Command & Conquer: Generals - Zero Hour
Command & Conquer: Generals — Zero Hour — each of the 3 sides has its own advantages: the USA is technologically advanced, electricity is required for... Read more
Command & Conquer: Generals — Zero Hour — each of the 3 sides has its own advantages: the USA is technologically advanced, electricity is required for the construction of certain buildings, it has powerful but expensive troops, the ability to use a spy satellite to open a small section of the map; China also needs electricity, and their main feature is to take advantage of numbers — troops are much cheaper compared to the United States, but not cheaper than the GLA; GLAs have no technology or electricity, their main feature is mobility. They can build a network of underground passages — the entrance is at the base, and the exit is anywhere on the map, and this works both ways. But in order to build an exit, the worker must run there. When destroyed, buildings are not completely destroyed, but fragments with a bunker remain. After some time, this building will be restored, if the rubble is not completely destroyed.