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Dead Space

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Dead Space - about the game: description, player ratings, release date

A third-person shooter with horror and survival elements Dead Space — a completely revamped version of Dead Space (2008), featuring a new engine, modern... Read more

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A third-person shooter with horror and survival elements Dead Space — a completely revamped version of Dead Space (2008), featuring a new engine, modern graphics, updated cutscenes, a number of adjustments to the plot, and all additional content.

Full of misadventures, violence, and dismemberment, Dead Space tells the story of survival in the cramped spaces of a ghost ship that sent a distress signal from deep space. The main character, Isaac Clarke, volunteered for the rescue team out of fear of losing his beloved, who remained on the ill-fated ship. The spacecraft, as if alive, resists any attempts to escape. It is overrun by necromorphs — dynamically changing zombies that can only be defeated by shooting off their limbs. This is more difficult than it seems when only engineering equipment is available.

Backstory of the events

Dead Space - Backstory of the events

The near future. Humanity struggles to move into space, building space stations and colonizing planets in nearby systems. Expansion is hindered by a shortage of resources, which must be covered by colossal ships that grind planets to dust. One of them — the "Ishimura" — somewhere in deep space began to harvest the planet Aegis VII and stopped communicating. This triggered a chain of fatal events that can only be interrupted by the player.

The lore of "Dead Space" is well-developed, both in general and in detail, swelling with the volume of info from the depths of the past to the beginning of the game. In the first hours, players can learn about the local political structure, major corporations, the cult of fanatic Unitologists and their influence on all spheres of life, how the world economy works, what technologies have been invented, and even the everyday problems of future people. All of this helps to better immerse oneself in the atmosphere and events.

Visual beauty

Dead Space - Visual beauty
  • The remake is developed on the Frostbite engine, which ensures high-quality textures, vibrant effects, a realistic lighting system, and good object physics.
  • Models of Isaac, other characters, and necromorphs are handcrafted and meticulously detailed. Effects such as liquid dripping down the suit or icing on the suit's surfaces in space have been added.
  • There are no characteristic problems with model animation; characters and enemies are very flexible and fluid, with dozens of new animations for movement, running, attacking, blocking, etc. This does not apply to faces.
  • Every shot impacts the enemy model: first, clothing and skin fly off, then flesh, after that bone is destroyed, and the final shot completely severs a limb.
  • Unlike the original, the sections of the "Ishimura" in the remake are not well lit; all hope rests on a small flashlight spot or point light sources. The player is almost always in complete darkness, which drastically changes the visual perception and feelings from gameplay.
  • The yellow filter, popular in games of the late 00s, has been removed. Now space is truly dark, only the stars shine.

No one will hear your scream

Dead Space - No one will hear your scream

The setup of Dead Space creates intrigue and many questions, but the writers carefully provide answers and slowly immerse the player in the story, fully unfolding it in the last quarter of the gameplay. The story is linear but unconventional, with a couple of plot twists and unexpected betrayals, keeping the tension until the very end.

The presentation successfully conveys how Isaac Clarke, finding himself in a stressful situation while diving into the depths of the "Ishimura," reaches a peak of nervous tension and experiences horrifying hallucinations, but finds the strength to fight for his life and sanity.

In addition to the main quest, secondary storylines develop around Isaac: his relationship with his girlfriend, communication with allies, survival itself, the struggle with the ship, and the antagonist. Additional characters in cutscenes will explain their motives on the "Ishimura" and show their character. Following the horror canon, much of this information can be gleaned from text, audio, and video recordings.

Differences in the remake's story

Dead Space - Differences in the remake's story
  • The immersion in events has been accelerated, lore elements are spoken in dialogues (narrated in notes) much more frequently and in greater detail.
  • Isaac removes his helmet and speaks, with two voice tracks recorded — one for the healthy hero and one for the injured. Thanks to the voice actor, Isaac expresses a full range of emotions — he jokes, gets angry, curses, gets scared, etc. The whisper in his head has been replaced with something much more plot-oriented.
  • Character lines from the original, which replaced the hero's silence, have been given to the talkative Isaac, while new lines have been created for the other characters.
  • The personalities and story arcs of these characters have been adjusted to behave appropriately according to what is happening.
  • There is more storytelling through the environment — details and decorations can build a picture of what happened in the section before the player's arrival.
  • The final plot twist has been changed, and another ending has been added. Space is now not just for white people.
  • Twice as many jump scares.
  • The game is voiced in English, but there is a fan-made Russian localization.

Dismember and conquer

Dead Space - Dismember and conquer

Dead Space changed the traditional rules of shooters. Isaac is far from a fighter; he is an aging engineer, so every action is difficult for him — movements are slow, he can only shoot when aiming, recoil hits his hands, and he strikes with all his weight. This feature of the protagonist creates tension in any encounter, especially when attacked by different enemies.

There are about a dozen types in the roster and two categories — regular and enhanced. The combat is based on the mechanics of severing limbs from the body, aided by the heavily altered forms of people who have turned into necromorphs, and an arsenal represented by mining tools for working with rock.

Cutters, saws, impacts, and pipe cutters deal damage not at a point but in planes, the angle of which the player determines themselves. Over time, a last-resort weapon appears — the military assault rifle. All "guns" can be upgraded to improve their basic characteristics. The alternative firing mode has expanded their applications.

Enemies are very resilient; knocking out health points or aiming for the head is just a waste of ammo. Even when losing "parts," they won't die immediately and will continue to attack for a while. More advanced ones regenerate severed parts due to necro-mutations and become even more dangerous.

Close combat is rudimentary — hooks with hands push back nearby enemies, while stomps finish off crawling ones. They also allow you to knock useful items from enemies or boxes. A necromorph that gets too close can trigger a QTE, and failing it will show the protagonist's brutal fatality.

The hero's engineering suit is equipped with stasis and kinesis modules. The first slows down moving objects, from fans to necromorphs, while the second allows lifting certain items and throwing them at the same enemies.

Gameplay and single-player changes

Dead Space - Gameplay and single-player changes
  • The world has been made completely seamless — you can run through the "Ishimura" from start to finish on your own two feet. Fast travel using a tram has been retained.
  • The sections of the "Ishimura" have been built from scratch, but inspired by the original, they have grown in size and received many new rooms. The structure has been redesigned so that the ship feels less linear while still maintaining its tightness.
  • You can return to any section before the finale to solve a puzzle, unlock a secret, or complete a side quest. Backtracking is also included in the storyline. The remake is 6-7 hours longer than the original.
  • Each location has many new interior elements, decorations, and junk added — exploding barrels, stasis canisters, and just heavy objects.
  • The new system generates changes during backtracking — it alters light and sound sources, adds or removes fog or steam, spawns enemies from new locations, etc.
  • Isaac's controls have been simplified; he moves much more nimbly, but he can still only run, with no rolls or dodges. In Dead Space 3, the rapid heartbeat when necromorphs approach has been transferred.
  • The zero-gravity episodes have been completely redesigned — you can fly freely, explore hidden areas, find and attach ship parts, and knock out necromorphs.
  • The weapons have been reworked. They are more distinct from each other, but will be useful in most encounters — switching for a specific enemy is needed much less often. The shooting feels much closer to an FPS than before.
  • Improvised "guns" no longer need to be bought in the store. Everything is given for free, and then it's a quick decision — take it with you or store it in your inventory. The upgrade system has been simplified, scarce power nodes unlock something truly useful.
  • Stasis and kinesis can be used more often, and it's harder to miss.
  • Access to secrets and rooms is regulated by a level access system, replacing power nodes. The pass levels up as you progress, simplifying the search.
  • A couple of necromorphs had their weak points changed, their behavior model adjusted, and damage rebalanced to be "even faster and deadlier."
  • All bosses have been redesigned, both visually and with a changed set of attacks and vulnerabilities, some battles are set up differently.
  • A new puzzle has been added involving the distribution of power across four circuits: doors and elevators, mechanisms, lighting, air. You can only choose a couple.

Mirage

Dead Space - Mirage

Playing Dead Space is a linear progression forward with the smashing of the undead and clearing locations, searching for secrets and additional rooms with resources, solving engineering tasks and puzzles. Variety is brought by levels without gravity, where you need to walk using magnetic boots, and levels in open space, where you must conserve oxygen.

All collected resources go into a compact inventory and are used for various upgrades at the workbench, while credits can be spent on equipment, medkits, and ammo in stores.

You will need to visit each compartment and repair many systems — fighting for survival, the team has brought the Ishimura to a critical state, the ship is ready to fall apart. The compartments of the futuristic spaceship look convincing, its structure is logically thought out and well interconnected, although the visuals suffer from monotonous execution.

Suspense is built through all channels of perception — manually crafted, dark and ominous decorations; nauseating enemies; a pile of scripted "jump scares" and QTEs for any reason; appropriate sound accompaniment for each moment. Hellish screams and howls of necromorphs behind the bulkheads, sounds of bursting flesh, slamming doors, and grinding mechanisms, noises of the surrounding space and more, instantly instill a sense of fear and constant danger.

Key features:

Dead Space - Key features
  • The complete silence and zero gravity of open space shake up the gameplay, forcing you to turn your head and navigate by instinct.
  • In the game, the camera is adaptive: in aiming mode, it "jumps" over the character's shoulder, highlighting the ammo indicator; in melee combat, it follows the character's movements; during normal walking, it goes behind the hero's head.
  • The interface — inventory contents, indicators, video recordings — is integrated into the game world and displayed through projections, and less often, monitors. Health and stasis indicators are shown on the protagonist's suit.

Store Offers and Discounts

System requirements and PC test

Minimum:
  • Window 10 64-bit +
  • CPU: AMD Ryzen 5 2600; Intel Core i5-8600
  • RAM: 16 GB
  • Free Space: 50 GB
  • Video Card: Radeon RX 5700; GeForce GTX 1070
  • DirectX: 12
  • Широкополосное подключение к интернету
  • Keyboard, Mouse
Recommended:
  • Window 10 64-bit +
  • CPU: AMD Ryzen 5 5600X; Intel Core i5-11600K
  • RAM: 16 GB
  • Free Space: 50 GB
  • Video Card: Radeon RX 6700 XT; GeForce RTX 2070
  • DirectX: 12
  • Широкополосное подключение к интернету
  • Keyboard, Mouse
PC test

Reviews and ratings

I liked Dead Space Remake - I was surprised by the complexity of the passage. At the normal level, the previous parts went more or less smoothly, but here it’s completely brutal, during the game I had to switch to an easier difficulty level. In general, a difficult passage from a survival point of view. And there are also few riddles that require brain work, which is not good, take at least the same 3rd part, where the brain works more. And everything is also painfully gloomy and ugly compared to the 3rd part

The review has been translated Show original (RU)Show translation (EN)

Dead Space Remake понравилась — удивила сложность прохождения. На обычном уровне предыдущие части проходил более-менее гладко, здесь полная жесть, в процессе игры приходилось переключаться на более лёгкий уровень сложности. В общем сложное прохождение с точки зрения выживания. И загадок, которые требуют работы мозгов тоже мало, что не есть хорошо, взять, хотя бы ту же 3-ю часть, там мозги работают больше. И ещё уж больно всё мрачно и некрасиво по сравнению с 3-ей частью

9.0

Yesterday we played a wonderful game that came out in 2008, and plunging into the remake is just wonderful.

And yes, I’m talking about the game Dead Space 2023, it’s made so beautifully and takes on all the moments from 2008. It’s so interesting - sounds, surroundings and fear, someone could be around the corner, it’s present .

Yes, the characters are not all great, but the game is interesting and worth playing.

The review has been translated Show original (RU)Show translation (EN)

Вчера прошли замечательную игру, которая выходила в 2008, и окунуться в ремейк — это просто замечательно.

И да, я говорю про игру Dead Space 2023, он сделан настолько красиво и берёт на себя все моменты из 2008. Это настолько интересно — звуки, антураж и страх, кто-то может быть за углом, это присутствует.

Да, персонажи не все замечательные, но игра интересная и стоит в нее поиграть.

Gameplay
9.8 / 10
Graphics
9.7 / 10
Story
9.8 / 10
Controls
9.6 / 10
Sound and Music
10 / 10
Localization
9.8 / 10
9.5

This game is the greatest Horror game ever made :) the tension is always there, u are never safe in space and also nobody can hear you :))) play this at night for best experience and I promise you this game won't disappoint you

10
Фанат (гость)
February 25, 2024

The best thing I've ever played on PC. The plot and graphics are all top notch, keeping you on the edge of your seat throughout the game.

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Лучшее что либо играл на ПК. Сюжет графика всё на высоте, всю игру держит тебя в напряжении

10

Dead Space Remake is a case where the remake doesn't compete with the original, but rather quietly elevates it.

I remembered the first game from 2008: the Ishimura, the suit sounds, necromorphs lurking around the corner. The remake doesn't reinvent the game. It cleans up the old one. The corridors are easier to read, the lighting is nastier, the weapons feel more secure in the hand, and the station finally feels like a coherent space, not a collection of chapters. Zero gravity and limb-slicing work just as I remember them and wanted to remember.

Atmosphere is king. The hum of the deck, the scraping behind the wall, the moment when the health bar on your spine suddenly turns too red. The plot has been condensed, the characters have been fleshed out, but the soul is the same: the engineer is… Read full

The review has been translated Show original (RU)Show translation (EN)

Dead Space Remake — тот случай, когда переиздание не спорит с оригиналом, а спокойно ставит его выше.

Я помнил первую часть ещё по 2008-му: Ишимура, звук костюма, некроморфы из-за угла. Ремейк не придумывает новую игру. Он чистит старую. Коридоры читаются лучше, свет гаже, оружие сидит в руке увереннее, а станция наконец ощущается цельным местом, а не набором глав. Нулевая гравитация и разрезание конечностей работают так, как в памяти и хотелось помнить.

Атмосфера главная. Гудение палубы, скрежет за стеной, момент, когда индикатор здоровья на позвоночнике вдруг становится слишком красным. Сюжет чуть собрали, персонажей чуть дописали, но душа та же: инженер не герой, он просто хочет дожить до челнока. Скримеров хватает, настоящего напряжения больше в тишине между ними.

Это всё ещё … Read full

10
All reviews

Trailers, gameplay, and other videos

Dead Space Official Gameplay Trailer
Dead Space: First 18 Minutes of Gameplay - IGN First
Dead Space Official Teaser Trailer – EA Play Live 2021
Dead Space Official Launch Trailer | Humanity Ends Here
Dead Space: Rewriting and Improving the Story of a Horror Classic - IGN First