Dead Space (2008)
Third-person shooter Dead Space (2008) is the foundation of a series of sci-fi horror survival games about the suffering of engineer Isaac Clarke in the depths of... Read more
Third-person shooter Dead Space (2008) is the foundation of a series of sci-fi horror survival games about the suffering of engineer Isaac Clarke in the depths of the Universe. In 2023, Dead Space was released — a reworked version of the original with numerous graphical improvements, new cutscenes, several plot adjustments, and all additional content.
Full of misadventures, violence, and dismemberment, Dead Space tells the story of survival in the cramped spaces of a ghost ship that sent a distress signal from deep space. The main character, Isaac Clarke, volunteered for the rescue team out of fear of losing his beloved, who remained on the ill-fated ship. The spaceship, as if alive, resists any attempts to leave it. It is captured by necromorphs — dynamically shape-shifting zombies that can only be defeated by dismembering their limbs. This is harder than it seems when only engineering equipment is available.
The near future. Humanity is struggling to move into space, building space stations and colonizing planets in nearby systems. The expansion is constrained by a shortage of minerals, which cyclopean ships, grinding planets into dust, are supposed to cover. One of them, the "Ishimura," somewhere in deep space, began to gut the planet Aegis VII and stopped communicating. This triggered a chain of fatal events that only the player can interrupt.
The lore of "Dead Space" is well-developed, both in general and in detail, swelling with info from the depths of the past to the beginning of the game. In the first hours, one can learn about the local political system, major corporations, the sect of fanatic unitologists and their influence on all spheres of life, how the world's economy works, what technologies have been invented, and even the everyday problems of future people. All this helps to better immerse in the atmosphere and events.
The premise of Dead Space creates intrigue and many questions, but the writers ration the answers and slowly immerse the player in the plot, unraveling it fully in the last quarter of the game. The story, though linear, is unconventional, with a couple of plot twists and unexpected betrayals, keeping the tension until the very end.
The staging by modern standards is outdated, but it successfully conveys how Isaac Clarke, finding himself in a stressful situation as he delves deeper into the "Ishimura," reaches a peak of nervous tension and experiences horrifying hallucinations, yet finds the strength to fight for his life and sanity.
In addition to the main quest, secondary storylines develop, tied to Isaac: relationships with his girlfriend, communication with allies, survival itself, the struggle with the ship and the antagonist. Additional characters in the cutscenes will explain their motives on the "Ishimura" and show their character. Following the horror canon, most of the data can be gleaned from text, audio, and video recordings.
Dead Space changed the traditional rules of shooters. Isaac is far from a fighter, but an aging engineer, so any action is difficult for him — movements are slowed, he can only shoot after aiming, the recoil hits his hands, and he strikes with all his weight. This feature of the protagonist creates tension in any skirmish, especially when different enemies attack.
The roster includes about a dozen species and two types - regular and improved. The combat is based on the mechanics of cutting off limbs from the body, which is facilitated by the highly modified shape of the bodies of people who have turned into necromorphs, and the arsenal represented by a miner's tool for working with rock.
Cutters, saws, impact and pipe cutters do not hit the target, but release damage in a plane, the slope of which is determined by the player himself. Over time, the weapon of last resort appears - the army assault rifle. All “trunks” can be upgraded by improving the basic characteristics. And the alternative shooting mode expanded the scope of their application.
The enemies are very persistent, knocking out health points or aiming at the head is just a waste of ammunition. Even if they lose “spare parts,” they will not die immediately, but will continue to attack for some time. More advanced ones will regenerate severed parts through necro-mutations and will become even more dangerous.
Close combat is rudimentary - hand hooks will push away enemies that come close, and stomps will finish off crawling ones. They will also allow you to knock out useful items from enemies or from boxes. A necromorph that comes too close can trigger a QTE, and if lost, the player will see the protagonist's cruel fatality.
The hero's engineering armor is equipped with stasis and kinesis modules. The first slows down moving objects, from fans to necromorphs, the second allows you to pick up certain objects and throw them at the same enemies.
The passage of Dead Space is a linear movement forward with crushing undead and clearing locations, searching for secrets and additional rooms with resources, solving engineering problems and puzzles. Diversity comes from levels without gravity, where you need to walk with the help of magnetic boots, and levels in outer space, where you need to save oxygen.
All collected resources go into a compact inventory and are spent on various improvements through the workbench, and credits can be spent on equipment, first aid kits and ammunition in stores.
It is necessary to visit each compartment and repair many systems - fighting for survival, the team has brought the Ishimura into critical condition, the ship is ready to fall apart. The compartments of the futuristic spaceship look convincing, its structure is logically thought out and well interconnected, although the visuals suffer from monotonous execution.
Suspense is pumped up through all channels of perception - hand-crafted, gloomy and ominous scenery; nauseating enemies; a bunch of “screamers” based on the script and QTE for any reason; sound accompaniment appropriate to each moment. The hellish screams and screams of necromorphs behind the bulkheads, the sounds of bursting flesh, the slamming of doors and the grinding of mechanisms, the noise of the surrounding space and so on, instantly inspire a feeling of fear and constant danger.
- Complete silence and zero gravity of outer space shake up the gameplay, forcing you to turn your head and navigate by instinct.
- The game has an adaptive camera: in aiming mode, it “jumps” over the character’s shoulder, highlighting the ammo indicator; in hand-to-hand combat follows the character's movements; during normal walking, it goes behind the hero's head.
- Интерфейс — содержимое инвентаря, индикаторы, видеозаписи — вмонтирован в игровой мир и выводится посредством проекций, реже, мониторов. Показатели здоровья и стазиса выведены на костюм протагониста.
Store Offers and Discounts
System requirements and PC test
- Windows XP
- CPU: Intel Pentium 4
- RAM: 1 Gb
- Free Space: 8 Gb
- VRAM: 256 Mb
- Video Card: nVidia GeForce 6800
- Windows XP
- CPU: Intel Core 2 Duo
- RAM: 2 Gb
- Free Space: 8 Gb
- VRAM: 512 Mb
- Video Card: nVidia GeForce 8800
Reviews and ratings
Here it is, here it is - a game that opened a new world for me. The universe of this game is one of my favorites. I admire her endlessly.
How amazing it was to board the Ishimura for the first time as an engineer looking for his beloved, and end up diving into a living nightmare hell and turning into a crazy dismemberment driven by an alien obelisk. It was a truly exciting adventure that made the blood freeze in my veins. The soul-devastating fear did not leave throughout the entire game. Each corridor carried a mysterious veil of horror, and screams and crying were seen behind the walls. Brrr, I remember it like yesterday. Creepy. After this game, my world was never the same and I re-read all the comics and watched all the full-length films and trailers of this universe and was delighted! … Read full
Вот она, вот онааа — игра, которая открыла для меня новый мир. Вселенная этой игры — одна из моих самых любимых. Я восхищаюсь ею бесконечно.
Как же это было обалденно в первый раз взойти на борт Ишимуры в роли инженера, который искал свою возлюбленную, а в итоге нырнуть в сущий кошмарный ад и превратиться в шизанутого расчленителя, ведомого инопланетным обелиском. Это было по-настоящему захватывающее приключение, от которого кровь застывала в венах. Опустошающий душу страх не покидал на протяжении всей игры. Каждый коридор нес в себе таинственную завесу ужаса, а за стенами мерещились крики и плач. Бррр, как вчера помню. Жуть. После этой игры мой мир не был уже прежним и я перечитал все комиксы и пересмотрел все полнометражки и трейлеры этой вселенной и был в восторге! Верю, что всё-таки сту… Read full
Dead Space is a game created by EA Redwood Shores (now known as Visceral Games). This is one of the few projects that successfully combined action with horror elements.
The plot unfolds when a technical ship is sent to the USG Ishimura, from which a distress signal was received. A rescue team consisting of five crew members, including the main character engineer Isaac Clarke. After an emergency landing, Isaac Clarke and the rest of the crew find themselves on the Ishimura, but no one is there. Having walked inside the ship, the lights suddenly go out and necromorphs appear. After this, they realize that they are not alone here on the Ishimura.
The gameplay is interesting and exciting, and at the same time easy to learn. Isaac can use four weapons. There are not many types of weapons here, bu… Read full
Dead Space — игра, созданная студией EA Redwood Shores (теперь уже известная как Visceral Games). Это один из немногих проектов, который удачно скрестил в себе экшен с элементали хоррора.
Сюжет разворачиваеться, когда технический корабль высылают на USG "Ишимура", от которого поступил сигнал бедствия. Спасательная группа, состоящий из пять членов экипажа, включая главного герой инженера Айзека Кларка. После аварийной посадки, Айзек Кларк и остальные члены команды оказывается на "Ишимуре", но здесь никого нет. Пройдя внутрь корабля, неожиданно вырубается свет и тут появляются некроморфы. После этого они понимают,что здесь на "Ишимуре" они не одни.
Геймплей интересный и увлекателен, и при этом легко осваивается. Айзек может пользоваться четырьмя оружиями. Видов оружия здесь не мног… Read full
Let me start by saying that this is the first horror game I've completed. The game is very addictive! You can be sure that this creation is capable of scaring everyone, and those who say that they were not scared during their FIRST playthrough are most likely lying!
Dead Space is the first part of the famous horror series from Visceral Games, in which our hero Isaac Clarke (by the way, his name was obtained by merging the first and last names of the famous science fiction writers Isaac Asimov and Arthur Charles Clarke) still does not understand where he is hit, which means, unlike the 2nd and 3rd parts, he himself is afraid, because he has not yet become a kind of “space Rambo” like in Dead Space 3, therefore the 1st part of the series is the scariest!
The game, or rather the series as a wh… Read full
Начну с того, что это первый хоррор, который я прошел. Игра очень затягивает! Можете быть уверены, это творение способно напугать всех, а те, кто говорят, что им было не страшно при ПЕРВОМ прохождении — скорее всего врут!
Dead Space — первая часть знаменитой серии хорроров от Visceral Games, в которой наш герой Айзек Кларк (кстати его имя получено слиянием имени и фамилии знаменитых писателей-фантастов Айзека Азимова и Артура Чарльза Кларка) ещё сам не понимает куда он попал, а значит, в отличие от 2-й и 3-й частей, — он сам боится, ведь он ещё не стал эдаким "космическим рэмбо" как в Dead Space 3, следовательно 1-я часть серии — самая страшная!
В игре, а точнее в серии в целом, очень интересный сюжет, про музыку и сказать не знаю что (её кажется даже и нет, или я просто не зам… Read full
A very atmospheric and scary game, which is why it’s good.
I played through it three times and I can say that it is one of the best
games in the survival horror genre.
Очень атмосферная и страшная игра, от того и хорошая.
Проходил три раза и могу сказать что она одна из лучших игр
в жанре сурвайвл хоррор.
Dead Space is a horror classic that's actually still alive since launch. Even today, I can easily get into the spirit of the dark and scary corridors of USG Ishimura and get that legendary gameplay and tons of content to create my own way of fighting against the scary necromorphs. I'm very sure that even after several years, it will still be very interesting for me to replay this game and relive the experience again.
Dead Space — классический ужастик, который на самом деле все еще жив начиная с запуска. Даже в наше время я могу легко попасть в дух темных и страшных коридоров USG Ishimura и получить тот легендарный геймплей и кучу контента для создания моего собственного способа боевки против страшных некроморфоф. Я очень уверен, что даже после нескольких лет,для меня все еще будет очень интересно переиграть в эту игру и вновь пережить ее опыт снова.