Yes, I haven’t come across such a sticky game in a long time.
Terrari is an example of an almost perfect sandbox into which you dive headlong and emerge hours later from a wild feeling of hunger or a slap on the head from your wife.
Here, starting almost naked, without a stake or a yard, the player will have to create everything on his own, from tools and equipment to precious chandeliers and housing of any format. Why are there chandeliers, the mechanics of the game allow you to create any ideas - if you want a castle with towers under the clouds - please, if you like dungeons with your own mushroom garden - it’s up to you, perhaps you want to immortalize yourself in a statue that the Colossus of Rhodes would envy - everything is in your hands.
And of course, research. That feeling when, with the last pair of torches, you are digging out a vein of especially valuable ore, and somewhere very close you hear unambiguous and completely unfriendly sounds, it is simply indescribable. Or, when you’ve been trying for the second hour to rescue a full inventory of loot that has fallen out at the feet of a bunch of enemies, whom you unsuccessfully glanced at for a glimpse.
Terraria is capable of giving a lot of time filled with emotions, sometimes not quite bright, but definitely strong)