Grimgrad
Urban planning strategy in a Slavic setting. Players will be able to overcome the hardships of medieval life without angering the Slavic gods. The game has a story... Read more
Urban planning strategy in a Slavic setting. Players will be able to overcome the hardships of medieval life without angering the Slavic gods. The game has a story campaign and a “Survival” mode, where you need to build a city and monitor the needs of the inhabitants, protecting them from various dangers — diseases, cold, predatory animals and more. You can also issue decrees and solve problems of citizens, such as a fire or an epidemic.
System requirements and PC test
- Windows 7, 10
- CPU: Intel Core i5-2300
- RAM: 4 GB
- Free Space: 1 GB
- VRAM: 1024 MB
- Video Card: GeForce GTX 460; Radeon HD 5850; Intel HD 4600
- DirectX: 11
- Keyboard, Mouse
- Windows 7, 10
- CPU: Intel Core i7-2600
- RAM: 8 GB
- Free Space: 1 GB
- Video Card: GeForce GTX 660; Radeon HD 6970
- DirectX: 11
- Keyboard, Mouse
Reviews and ratings
In terms of gameplay, art and even musical accompaniment, it’s amazing! The art in the narrative is quite simple, in the game itself the animations of buildings are generally cut down, as if they come from the 2000s or for some modern browser-based strategy, although the urban planning simulator is not at all browser-based. The gameplay possibilities are also modest; from the very beginning you need to change several scenarios and use them, according to the same principle, to build several buildings. In general, the game is saved only by the extremely rare Slavic setting, and even then it is very sluggish in places. The developer doesn’t really understand Slavic mythology and the worldview of the ancient Slavs.
По геймплею, рисовке и даже музыкальному сопровождению такое себе! Рисовка в повествовании совсем какая-то простецкая, в самой игре анимации строений вообще урезанные, будто родом из нулевых годов или для какой-то современной браузерной стратегии, хотя градостроительный симулятор совсем не браузерный. Геймплейные возможности тоже скромные, с самого начала нужно сменить несколько сценариев и на них, по тому же принципу, построить несколько строений. В общем, игру спасает только крайне редкий славянский сеттинг и то он местами очень вялый. Не очень как-то разработчик разбирается в славянской мифологии и мировоззрении древних славян.