Command & Conquer: Generals - Zero Hour

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  • Command & Conquer: Generals — Zero Hour — трейлер обновления мода Rise of the Reds
  • Command & Conquer: Generals — Zero Hour — трейлер обновления мода Rise of the Reds
  • Picture from Command & Conquer: Generals - Zero Hour
  • Picture from Command & Conquer: Generals - Zero Hour
  • Picture from Command & Conquer: Generals - Zero Hour
  • Picture from Command & Conquer: Generals - Zero Hour
  • Picture from Command & Conquer: Generals - Zero Hour
  • Picture from Command & Conquer: Generals - Zero Hour
  • Picture from Command & Conquer: Generals - Zero Hour
  • Picture from Command & Conquer: Generals - Zero Hour
  • Picture from Command & Conquer: Generals - Zero Hour
  • Picture from Command & Conquer: Generals - Zero Hour
Command & Conquer: Generals - Zero Hour - about the game: description, player ratings, release date

Command & Conquer: Generals — Zero Hour — each of the three factions has its own strengths. The USA is technologically advanced; some buildings require power to... Read more

Players:
Steam:
Metacritic:
83/100
Release date:
Publishers / Distributors / Localizers:
Languages
English: interface, subtitles, audio
All languages (9)
Deutsch: interface, subtitles, audio
English: interface, subtitles, audio
Español: interface, subtitles, audio
Français: interface, subtitles, audio
Italiano: interface, subtitles
한국어: interface, subtitles
Polski: interface, subtitles
Português (Brasil): interface, subtitles
繁體中文: interface, subtitles
This is an expansion for: Command & Conquer: Generals

Command & Conquer: Generals — Zero Hour — each of the three factions has its own strengths. The USA is technologically advanced; some buildings require power to construct. Its troops are powerful but expensive, and it can use a spy satellite to reveal a small area of the map. China also needs power, and its main strength is its numbers: its troops cost much less than America’s, though they are still more expensive than GLA troops. The GLA has no technology or power, and its main strength is mobility. It can build a network of tunnels, with an entrance at its base and exits anywhere on the map, and troops can travel through them in both directions. However, a worker must reach the location to build an exit. When buildings are destroyed, they don’t disappear completely; they leave behind rubble containing a bunker. After some time, the building will be rebuilt unless the rubble is completely destroyed.

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Trailers, gameplay, and other videos

Rise of the Reds 1.85 Teaser Trailer
Rise of the Reds 1.85 Release Trailer