Don't get me wrong, it's hard for me to adore this series. She always seemed to me like a kind of “sidekick” who invites you to participate in everything and no matter how much fun you have with him, you won’t call him “close bro.” You return to it only for specific pleasures, and not because it is cool in itself. It's tiring.
Here's an example plot. Finally, the main characters are not written to be fucked up, but are complexly written and interesting characters with thoughts and opinions. Yes, even Franklin can be classified as one of them, since the image of the “typical good guy” was created deliberately this time. It’s nice that the plot is primarily based on their personalities and lives, but it’s a damn shame that the plot is again just a road from one funny and epic scene to another. The plot can be retold in a couple of lines, omitting the lion's share of the purely everyday missions of the heroes, telling about their life. At the same time, these characters do not develop at all. There is only one change - the desire to rob banks again. All. Michael has the same shitty family, Franklin is still the same good-natured guy in an ungrateful society, and Trevor is still the same fucked-up (but charming) “do as I please” guy. This is the main problem: everything stands still. There is no one to empathize with. Well, the appearance of the FBI is such a hackneyed topic that their presence in the plot only brings melancholy.
But GTA has always been about fun gameplay! About the sandbox! I don’t argue that everything is fine here, even taking into account everything that is in GTA 4, but not in GTA 5. And even taking into account the fact that driving around the world gets boring after a few hours, and Taxi is not the fastest and most convenient fast travel. What worries me more is that in some mystical way the latest Ubisoft games make you look at your surroundings much more than you look at GTA. In the latter, you are always busy with something and your eyes practically don’t catch on to the everyday activities of passers-by, scenes and dialogues, or the beauty of the environment. The quibble is purely subjective, but looking at how some people are amazed at the screenshots from the game, I am forced to draw this conclusion. Players do not notice the lion's share of the developers' efforts in relation to the open world. This is partly what satire is all about. Talks on the radio, phenomenally made television, billboards are full of it, but fuck your mother... Outhouse jokes are everywhere. It seems as if Rockstar are simply obsessed with jokes about sex, idiots, humiliation, etc., which is why the local satire seems so thick that the entire recreated GTA world looks like Family Guy. There are obscene jokes everywhere, all the characters are strange, fucked up and simply abnormal. This whole world is a huge comedy with raunchy satire, just like Seth MacFarlane's cartoons.
Emotionally 3 out of 5
Recognizing the work done 4 out of 5
And yet I had fun. And even though the plot is just an attraction with funny missions and characters, even though I described my sorrows above, it was fun! Largely thanks to the interesting main characters. It’s difficult to understate the quality of all kinds of entertainment and the fact that I got stuck into almost every one of them, not without excitement, as well as every side task that was done with creativity. As for me, GTA is the most elaborate and complex pipeline currently existing, creating a game for the largest possible audience and giving it as much as no other game can give.