crane/lift;
  • PlaceBuiltObjects Ex_EffigyBuilt 1 β€” custom effigy;
  • PlaceBuiltObjects HolderExplosives_Built 1 β€” explosives rack;
  • PlaceBuiltObjects HolderSnacks_Built 1 β€” large cabinet;
  • PlaceBuiltObjects HouseBoat_Small 1 β€” houseboat;
  • PlaceBuiltObjects LargeRaftBuilt 1 β€” large raft;
  • PlaceBuiltObjects LeafHutBuilt 1 β€” temporary shelter;
  • PlaceBuiltObjects LogCabinBuilt 1 β€” log cabin;
  • PlaceBuiltObjects PlatformBuilt 1 β€” platform;
  • PlaceBuiltObjects RopeBuilt 1 β€” climbing rope;
  • PlaceBuiltObjects Ex_ZiplineTreeBuilt 1 β€” tree zipline;
  • PlaceBuiltObjects FireBuilt 1 β€” basic fire;
  • PlaceBuiltObjects FireBuiltRockPit 1 β€” fire pit;
  • PlaceBuiltObjects Fireplace_Built 1 β€” fireplace;
  • PlaceBuiltObjects FireStandBuilt 1 β€” fire on a stand;
  • PlaceBuiltObjects GazeboBuilt 1 β€” gazebo;
  • PlaceBuiltObjects ShelterBuilt 1 β€” hunting shelter;
  • PlaceBuiltObjects SkinRack_Built 1 β€” skin rack;
  • PlaceBuiltObjects SkullLightBuilt 1 β€” skull lamp;
  • PlaceBuiltObjects LogCabin_Small_Built 1 β€” small cabin;
  • PlaceBuiltObjects LogHolderBuilt 1 β€” small log storage;
  • PlaceBuiltObjects LogHolderLargeBuilt 1 β€” large log storage;
  • PlaceBuiltObjects MedicineCabinet_Built 1 β€” medicine cabinet;
  • PlaceBuiltObjects MultiSledBuilt 1 β€” sled;
  • PlaceBuiltObjects MultiThrowerBuilt 1 β€” catapult;
  • PlaceBuiltObjects RabbitCageBuilt 1 β€” rabbit cage;
  • PlaceBuiltObjects RaftBuilt 1 β€” small raft;
  • PlaceBuiltObjects RockHolderBuilt 1 β€” small stone storage;
  • PlaceBuiltObjects RockHolderLargeBuilt 1 β€” large stone storage;
  • PlaceBuiltObjects RockSidePlatformBuilt 1 β€” side platform;
  • PlaceBuiltObjects SmallTableBuilt 1 β€” small table/side table;
  • PlaceBuiltObjects SpikeDefenseBuilt 1 β€” defensive spikes;
  • PlaceBuiltObjects StickMarkerBuilt 1 β€” stick marker;
  • PlaceBuiltObjects Stick_HolderBuilt 1 β€” small stick storage;
  • PlaceBuiltObjects Stick_HolderLargeBuilt 1 β€” large stick storage;
  • PlaceBuiltObjects TableBuilt 1 β€” table;
  • PlaceBuiltObjects Target_Built 1 β€” wooden target;
  • PlaceBuiltObjects Trap_Deadfall 1 β€” Β«DeadfallΒ» trap;
  • PlaceBuiltObjects Trap_LeafPileBuilt 1 β€” leaf pile trap;
  • PlaceBuiltObjects Trap_RabbitBuilt 1 β€” animal trap;
  • PlaceBuiltObjects Trap_RopeBuilt 1 β€” noose trap;
  • PlaceBuiltObjects Trap_SpikeWall 1 β€” Β«Happy BirthdayΒ» trap;
  • PlaceBuiltObjects WallBuilt_Doorway 1 β€” basic wall;
  • PlaceBuiltObjects WallBuilt_Window 1 β€” wall with window;
  • PlaceBuiltObjects WaterCollector_Built 1 β€” water collector;
  • PlaceBuiltObjects WeaponRackBuilt 1 β€” weapon rack;
  • PlaceBuiltObjects WoodCouch_Built 1 β€” couch;
  • PlaceBuiltObjects WoodFrame_Built 1 β€” stick frame for painting;
  • PlaceBuiltObjects WorkBenchBuilt 1 β€” wooden bench;
  • PlaceBuiltObjects Trap_swingingRockInTree 1 β€” rope swinging trap;
  • PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1 β€” explosive tripwire trap;
  • PlaceBuiltObjects Trap_TripWireMolotovBuilt 1 β€” Molotov tripwire;
  • PlaceBuiltObjects WalkwayStraightBuilt 1 β€” wooden walkway;
  • PlaceBuiltObjects WallBuilt 1 β€” basic wall.

Cancellation of Commands and Deletion of Saves

Be careful, these codes are extremely dangerous to use.

  • resetstatsandachievements β€” reset account achievements and statistics;
  • clearallsettings β€” reset all settings, including key bindings. Changes take effect after restart;
  • clearsaveslot all β€” delete all saves;
  • clearsaveslot sp (number from 1 to 5) β€” clear specified single-player game save slot;
  • clearsaveslot mp (number from 1 to 5) β€” clear specified multiplayer game save slot.
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Architects β€” Seeing Red
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